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CinderiaNewsCinderia V0.6.7 Update
Major update

Cinderia V0.6.7 Update

Cinderia · published 16 May 2026, 22:32 UTC

All newsPlayers around this dateRead on Steam

Optimization

  • Upgraded magic cards now display the next 2-level upgrade options in advance.

  • Added a new frame rate cap setting.

  • Optimized trap visual effects.

  • Optimized the The Bone Devourer boss scene and effects.

Uma

  • Added dash sound effect.

  • Slightly reduced melee attack wind-up and recovery speed.

  • Slightly increased slide distance.

  • A1/A2 Attack: 12 → 20.

  • A3 Attack: 30 → 60.

  • Heavy Strike now interrupts enemy Super Armor attacks.

  • Slightly increased animal companions’ control range.

  • Increased initial movement speed for all animal companions, with a significant boost for bears.

  • Melee summon value: 3 → 10.

  • Nature’s Breath summon value: 10 → 30.

  • Base summon count: 2 → 1.

  • Excess summon value is now preserved.

  • Base summon ratios for Wolf/Hedgehog/Owl: 65/25/10% → 50/35/15%.

  • Base duration for summoned animals: 10s → 7s.

  • Base attack for Wolf: 20 → 16.

  • Base attack for Hedgehog: 16 → 12.

  • Base attack for Owl: 35 → 25.

  • Summons now correctly inherit Uma’s critical rate.

Skill Adjustments

  • Guidance: Slightly reduced displacement, faster wind-up, and reworked effects.

  • Tilling: Damage 40 → 25, significantly faster animation.

  • Quake Strike: Damage 50 → 85, reworked animation.

  • Spiky Barrage: Slightly faster animation, fixed attack count issue (each Hedgehog now correctly attacks 3 → 6 times). Summon value cost: 10 → 25.

  • Heavy Slam: Damage 70 → 105, slightly longer animation.

  • Streamline: Damage 30 → 20.

  • Beast Awakening reworked: If a wolf is nearby, your 2-hit horizontal sweep is replaced with 3-hit claw attack, 16 damage per hit.

  • Precision Shot reworked: Nature’s Breath now fires straight; first hit deals 45 extra damage then explodes.

  • Sprout Parasite reworked: Energy shot parasitizes enemy for 2.5s; if enemy dies, fires 3 energy shots around.

  • Nature Agility → Wind Spirit Possession: Hitting yourself with energy shots grants 40% dodge for 4s and 1 stack of Wind Fury.

Passive and Talent Adjustments

  • Battle Sense: Wolf summon chance 9% → 12%.

  • Pack Call: Extra wolf summon chance 32% → 36%.

  • Fang Bite reworked: Wolf attacks have 21% chance to deal 40 damage and briefly stun. All wolf moves now apply stun.

  • Hunting Crown new: Wolves participating in a kill have 25% chance to become Wolf King, gaining 90% attack and attack speed for 8s.

  • Bloodthirst reworked: Each wounded enemy nearby increases all wolves’ attack speed by 24%.

  • Wolf Spirit reworked: Each wolf hit grants 8% melee attack for 2.5s, up to 8 stacks.

  • Pack Rush: Wolves now have 14% → 20% chance to leave combat upgrades.

  • Feral Claws reworked: Your claw and wolf damage causes armor break on crit; gain 8% extra crit.

Hedgehog Talents

  • Thorn Pact: 75% → 66%.

  • Tiny Spiny Ball: 6 → 4.

  • Spine Convergence new: Hedgehog attacks replaced with giant spikes dealing 54 damage; guaranteed crit on Hunting Mark targets.

  • Spine Spray new: Deals 12 damage to surrounding enemies.

  • Stress Fur reworked: On Heavy Strike, all hedgehogs release 4 spine sprays.

  • Chain Prick: Hedgehog attacks or sprays apply 3.5% Thorn Vulnerability, up to 50 stacks.

  • Needle Defense: When you or your bear are hit, releases 4 needle sprays around.

  • Acupuncture new: Being hit by Hedgehog needles reduces all magic card cooldowns by 0.15s.

  • Hallucinatory Needles new: Hedgehog needles have 9% chance to confuse enemies.

Wind Talents

  • Wind Burial summon chance: 40% → 50%.

  • Rogue’s Nest reworked: 30% chance to summon Owl instead of Wolf/Hedgehog; Owl gains +5s duration.

  • Response summon cooldown: 4s → 7s.

  • Whirl reworked: Owl gains +16% crit; crits knock enemies back.

  • Chaotic Branches reworked: +15% wind damage; 40% chance to cripple enemies.

  • Wind Resonance reworked: Owl gains +200% attack speed for 2s on spawn; all Owls refresh bonus on Wind Fury gain.

  • Storm Takeoff new: Owl spawn/despawn triggers a tornado dealing 45 damage and knocking back enemies.

Wind Tags and Cards

  • Wind Fury reworked: Next melee attack adds an extra hit.

  • Super Wind Fury new: Next magic card use adds an extra skill cast.

  • Entangled Wind: Sweep triggers Wind Fury 22% → 35%.

  • Tread Wind cooldown: 8 → 3.5s.

  • Gale Card reworked: Using a card grants Wind Fury (2.5s cooldown).

  • Storm Echo new: 22% chance to convert Wind Fury into Super Wind Fury.

  • Wind Shield new: Grants 8 shield points and +50% movement speed for 1.5s on Wind Fury.

Confusion Status

  • Enemies automatically attack nearest target, slightly increased attack and movement speed, +500% extra attack.

  • Petal Strike reworked: CD 11 → 8s, damage 150 → 85, 40% chance to apply Confusion.

  • Dream Blossom reworked: 1.2s delay, deals 80 damage in area and applies Confusion. CD 7s.

  • Mist Frenzy reworked: Melee hits have 7% chance to apply 2.5s Confusion.

  • Dust Petal: Every 7s, next slide applies 2.5s Confusion.

  • Confusion Rampage new: Confused enemies gain +80% attack speed.

  • Lost Soul new: Ending Confusion deals 40 AoE damage and briefly stuns surrounding enemies.

Magic Card Changes

  • Quake Strike → Earthquake, fully reworked all upgrades.

  • Earth Rupture reworked: Draws a fissure dealing 40 damage, 2s later triggers quake wave dealing 250 damage. CD 18s.

  • Shield upgrade removed

Rue

  • Fixed an issue where Rue’s Bloodletting Strike did not apply to bosses in certain situations.

  • Fixed an issue where Shadow Thrower sometimes did not apply.

  • Fixed Shadow Lock cooldown not displaying.

Rivet

  • Precision Loading bullets now persist through consecutive barrages.

  • Fixed an issue where Forging did not continue increasing time and attack speed.

  • Fixed an issue where Fire Support had no actual cooldown.

  • Fixed an issue where Overload did not grant stun effect to Thunder Strike.

  • Fixed an issue where Close-range Jet damage did not match its description.

  • Fixed an issue where Cannon Turret targeted enemies outside its attack range.

  • Fixed an issue where Fire Burst sometimes did not apply.

  • Fixed missing buff icon for Charge.

  • Fixed disappearing Charge SL stacks.

  • Fixed disappearing Trap Array SL stacks.

Bug Fixes

  • Fixed an issue where Bloodied Scythe did not trigger.

  • Fixed an issue where Echo Conch effects appeared on dimmed Soul Pendants.

  • Fixed an issue where free shop refresh failed when Outgoing Blessing was active after SL.

  • Fixed an issue where cookies spawned by Gingerbread Man upon death would disappear.

  • Fixed an issue where triggering a curse while absorbing embers with Soul Butterfly Lantern caused the 3-choice ember interface to display incorrectly.

  • Fixed an issue where Little Piggy Bank’s legendary passive did not trigger if disassembled before pickup when upgraded from Epic to Legendary.

  • Fixed an issue where Crystal Crown did not lose stacks when taking environmental damage.

  • Fixed an issue where Crystal Crown continued stacking outside of combat.

  • Fixed an issue where the Witch in Phase 1 being killed at low HP did not have Phase 2 start at full HP.

  • Fixed an issue where the Witch would still attack the player when defeated during Phase 1 lightning summon.

More from Cinderia

Other announcements

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