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0Sampling since 15:18 UTC
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Bossdome 0.8 Bossdome changes - Items are now rewarded on a percent of boss health dealt basis - The Quagmire Construct no longer grants any of its segments shock immunity - "DEAD MAN'S SHIELD" is no longer restricted - "BOOTS OF THE MONGREL" is no longer available in Bossdome - The tops of the pillars in the Snowhenge levels can now be jumped up through - Changed "Tier" back to "Difficulty" because HARD is… | 22021801 | |
| In-game event | Bossdome 0.7 Bossdome changes - Gave the Partial Oasis gate an active visual like the others - Fixed the Abandoned Oil Mines gate not stopping its active visual when the fight ends - Adjusted mixing in "Grand Prelude To The Partial Oasis Trial" Character/weapon changes - Joe's reflectors will now be placed properly centered on him Item changes - Bossdome unlocked items' rarity increased from 2x normal to 5x… | 21581403 | |
| Major update | Bossdome 0.6 Added The Grand Partial Oasis Trial to Bossdome - Featuring a souped up Quagmire Construct - And a new item unlocked by beating it on HARD Other Bossdome changes - Reduced Pillarhead's projectile damage - Alex no longer has infinite ammo during phase 2 Altarator - Difficulty is now labeled as Tier since every "difficulty" is relatively balanced - "DEAD MAN'S SHIELD" is now limited to one per pr… | 21426380 | |
| In-game event | Bossdome 0.5 Bossdome changes - Fixed the Father's lines being inconsistent between Bossdome levels Standard boss changes - Robot's Best Friend now has a health bar for each troll Weapon changes - Bodies of liquid now conduct electricity from Alex's Shocker - Shotgun shells now roll their own procs instead of all of them being rolled together - Buffed VOLATILE BOMBSHELL from 12% to 15% damage increase Item… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
| 21089987 |
| In-game event | Bossdome 0.4 Added new Bossdome exclusive music - A Grand Prelude for each level and a Grand Trial theme for each boss - If the last selected game mode is Bossdome, then the Grand Prelude will play instead of the normal prelude for the title menu Added three new items - "THE HUMBLE BRICK" is a proc item that rains bricks - There are two other unlockable ones that you'll have to wait to see yourself Added an… | 20712083 |
| Major update | Bossdome 0.3 - Added The Altarator to the Bossdome - This should be fun, it's more elaborate than the Bossdome Pillarhead fight - Added Steam achievements - Enabled Steam Cloud - Finally, all is as it should be with Steam - Added secrets in the Bossdome preludes - Disabled Rageweed in Bossdome ( trust me, having it makes it harder, specifically in phase 2 Altarator ), and limited Pillar Fragments in Bossdom… | 19898458 |
| Game update | Bossdome Patch 0.2 - Reworked Christopher's second weapon - Fixed the yellow and black striped texture on the elevator in the Abandones Oil Mines to repeat seamlessly - Gave gamemode selection a menu of its own - Changed the skin button to cycle all availible skins - Skin selection and character selection will now remember previous choices - Added preludes to Bossdome fights - Removed a hidden visual element that… | 19119676 |
| In-game event | Bossdome 0.1 The Bossdome is an alternate gamemode that is unlocked by beating the standard gamemode on HARD difficulty. Its purpose is to make battles more boss-centered, reworking them to be the primary focus at all times. Currently, only Pillarhead has had a rework. Other minor changes: - Made the difficulty notations in the campaign menu consistent with the ones in achievement descriptions - Reduced the… | 18327368 |
| Game update | Minor Update 1.1.0.2 - Fixed an error that would occur with the first campaign menu after switching slots - Fixed another instance of dialog persisting between stages - Prevented Asylum Keys from dropping in Dying Paradise, since they are useless at and beyond that point - Increased the chance of the top layer of the Inventor's Caves generating to 50% - Fixed in game timer not resetting between campaigns - Fixed th… | 17800629 |
| In-game event | March 2025 Update 1.1.0.0 - Made changes in difficulty more visible in the difficulty bar - Overhauled movement and enemy/ally AI to be more efficient - Added spreading to the forward machinegun and shotgun - Added a maximum to the speed reduction that can be applied - Added a character-specific item to increase shotgun pellets - Rebalanced the Asylum Keys, having them increase item price - Fixed a bug where the game wo… | 17726347 |