Bossdome 0.6

major update

Halved · build 21426380 · published

On SteamNotes only · this build shipped before we watched the app

Added The Grand Partial Oasis Trial to Bossdome

  - Featuring a souped up Quagmire Construct

  - And a new item unlocked by beating it on HARD

Other Bossdome changes

  - Reduced Pillarhead's projectile damage

  - Alex no longer has infinite ammo during phase 2 Altarator

  - Difficulty is now labeled as Tier since every "difficulty" is relatively balanced

  - "DEAD MAN'S SHIELD" is now limited to one per prelude reached

  - Menus now have a scramble coefficient of 0.4

Character/weapon changes

  - Gave characters unique "base widths" so that their platforming is more consistent with their appearance

  - TiN_kAAn's Rotating Shield now has a hard internal cooldown of 1.5

  - Nerfed the damage of both of TiN_kAAn's offensive abilities

  - Increased the ammo of all of Dawn's weapons

  - Reloads are no longer consumed at full ammo

  - Alex's Shocker chains directly to enemies through water without increasing chain damage falloff

Item changes

  - Made "CHRISTOPHER'S VINE" rarer

  - Nerfed "THE HUMBLE BRICK" proc chance from 25% to 10%

  - "AGED ACCESS CARD" no longer rolls its effect with luck

- Bossdome items are permanent now

Control/textual changes

  - Added some more symbols (and updated a few others) to the main font to accommodate new keybind displays

  - Updated the smaller font (and added some) to center the characters better

  - Mouse buttons and non-character keys are now bindable (meaning that to pause is now Esc, as it should have always been)

  - Control tips will now more concisely display what key to use

  - Reworked the "Print control tips" setting to switch between the full panel and concise tips around the screen (it is on concise by default)

  - Rearranged control remap menu and added an option to reset to a new more intuitive default

Visual changes

  - Fixed large pyramid texture edges (again)

  - Fixed [TH?EG?RE?AT?EX?AM?IN?ER]'s sword effects jittering near the end

  - Cleaned up underwater breath icon

  - Centered interactable text display

  - Reduced line spacing on dialogue boxes

  - Squished multi-line achievements together to better indicate their separation from others

  - Reduced the wobble on Joe's projectiles

Misc changes/fixes

  - Viarum now heals you

- When starting a Standard run and then exiting during the intro cutscene before entering a Bossdome, the "cinematic black bars" would be permanently affixed to the screen. This no longer happens