
- Made changes in difficulty more visible in the difficulty bar
- Overhauled movement and enemy/ally AI to be more efficient
- Added spreading to the forward machinegun and shotgun
- Added a maximum to the speed reduction that can be applied
- Added a character-specific item to increase shotgun pellets
- Rebalanced the Asylum Keys, having them increase item price
- Fixed a bug where the game would remember what the name of the last played difficulty but not the actual difficulty
- Removed bloated code
- Added damage numbers
- Partially spatialized sound system
- Disabled increasing natural spawn rate during boss events
- Changed the name of "EYE OF THE . . . ?" to "EYE OF THE [ Dw3Ll3R ]"
- Fixed a bug where entities using the idle behavior would drift away from their origin instead of patrolling a set area
- Fixed janky weapon icon animations
- Reworked The Altarator's laser attack
- Added item lore that can be accessed in interlude levels
- Added unique character dialog
- Rebalanced jetpack and detonator
- Prevented players from leaving interlude stages by jumping over The Father's wall
- The Bullet Worm now reduces reload cooldown slightly
- Fixed detonator weapon never inflicting shock
- Gave the detonator a unique shock method of chance to inflict shock to all targets or none instead of a chance for each target
- TiN_kAAn no longer wears a parachute during the drop cutscene, as he is already immune to fall damage
- Connected the bottom of the Abandoned Oil Mines by a tunnel
- Fixed some structures that would create situations in which items would be inaccessible
- Prevented crawlers' legs from getting too far away
- Overhauled rain effects
- Prevented some weapons from halting player movement