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CinderiaNewsCinderia V0.6.11 Update
In-game event

Cinderia V0.6.11 Update

Cinderia · published 14 Aug 2026, 12:43 UTC

All newsPlayers around this dateRead on Steam

Updates

Adjusted accessory drop rates. Purple and Orange accessories now have a higher chance to drop, while the amount of Fragments gained from dismantling them has been reduced accordingly.

Merchants now have a separate shelf that sells accessories that need to be unlocked.

Adjusted Boss crowd-control immunity. Bosses will now gain CC immunity based on how recently they were last controlled, rather than the previous system based on the number of times they were controlled.

Adjusted the hit effects for enemies with Super Armor. When they take high-frequency damage, the hit effects will now be less flashy.

Improved the Curse Purification interaction. You can now preview the Blessing that a Curse will be converted into while purifying it.

The timer for Advanced Difficulty will now pause in shops and event rooms.

Adjusted the rewards for some events.

New Item

We've added 37 new Items in this update, with plenty of fun new toys to try out!

They're just too cool—we can't resist spilling a few secrets!!!

Now we have PETS!!!

But you’ll have to raise these strange little guys from scratch, so… you might need a little patience.

Demon Egg (New Item!)

Equipped: The egg of a weak demon. Place it in the bottom slot; it hatches after 5 rooms!

You can now socket gems into accessories!

Ruby +Accessory Damage
Emerald +Accessory Trigger Chance
Sapphire +Accessory Cooldown Rate

Wondrous Wand (New Item!)

》Equipped: When you dismantle another item, turn it into Gems

SHRINK BOSSES!!!

Shrinking Mirror (New Accessory!)

Spirit +3

Equip: +8% Magic Card Cooldown Rate.

Equip: When a Magic Card hits an enemy, fire a Shrinking Ray at them, dealing 50 damage and reducing the damage they deal by 20% for 6 seconds. (Cooldown: 8s)

There’s still plenty of fun stuff we haven’t talked about, but there’s just too much to cover—so that’s enough from us. Go play it yourselves!

Accessory Changes

We noticed that quite a few accessories were underperforming, so we’ve made a large number of adjustments to accessories in this update.

Magic Harp I

  • When taking damage: Restore 1 HP per second for 2 → 3 seconds. (Cooldown: 25s)

Magic Harp II

  • Spirit +4 → +5

  • When taking damage: Restore 1 HP per second for 3 → 5 seconds. (Cooldown: 24 → 23s)

Magic Harp III

  • When taking damage: Restore 1 HP per second for 4 → 6 seconds, and gain 60% Cooldown Rate during this time. (Cooldown: 23 → 20s)

Magic Harp IV

  • When taking damage: Restore 1 HP per second for 5 → 8 seconds, gain 120% Cooldown Rate during this time, and Cripple all nearby enemies for 3.5 seconds. (Cooldown: 20 → 17s)

Fairy Bagpipes III

  • On entering a room: Play the bagpipes, increasing Attack Speed by 28 → 34% and Movement Speed by 16 → 18% for 14 seconds.

Fairy Bagpipes IV

  • On entering a room: Play the bagpipes, increasing Attack Speed by 30 → 46% and Movement Speed by 18 → 24% for 14 seconds.

Lucky Rabbit’s Foot I

  • On entering a shop: 30% chance to receive an additional special discount.

  • → Equip: Shops have a 20% chance to offer a discount.

Lucky Rabbit’s Foot II

  • On entering a shop: 30% chance to receive an additional special discount.

  • → Equip: Shops have a 24% chance to offer a discount.

  • Removed: When shop items are rerolled, there is a 16% chance to receive an additional special discount.

Lucky Rabbit’s Foot III

  • On entering a shop: 30% chance to receive an additional special discount.

  • → Equip: Shops have a 28% chance to offer a discount.

  • Removed: When shop items are rerolled, there is a 16% chance to receive an additional special discount.

Lucky Rabbit’s Foot IV

  • On entering a shop: 30% chance to receive an additional special discount.

  • → Equip: Shops have a 33% chance to offer a discount.

  • When shop items are rerolled: 16% chance to receive an additional special discount.

  • Equip: Discount increased from 40% off → 50% off.

Chain Whip I

  • Equip: Melee attacks deal 30 → 20% splash damage in a small area behind the enemy.

  • (Splash damage can now also hit the enemy you are attacking.)

Chain Whip II

  • Equip: Melee attacks deal 35 → 25% splash damage in an area behind the enemy.

  • (Splash damage can now also hit the enemy you are attacking.)

Chain Whip III

  • Equip: Melee attacks deal 40 → 30% splash damage in a larger area behind the enemy.

  • (Splash damage can now also hit the enemy you are attacking.)

Chain Whip III

  • Equip: Melee attacks deal 50% splash damage in a large area behind the enemy.

  • (Splash damage can now also hit the enemy you are attacking.)

Stonevein Gauntlet I

  • Melee: Gain 8 Shield for 4.5 seconds. (Cooldown: 16 → 12s)

Stonevein Gauntlet II

  • Melee: Gain 8 Shield for 4.5 seconds. (Cooldown: 16 → 11s)

Stonevein Gauntlet III

  • Melee: Gain 8 Shield for 4.5 seconds. (Cooldown: 16 → 10s)

Stonevein Gauntlet IV

  • Melee: Gain 8 Shield for 4.5 seconds. (Cooldown: 16 → 9s)

Witch’s Broom IV

  • Equip: After releasing a whirlwind, your next dash gains 200 → 125% increased distance and deals 50 → 160 damage to enemies you pass through.

Cast-Iron Gear I

  • On kill: Reduce the cooldown of all Magic Cards by 7 → 8%.

Cast-Iron Gear II

  • On kill: Reduce the cooldown of all Magic Cards by 10%. (Fixed an incorrect text description.)

  • Equip: +4 → 5% Magic Card Damage.

Cast-Iron Gear III

  • On kill: Reduce the cooldown of all Magic Cards by 14%. (Fixed an incorrect text description.)

  • Equip: +5 → 8% Magic Card Damage.

Cast-Iron Gear IV

  • On kill: Reduce the cooldown of all Magic Cards by 20%. (Fixed an incorrect text description.)

  • Equip: +6 → 15% Magic Card Damage.

  • Equip: When below 25 → 50% HP, the cooldown reduction effect is increased by 115 → 75%.

Knight’s Windmill I

  • Equip: After moving 16 meters, your next melee attack is empowered, dealing 200 → 400% damage.

Knight’s Windmill II

  • Equip: After moving 16 meters, your next melee attack or Magic Card is empowered, dealing 200 → 450% damage (Magic Cards: 140 → 150%).

Knight’s Windmill III

  • Equip: After moving 16 meters, your next melee attack or Magic Card is empowered, dealing 250 → 500% damage (Magic Cards: 160 → 175%) and stunning for 1.5 seconds.

Knight’s Windmill IV

  • Equip: After moving 16 meters, your next melee attack or Magic Card is empowered, dealing 300 → 600% damage (Magic Cards: 180 → 200%) and stunning for 1.5 seconds.

Bloodstained Scythe I

  • Strength +4 → +3

  • Agility +2 → +1

  • Equip: Every 8 → 3.5 seconds, become empowered. Your next dash attack deals 30 additional damage.

Bloodstained Scythe II

  • Strength +6 → +4

  • Agility +3 → +2

  • Equip: Every 7.5 → 3 seconds, become empowered. Your next dash attack deals 35 additional damage.

  • Equip: If the empowered dash attack kills an enemy, its damage permanently increases by 1 → 0.5.

Bloodstained Scythe III

  • Strength +8 → +5

  • Agility +4 → +3

  • Equip: Every 7 → 2.5 seconds, become empowered. Your next dash attack deals 40 additional damage.

  • Equip: If the empowered dash attack kills an enemy, its damage permanently increases by 2 → 1.

Bloodstained Scythe IV

  • Strength +10 → +6

  • Agility +5 → +4

  • Equip: Every 6.5 → 2 seconds, become empowered. Your next dash attack deals 50 additional damage.

  • Equip: If the empowered dash attack kills an enemy, its damage permanently increases by 3 → 1.5.

Carrot Snowman

  • Equip: When using a Magic Card, throw 3 snowballs at the first target hit. (Cooldown: 1.5 → 0s)

World Tree Seed II

  • Equip: Health Potions restore an additional 30% HP.

  • (This effect now works correctly on Health Potions purchased from shops.)

World Tree Seed III

  • Equip: Health Potions restore an additional 40 → 50% HP.

  • (This effect now works correctly on Health Potions purchased from shops.)

World Tree Seed IV

  • Equip: +25 → 30% Max HP.

  • Equip: Health Potions restore an additional 60 → 80% HP.

  • (This effect now works correctly on Health Potions purchased from shops.)

Fairy Wand I

  • Melee: 8 → 100% chance to turn a normal enemy hit into a small animal for 3.5 seconds. (Cooldown: 18s)

Fairy Wand II

  • Melee: 9 → 100% chance to turn a normal enemy hit into a small animal for 3.5 seconds. (Cooldown: 15s)

Fairy Wand III

  • Melee: 10 → 100% chance to turn a normal enemy hit into a small animal for 3.5 seconds. (Cooldown: 10 → 13s)

Fairy Wand IV

  • Melee: 12 → 100% chance to turn a normal enemy hit into a small animal for 3.5 seconds. (Cooldown: 7 → 11s)

Ghostly Veil III

  • Agility +12 → +10

  • Equip: +14 → 16% Attack Speed

Ghostly Veil IV

  • Agility +17 → +14

  • Equip: +16 → 22% Attack Speed

Gingerbread House I

  • Equip: For every 7 → 4 enemies killed, summon a Gingerbread Guard to fight alongside you. It lasts for up to 14 → 16 seconds.

Gingerbread House II

  • Equip: For every 6 → 4 enemies killed, summon a Gingerbread Guard to fight alongside you. It lasts for up to 15 → 18 seconds.

Gingerbread House III

  • Equip: For every 5 → 4 enemies killed, summon a Gingerbread Guard to fight alongside you. It lasts for up to 16 → 20 seconds.

Gingerbread House IV

  • Equip: For every 4 enemies killed, summon a Gingerbread Guard to fight alongside you. It lasts for up to 18 → 24 seconds.

Everlasting Goblet II

  • On entering a room: Gain 6 → 8 Shield for 25 seconds.

Everlasting Goblet III

  • On entering a room: Gain 9 → 12 Shield for 25 seconds.

  • While the Shield is active: Gain 4 → 8% Dodge Chance and Critical Chance.

Everlasting Goblet IV

  • On entering a room: Gain 14 → 16 Shield for 25 seconds.

  • While the Shield is active: Gain 5 → 12% Dodge Chance and Critical Chance, and 12 → 15% Skill Damage.

Drowsy Flower Crown II

  • Agility +2 → +3

  • Spirit +3 → +6

Drowsy Flower Crown III

  • Agility +3 → +4

  • Spirit +5 → +9

Drowsy Flower Crown IV

  • Agility +4 → +5

  • Spirit +7 → +14

Heavy Shackles II

  • Strength +5 → +8

  • Equip: +25 → 35% Melee Attack Damage

Heavy Shackles III

  • Strength +7 → +11

  • Equip: +32 → 40% Melee Attack Damage

  • Equip: +4 → 5% Melee Critical Chance

Heavy Shackles IV

  • Strength +9 → +16

  • Equip: +50 → 55% Melee Attack Damage

  • Equip: +8 → 10% Melee Critical Chance

Oak Cane II

  • Equip: The final hit of your combo gains 35 → 50% Critical Chance.

Oak Cane III

  • Equip: The final hit of your combo gains 45 → 60% Critical Chance.

  • Equip: The final hit of your combo stuns enemies for 0.5 seconds.

    → Equip: The final hit of your combo gains 50% Critical Damage.

Oak Cane IV

  • Equip: The final hit of your combo gains 50 → 75% Critical Chance.

  • Equip: The final hit of your combo gains 65 → 80% Critical Damage.

Blessed Anvil II

  • Strength +4 → +3

  • Spirit +2 → +1

Blessed Anvil III

  • Strength +6 → +4

  • Spirit +3 → +2

Blessed Anvil IV

  • Strength +9 → +5

  • Spirit +4 → +3

Witch’s Perfume II

  • Spirit +4 → +5

  • When taking damage: Charm nearby enemies for 3 → 5 seconds. (Cooldown: 8s)

Witch’s Perfume III

  • Spirit +6 → +8

  • When taking damage: Charm nearby enemies for 3 → 8 seconds. (Cooldown: 8s)

Witch’s Perfume IV

  • Spirit +9 → +11

  • When taking damage: Charm nearby enemies for 3 → 10 seconds. (Cooldown: 8s)

Golden Pony IV

  • Equip: Gain 6 → 5% Damage for every 100 Gold you carry.

  • Equip: Gain 10 → 20% more Gold.

Ravenfeather Cloak II

  • Agility +3 → +5

  • Equip: +2 → 7 Armor

Ravenfeather Cloak III

  • Agility +5 → +8

  • Equip: +3 → 10 Armor

Ravenfeather Cloak IV

  • Agility +8 → +12

  • Equip: +5 → 13 Armor

Mushroom Umbrella II

  • Equip: +8 → 10 Armor

  • When taking damage → When attacked: Apply 5 stacks of Poison to nearby enemies.

  • (This effect now also triggers when blocking with a shield or while protected by Shield.)

Mushroom Umbrella III

  • Equip: +10 → 12 Armor

  • When taking damage → When attacked: Apply 5 stacks of Poison to nearby enemies and leave behind a poison cloud that applies 1 stack of Poison per second to enemies inside for 5 seconds.

  • (This effect now also triggers when blocking with a shield or while protected by Shield.)

Mushroom Umbrella IV

  • Equip: +15 Armor

  • When taking damage → When attacked: Apply 7 stacks of Poison to nearby enemies and leave behind a poison cloud that applies 1 stack of Poison per second and 30% Slow for 7 seconds.

  • (This effect now also triggers when blocking with a shield or while protected by Shield.)

Holy Light Torch II

  • When using a Magic Card: For the next 2.5 → 3.5 seconds, deal 36 damage per second to nearby enemies and Blind them.

Holy Light Torch III

  • When using a Magic Card: For the next 2.5 → 3.5 seconds, deal 48 damage per second to nearby enemies and Blind them.

Holy Light Torch IV

  • When using a Magic Card: For the next 2.5 → 3.5 seconds, deal 72 → 104 damage per second to nearby enemies and Blind them.

  • When using a Support Skill: For the next 14 seconds, deal 72 → 104 damage per second to nearby enemies and Blind them.

  • When using a Magic Card: Gain 3 → 4 Shield for 1.5 → 3.5 seconds.

Little Girl’s Matchbox III

  • When using a Magic Card: Your next attack deals an additional 260 → 250% damage and gains 8 → 20% Critical Chance.

Little Girl’s Matchbox IV

  • When using a Magic Card: Your next attack deals an additional 300% damage and gains 10 → 30% Critical Chance.

Frost Core II

  • Equip: +4 → 5% Magic Card Cooldown Rate

Frost Core III

  • Equip: +5 → 7% Magic Card Cooldown Rate

  • Equip: When a Magic Card becomes ready, 50% chance to cast a Frost Ring.

    → If all Magic Cards are on cooldown, cast a Frost Ring every 3 seconds.

Frost Core IV

  • Equip: +6 → 10% Magic Card Cooldown Rate

  • Equip: Gain 12 Armor for each Magic Card currently on cooldown.

  • Equip: When a Magic Card becomes ready, 75% chance to cast an empowered Frost Ring.

    → If all Magic Cards are on cooldown, cast an empowered Frost Ring every 3 seconds.

  • Equip: When all Magic Cards are ready, gain 6 Shield for 5 seconds.

    → When a Magic Card finishes its cooldown, gain 3 Shield for 5 seconds.

Treasure Map

  • Slightly reduced the value of normal Pirate Chests and Advanced Pirate Chests.

Netherfox Tail II

  • Equip: +4 → 5% Movement Speed

  • Equip: Moving within 0.5 seconds after dashing leaves Ghostfire on the ground. Ghostfire lasts 1.2 seconds and deals 40 damage per second to enemies standing in it.

  • (Ghostfire burn now deals increasing damage over time, and its burn duration has been increased from 1 → 2 seconds.)

Netherfox Tail III

  • Equip: +5 → 8% Movement Speed

  • Equip: Moving within 0.9 seconds after dashing leaves Ghostfire on the ground. Ghostfire lasts 1.5 seconds and deals 50 damage per second to enemies standing in it.

  • (Ghostfire burn now deals increasing damage over time, and its burn duration has been increased from 1 → 2 seconds.)

  • Equip: Ghostfire slows enemies by 12 → 25%.

Netherfox Tail IV

  • Equip: +6 → 14% Movement Speed

  • Equip: Moving leaves Ghostfire behind. The flames last 1.8 seconds and deal 65 damage per second to enemies standing in them.

  • (Ghostfire burn now deals increasing damage over time, and its burn duration has been increased from 1 → 2 seconds.)

  • Equip: Ghostfire slows enemies by 16 → 40%.

Sunstone II

  • Strength +1 → +3

  • Spirit +3 → +1

  • Melee: Emit a flash of light in front of you, dealing 40 → 90 AoE damage, stunning enemies for 1 second and Blinding them for 2.5 seconds. (Cooldown: 8.5s)

Sunstone III

  • Strength +2 → +5

  • Spirit +5 → +2

  • Melee: Emit a flash of light in front of you, dealing 60 → 130 AoE damage, stunning enemies for 1 second and Blinding them for 3 seconds. (Cooldown: 6.5s)

Sunstone IV

  • Strength +3 → +6

  • Spirit +6 → +3

  • Melee: Emit a flash of light in front of you, dealing 80 → 180 AoE damage, stunning enemies for 1 second and Blinding them for 3.5 seconds. Gain 4 temporary Shield for each enemy hit. (Cooldown: 6.5s)

Deep Sea Mask II

  • Agility +3 → +4

  • Spirit +2 → +3

  • On kill: Fear all nearby enemies for 2 seconds. (Cooldown: 10.5 → 7.5s)

Deep Sea Mask III

  • On kill: Fear all nearby enemies for 2 seconds. (Cooldown: 8 → 7s)

  • Equip: Deal 12 → 25% more damage to Feared enemies.

Deep Sea Mask IV

  • Agility +7 → +8

  • Spirit +5 → +6

  • On kill: Fear all nearby enemies for 2 seconds. (Cooldown: 7.5 → 6s)

  • Equip: Deal 20 → 40% more damage to Feared enemies.

  • Equip: Each Curse you carry increases Fear duration by 0.4 → 0.5 seconds.

Drum of Courage II

  • Equip: Every 13 seconds, beat the war drum, increasing your Attack Damage by 8 → 10% and your summons’ Attack Damage by 14 → 20% for 5 → 6 seconds.

Drum of Courage III

  • Equip: Every 12 seconds, beat the war drum, increasing your Attack Damage by 12 → 15% and your summons’ Attack Damage by 22 → 30% for 5 → 6 seconds.

Drum of Courage IV

  • Equip: Every 11 seconds, beat the war drum, increasing your Attack Damage by 16 → 25% and your summons’ Attack Damage by 30 → 50% for 5 → 6 seconds.

  • Equip: Your summons gain 1.5 → 3 seconds of additional duration.

Medal of Valor III

  • Equip: After killing an enemy, gain 40 Armor and CC Immunity for 4.5 → 5 seconds.

  • (New!) Equip: Gain 1% Damage Reduction for each nearby enemy.

Medal of Valor IV

  • Equip: After killing an enemy, gain 50 Armor and CC Immunity for 5 → 6 seconds.

  • Equip: Gain 2% Damage Reduction for each nearby enemy.

    → Gain 2% Damage Reduction for each nearby enemy (Bosses count as 20%).

Rolling Beer Barrel II

  • Equip: +2 → 5% Dodge Chance

  • Dash: Deal 35 → 50 damage to all enemies you collide with and knock them back slightly. (Cooldown: 3s)

Rolling Beer Barrel III

  • Equip: +3 → 7% Dodge Chance

  • Dash: Deal 50 → 70 damage to all enemies you collide with and knock them back slightly. (Cooldown: 2.5s)

Rolling Beer Barrel IV

  • Equip: +4 → 10% Dodge Chance

  • Dash: Deal 75 → 100 damage to all enemies you collide with and knock them back slightly. (Cooldown: 2s)

  • Equip: Collisions have a 27 → 33% chance to stun enemies for 1 second.

Infernal Jack-o’-Lantern II

  • Strength +4 → +3

  • Spirit +4 → +3

  • Equip: On revival, explode and deal 160 → 400 damage to all nearby enemies.

  • Then gain 45% Attack Damage for 35 seconds.

    → Gain 45% Attack Damage for the next 3 combats.

Infernal Jack-o’-Lantern III

  • Strength +8 → +4

  • Spirit +8 → +4

  • Equip: On revival, explode and deal 220 → 500 damage to all nearby enemies.

  • Then gain 60% Attack Damage for 40 seconds.

    → Gain 60% Attack Damage for the next 3 combats.

Infernal Jack-o’-Lantern IV

  • Strength +12 → +6

  • Spirit +12 → +6

  • Equip: On revival, explode and deal 280 → 800 damage to all nearby enemies.

  • Then gain 75% Attack Damage for 35 seconds.

    → Gain 75% Attack Damage for the next 3 combats.

Echo Conch II

  • Equip: When an adjacent accessory triggers, it has a 35 → 25% chance to trigger again.

Echo Conch III

  • Equip: When an adjacent accessory triggers, it has a 40 → 30% chance to trigger again.

Echo Conch IV

  • Equip: When an adjacent accessory triggers, it has a 50 → 40% chance to trigger again.

Thorn Rose III

  • Agility +2 → +3

  • Spirit +3 → +5

  • Equip: +5 → 12 Armor

Thorn Rose IV

  • Agility +2 → +4

  • Spirit +4 → +7

  • Equip: +8 → 18 Armor

  • When taking damage: Deal 324 damage over 3 seconds to all enemies in a large area around you. (Cooldown: 8 → 4s)

Wire Kite

  • Thundercloud attack range increased from 0.2 → 1.5.

  • Improved Thundercloud enemy-chasing logic.

Mysterious Mechanism Box III

  • Equip: If you lose more than 10 HP during a combat, summon a Jester with 20 → 10% of your Max HP to take damage for you. It lasts 6 → 5 seconds. (Cooldown: 30 → 0s)

Mysterious Mechanism Box IV

  • Equip: If you lose more than 10 HP during a combat, summon a Jester with 30 → 15% of your Max HP to take damage for you. It lasts 5 seconds. (Cooldown: 30 → 0s)

Soul Butterfly Lantern III

  • Equip: Each soul absorbed permanently increases Critical Damage by 1 → 0.75%.

Soul Butterfly Lantern IV

  • Equip: Each soul absorbed permanently increases Critical Damage by 1.5 → 1%.

  • Equip: When absorbing a soul while below 15% HP, restore an additional 2 → 1 HP.

Mad Hatter

  • You can no longer trigger the three-hit ring effect while the Attack Speed buff is active.

  • (Improved) If you attack an enemy with 3 counters and kill it, you can now still gain the Attack Speed buff.

Little Tailor’s Scissors III

  • Equip: +8 → 12% Magic Card Damage

Little Tailor’s Scissors IV

  • Equip: +12 → 20% Magic Card Damage

  • When using a Magic Card: Your Magic Card skills can execute normal enemies below 18 → 20% HP. Every 5 → 3 executions increases Max HP by 1, up to 50 → 60 Max HP.

Book of Hatred III

  • When taking damage: Gain 15% Damage for 9 seconds, stacking up to 4 times.

    → Gain 3% Damage. This effect can stack and is cleared after defeating a Boss.

Book of Hatred IV

  • When taking damage: Gain 18% Damage for 9 seconds, stacking up to 5 times.

    → Gain 4% Damage. This effect can stack and is cleared after defeating a Boss.

Iron Heart III

  • Equip: +4 → 10 Armor

  • Equip: Whenever you lose 12 HP, gain a Shield that can absorb 25 damage. The Shield gradually decays over 10 → 12 seconds. (Cooldown: 45s)

Iron Heart IV

  • Strength +5 → +7

  • Spirit +3 → +5

  • Equip: +6 → 15 Armor

  • Equip: While this Shield lasts, gain 8 → 20% Attack Damage and become immune to crowd control.

Ring of Invisibility III

  • Equip: +2 → 6% Dodge Chance

Ring of Invisibility IV

  • Equip: +5 → 9% Dodge Chance

  • When taking damage: Gain Stealth and Invincibility for 2 seconds (Cooldown: 7s), then gain 20 → 30% Dodge Chance for the next 3.5 seconds.

Red Dancing Shoes IV

  • (New!) Equip: +20% Movement Speed

Void Scepter IV

  • Void Ritual: Rapidly switch directions within a short period to complete the ritual, leaving a black hole at your current position. It deals 100 → 350 damage per second to nearby enemies and slowly pulls them toward its center for 5 seconds. (Cooldown: 15s)

  • Black hole radius increased from 7 → 9.

Star Core IV

  • Equip: Casting Magic Cards builds 1 stack of Energy. At 15 stacks, deal 777 damage to all nearby enemies and knock them back significantly. (Spread damage: 500 → 777)

  • Fixed a bug that prevented Star Core from dealing its full-screen spread damage.

  • Star Core will now preferentially fall above a random nearby enemy instead of at a random position.

Phoenix Feather IV

  • On death: Revive with 120 → 180 HP. (Cooldown: 90s)

  • Revival cooldown now only decreases during combat.

  • (New!) Equip: +30 Max HP

Necronomicon IV

  • Melee: Summon a Reaper to fight alongside you for 20 → 6 seconds. (Cooldown: 80 → 20s)

Toy Cannon IV

  • Strength +12 → +20

  • On entering a room: Choose a location to bombard. Deal 400 → 999 damage at the impact point and stun enemies for 1.5 → 3 seconds. You enter the room at the bombardment location.

  • Bombardment radius increased from 7 → 9.

  • Targeting reticle movement speed increased from 5.5 → 7.5, and aiming time reduced from 2.2 → 1.8 seconds.

Mended Heart IV

  • Equip: When your HP reaches 0, you do not die immediately. Instead, enter a Dying state and gain 20 → 60% Attack Speed and Skill Speed. If you kill 3 enemies within 12 seconds, remove Dying and restore 12 HP. (Cooldown: 30s)

Magic Lamp IV

  • Agility +6 → +0

  • Spirit +6 → +0

  • Power of Vengeance: Gain 30 → 20 random stat points.

  • Enhancer: Upgrade all passives → Randomly upgrade 3 passives.

  • Eternal Life: Fully restore HP and gain 1 extra revival → Gain 1 extra revival.

Bug Fixes

Fixed an issue where the Lasting Survival upgrade for Frost Shelter did not work.

Fixed an issue where obtaining both Star-Piercing Spear and Cold Wind Assault caused Star-Piercing Spear’s skill behavior to become abnormal.

Fixed an issue where the Boss execute thresholds of Isdara’s Judgment and Livit’s Ashes to Ashes did not match their descriptions.

Fixed an issue where Uma’s Sprout+ could not trigger Breath Recovery.

Fixed an issue where the function icons in the bottom-left corner could occasionally disappear after changing scenes or loading a save.

Fixed an issue where Main Menu UI could remain after continuing a game, causing incorrect UI layering.

Fixed an issue in the Act IV Boss fight where killing a Boss could cause one Boss to disappear while the other repeatedly revived.

Fixed an issue where the Ghoul Boss could be launched into the air or knocked into walls when knocked back, causing abnormal positioning.

Fixed an issue where some summons, including Uma’s Bear, Wolf Cub, and Thundercloud, could fail to return to the player under certain conditions.

Fixed an issue where accessories upgraded directly through Lucky Rabbit’s Foot could still appear as locked in the Collection.

Fixed an issue where Lucky Rabbit’s Foot was not affected by Echo Conch.

Fixed an issue where turning a Vampire into a sheep while it was firing a projectile barrage could cause the barrage visuals to behave abnormally.

More from Cinderia

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Game update25 Aug 2026Cinderia V0.6.11b Update【Bug Fixes】 · Fixed an issue where the Magic Mirror interface could not be navigated directly with a controller and required a mouse click before controller input would work. · Fixed an issue where dragging equipment after entering the Curse Selection interface could cause the equipment to be automatically dropped and the interface to display incorrectly. · Fixed an issue where Ghouls could bec…Game update16 Aug 2026Cinderia V0.6.11a Update【Bug Fixes】 · Fixed issues related to unlocking Trinkets in the Collection. · Fixed an issue where Curses could not be removed using a controller. · Fixed issues with unlocking Trinket Achievements. · Fixed an issue that could cause character textures to flicker. · Fixed an issue where the Trinket Bone-Eater's Claw could grant Max Health in every battle. · Fixed an issue where Lou's Reclaiming…Game update27 Jul 2026灰烬之国 V0.6.10b 版本更新【更新内容】 优化了游戏性能,减少了游戏的启动时间 修复了露的肃清对部分旋风斩来源不生效的问题 修复了露的怒火连斩的后续两段没有触发使用魔卡时这个条件的问题 修复了伊丝德拉的寒风裂空选择了自动释放后会打断冰原狂飙的问题 修复了伊丝德拉的审判不生效的问题 修复了伊丝德拉极寒冰柱在部分情况下不会消失的问题 修复了伊丝德拉在首次使用寒霜庇护必定会卡顿的问题 修复了伊丝德拉的冰原狂飙一些错误的特效表现问题 修复了乌玛的藤蔓滋长在部分情况下会导致卡死的问题 修复了乌玛的小小刺球在部分情况下会导致卡死的问题 修复了一个会导致祝福铁砧可以刷新恶魔契约的问题 修复了一个祝福铁砧和宽松的腰带可以刷高稀有度的问题 修复了双子BOSS战中,燃油桶会导致异常卡顿的问题 修复了击败双子BOSS后,放弃游戏会导致卡顿的问题 再次修复了一个会导致黑妖精BOSS的烟雾特效依然在老家释放的问题 修复了碎壳鸟蛋的特效不…