In-game event

Bossdome 0.8

Halved · published · build 22021801

Bossdome changes
  - Items are now rewarded on a percent of boss health dealt basis
  - The Quagmire Construct no longer grants any of its segments shock immunity
  - "DEAD MAN'S SHIELD" is no longer restricted
  - "BOOTS OF THE MONGREL" is no longer available in Bossdome
  - The tops of the pillars in the Snowhenge levels can now be jumped up through
  - Changed "Tier" back to "Difficulty" because HARD is actually harder now rather than a sidegrade in some situationsUI/textual changes
  - Reworked adjusting zoom and volume and reordered the settings menu
  - Added scrolling to menus when they exceed screen height
  - Reduced scramble coefficient (for glitchy Bossdome text) of menus to a very readable 0.2*
  - Fixed the character selection menu to fit better on smaller screens*
  - Detailed control tips now display cooldowns with two decimal places
  - The Individual play selection menu's entries now have their record times scrunched up to them for distinguishability
  - The right and middle mouse buttons now properly display as (M2) and (M3) respectively (previously swapped)
  - Shifted slot management interface for clarityCharacter/weapon changes
  - Weapon icon tips will now display hard internal cooldownsIndividual play changes
  - "THE STALEST PIZZA" and "RAGEWEED" are no longer unavailable due to a glitchItem changes
  - The math for rolling with luck no longer makes things with a low base chance overpoweredEnemy changes
  - Crystalizers no longer bunch up like crazy
- The Crystalizer texture has been purged of its ugly black outlining
- Crystalizer health has been slightly buffedMisc changes/fixes
  - Correctly centered the camera on the main menu
  - Polished the loading screen wheel
  - Music should correctly continue when unmuted after being muted for a long time*
  - Updated Dawn's weapon descriptions to reflect their higher ammo
  - Fixed weapon icons displaying the wrong weapons (again...)Gamepad changes
  - Updated gamepad navigation to make more sense in terms of direction
  - Moving the mouse will no longer permanently disable gamepad navigation
  - Updated concise control tips to display gamepad glyphs when a controller is connected
  - Skin selection button no longer rapidly cycles skins when held with a gamepad*Brought to my attention by players, thank you!

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