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CinderiaNewsCinderia V0.6.4 Update
In-game event

Cinderia V0.6.4 Update

Cinderia · published 6 Apr 2026, 23:36 UTC

All newsPlayers around this dateRead on Steam

[Update Notes]

  • Fixed an issue where quitting the game while having Loose Belt equipped could cause save data to become unreadable.

  • Further simplified the spawn conditions for some shelter NPCs.

  • Fixed an issue where legendary item drop rates were lower than intended.

  • Added a hold-to-skip option for boss cinematics.

  • Optimized the shelter scene by removing some obstacles that could trap the player.

  • Wraiths in Chapter 4 no longer enter stealth while under control effects.

  • Camp trading events will no longer roll the same trade consecutively.

  • Game now mutes when running in the background.

  • Soul count on save files now correctly displays the total amount instead of the remaining amount.

  • Fixed an issue where items could disappear after opening a chest and then saving/loading.

  • Fixed several issues related to Fairy Tale Mode.

  • Fixed an issue where excessive damage reduction in Fairy Tale Mode could incorrectly turn into damage increase (damage reduction is now capped at 80%).

  • Fixed an issue where the Anvil could allow items to be upgraded beyond their tier.

  • Fixed an issue where Whack-a-Mole displayed incorrect key prompts.

  • Fixed an issue where Moonlit Branch, Heavy Shackles, and Diovega’s Pickaxe were not added to the item pool after being unlocked.

  • Fixed an issue where Legendary Decoy Doll could drop directly.

  • Fixed an issue where Iron Wire Kite could sometimes get stuck outside doors when entering.

  • Fixed an issue where Rivet’s reduced weight effect could lower attack speed when the magazine was full.

  • Fixed an issue where the permanent damage scaling of Bloodstained Purple Scythe did not apply.

  • Fixed an issue where Rue’s Spinning Kick damage did not match its description.

  • Fixed an issue where Rue’s Deflect had an incorrectly small effective range.

  • Fixed an issue where Uma’s Streamlined effect could only hit once when triggering Windfury.

  • Fixed an issue where Uma’s Sweet+ did not function correctly.

  • Fixed an issue where Uma’s seeds could trigger traps.

  • Fixed an issue where Noisy Little Horn would gain a level each time it was switched after being upgraded by Blessed Anvil.

  • Fixed an issue where multiple ghost wolves could be summoned via save/load.

  • Fixed an issue where some enemy grab attacks would incorrectly trigger when hitting walls.

  • Fixed an issue where item details could not be viewed when making choices in the Old Tree Hollow event.

  • Fixed an issue where Moonlit Branch could only be unlocked during the first encounter with Uma.

  • Fixed an issue where killing a boss with Blizzard Rush could cause the game to freeze.

  • Fixed an issue where Rivet’s Burst Fire could fail to hit certain enemies.

  • Fixed an issue where Rivet could become unresponsive during her rescue event.

  • Fixed an issue where items could be incorrectly purchased at half price during alchemy trades.

  • Fixed an issue where hovering over skill details at death would cause them to remain displayed.

  • Fixed an issue where dropping a Piggy Bank with stored coins could cause a freeze when auto-splitting.

  • Fixed an issue where a controller input bug could rarely cause unintended “select all” behavior.

  • Fixed an issue where the displayed shard cost did not match the actual amount in the Tree Hollow event.

  • Fixed an issue where rewards could be repeatedly farmed via save/load in the Spider Nest event.

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