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CinderiaNews《Cinderia》demo V0.5.3 Update
In-game event

《Cinderia》demo V0.5.3 Update

Cinderia · published 25 Dec 2025, 21:45 UTC

All newsPlayers around this dateRead on Steam

Update

  • Optimized performance issues caused by water surfaces in Chapter 2, resulting in smoother gameplay.

  • Improved frame rate stability on the main menu after launching the game.

  • Active and passive skills now share the same refresh count instead of being calculated separately.

Bug Fixes

  • Attempted to fix an issue where small slimes could appear with zero HP and block progression.

  • Fixed a crash that could occur after opening Holy Water and leaving the game idle via the ESC menu.

  • Fixed an issue where the Flamethrower animation did not match its actual duration.

  • Fixed incorrect visual effect positioning when picking up the Belt.

  • Fixed a mismatch between the indicator range and actual hitbox of axe-wielding Goatmen.

  • Fixed an issue where Wild Cat’s Blessing could persist permanently.

  • Fixed an issue where extra passive upgrades would not expand correctly in controller mode.

  • Fixed a missing wall issue on a map in Chapter 3.

  • Fixed incorrect coin flight positioning when coins were absorbed by the Piggy Bank.

  • Fixed an issue where Frozen Ring’s actual effect did not match its description.

  • Fixed a bug where support skills could cause permanent invincibility in certain cases.

  • Fixed an issue where item slots could increase and items disappear after loading a save.

  • Fixed an issue where two dash charges could be consumed at once in controller mode.

  • Fixed an issue where the game could enter an incorrect scene after completing Chapter 3.

  • Fixed an issue where menu options could not be navigated in controller mode.

  • Fixed a mismatch between the displayed cooldown and actual cooldown in the Hunting Time upgrade UI.

  • Fixed cooldown reduction not triggering for Fan of Blades.

  • Fixed an issue where dashing was still possible after selecting non-dash talents for Throwing Knives.

  • Fixed incorrect cooldown display in the Poison upgrade UI.

  • Fixed Precision Reload not triggering a critical hit on the first shot in certain cases.

  • Fixed Overload not triggering paralysis.

  • Fixed Earth Shatter not triggering cooldown reduction.

  • Fixed a mismatch between displayed and actual cooldown for Hurricane Howl.

  • Fixed an issue where Fan of Blades combined with ricochet could fail to deal damage at long range.

  • Fixed a crash when taking damage while the Magic Harp was placed in the extra item slot.

  • Fixed Bone-Crushing Sweep potentially dealing multiple unintended damage instances.

  • Fixed several issues that could cause abnormal sliding movement for the Black Knight.

  • Fixed issues where displacement skills could cause abnormal boss phase transitions.

  • Fixed an issue where repeatedly using Explosive Missiles could deal extra damage to the main target.

  • Fixed missing save functionality in Holy Water rooms.

  • Fixed fishing rewards where equipment fragments were incorrectly displayed as coins.

  • Fixed poison and lava dealing damage to invincible units.

  • Fixed Chain Lightning dealing damage to invincible units.

  • Fixed cases where the Piggy Bank would not function correctly.

  • Fixed the buff detail panel not closing properly after being expanded.

  • Fixed Curse: Fatigue not functioning correctly.

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