In-game event

Bossdome 0.4

Halved · published · build 20712083

Added new Bossdome exclusive music

  - A Grand Prelude for each level and a Grand Trial theme for each boss

  - If the last selected game mode is Bossdome, then the Grand Prelude will play instead of the normal prelude for the title menu

Added three new items

  - "THE HUMBLE BRICK" is a proc item that rains bricks

  - There are two other unlockable ones that you'll have to wait to see yourself

Added an individual play mode for standard levels

  - "Beat the game" achievements won't work, but any others will

  - Good for speedrunning single levels

Bossdome changes

  - The Altarator takes double damage in its second phase

  - Lowered The Altarator's defense against Dawn in Bossdome

  - Slightly nerfed The Altarator's laser damage in phase two of his Bossdome fight

  - Level banners in Bossdome now reflect the corresponding song names

  - Fixed secrets before Bossdome trials only giving the item reward if already unlocked when activated in a specific order

  - Changed one of the Father's Bossdome interlude lines from "I am now only an assistant to the [GR?EA?TE?XA?MI?NE?R]." to "I am now merely an assistant to [TH?EG?RE?AT?EX?AM?IN?ER]."

  - The reward for dealing a certain amount of Bossdome bosses' health has been reduced from two to one

  - The Altarator now teleports you to the other side of the arena to prevent cheesing by just staying in the starting area

Standard boss/enemy changes

  - S.A.N.E.D. doesn't run so far away during charging phases anymore, he changes phases less often, he no longer lowers the floor or closes off the lower arena, his arena has had a mild redesign, and he clearly indicates his teleportation.

  - The Quagmire Construct fires bullets and places turrets less often

  - The Quagmire Construct's segments no longer appear to heal when damaged

  - The Quagmire Construct's turrets' bases are no longer solid, solving a softlock edge case where they would completely block the exit

  - Spawn rates are now less during boss fights

  - Pillarhead's bombs have a shorter lifespan

Item/weapon/character changes

  - Made "STAFF OF THE [ L3peR ]" a bit rarer

  - Adjusted knockback and proc coefficients of different weapons, and a few weapons not proccing some or all effects

  - Some weapons that hit multiple targets roll for procs for all targets instead of for each one individually

  - Fixed explosive attacks triggering procs on every enemy in the level

  - Fixed TiN_kAAn's bombs being uncentered, and buffed his rotating shield

UI/graphics changes

  - Fixed rain effects sometimes being completely off scale

  - Removed an unnecessary automatic screen scaling function

  - Fixes some broken weapon icon animations

  - There are now particle effects to indicate the position of the exit/event starter in the Partial Oasis

  - Condensed the control tips and gave them a transparent black background like every other UI text element

  - Added integer interpolation to the money display and gave its panel a transparent black background like every other UI text element

  - Gave interaction text tips a transparent black background like every other UI text element

  - Fixed timed visual effects being destroyed in untimely batches instead of exactly when they're supposed to

Textual changes

  - Changed all item boxes to say "Open [price]" instead of "Itemize [price]"

  - Changed the title menu to say "HALVED ---- MAIN MENU" instead of just "MAIN MENU ------ "

  - Removed the "THE" from "THE INNOCENT DIE"

  - Updated "PIERCING SHARD"'s description to reflect its interaction with Homing Minigun ("Shots pierce or target more enemies")

  - Updated Rotating Shield's description to "Spawn A Pair of Damaging Rotating Shields - Single Use"

Music/environmental/misc changes

  - "prelude to snowhenge" no longer overrides the song that was playing on the main menu when entering the intro level

  - Fixed songs starting over when going to a place that plays the same thing

  - The exit/event starter/"altar" in The Abandoned Oil Mines now can only spawn next to the elevator, in the top row or in the bottom row of each tunnel system

  - Prevented the walls of the Father from moving while the game is paused

  - Fixed settings being reset when switching save slots

  - Removed some large unused assets

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