Defense Builder
Last seen
0Sampled 29 minutes ago · not a live figure
—of peak
All-time peak
2Aug 2026
Last seen
0Sampled 29 minutes ago · not a live figure
All-time peak
2Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 2025/7/27 Update 1. General enemy AI modification Previously, I would stop when the distance between myself and the target was less than the stop distance. It will now stop when the distance between itself and the nearest attacking target is less than the stop distance. . This attacking target refers to the ground and air attributes of the unit itself rather than the weapon. For instance, anti-aircraft artiller… | 19375701 | |
| Game update | 2025/7/18 Update 1.The loading screen has been changed to a random image. 2. The description of the heavy armor factor has been changed. 3. Group numbers have been added to the main menu. 4. There is now also a hit effect when the shield rebounds. 5. When switching the roguelike mode map to a map without save, the save description will also be updated. (The previous save description is still from the previous m… | 19273748 | |
| Game update | 2025/7/15 Update The Rogue mode has been changed The maximum duration has been reduced from 5 minutes to 3 minutes, while the total number of enemies remains unchanged. 2. The drone is cleared at the end of the wave. bug fix Fixed the issue where additional satellites were not moving. | 19217825 | |
| Game update | 2025/7/14 Update 1. The function of modifying speed has been added. The default shortcut keys are the numeric keypad + and -, with a range of 0.5 to 4. When the frame rate is low, the actual acceleration effect will be reduced. The frame rate/speed will not be less than 30. 2. Fixed the issue where the unit's pathfinding got stuck. | 19210866 | |
| Game update | 2025/7/13 Update2 The Rogue mode has been changed 1. The desert dust effect has been changed to a reduced range. Range coefficient =1/ (1+ sandstorm intensity *3) 2. Reduce the size of the spiral graph and the desert graph. 3. The lock view will automatically close after the wave ends. | 19206020 | |
| Game update | 2025/7/13 Update The Rogue mode has been changed Three new maps have been added. Each has its own environmental factor, and the intensity of each wave of the environmental factor effect is random between 20% and 100%. Ice field The operational efficiency of all weapons is reduced by 60% through multiplication calculation. Acidic marsh All units' armor and health recovery rates are reduced by 100%, and this effe… | 19203444 | |
| Game update | 2025/7/5 Update The Rogue mode has been changed 1.A new map has been added. In this map, there is only one direction where enemies attack, but the number of enemies has increased by 50%. This effect is multiplied and superimposed with other effects. Each map is archived separately. 2. Enemy hatred has added a limit: the Angle between (enemy - unit) and (enemy - base) is less than 90 degrees. That is to say, un… | 19110662 | |
| Game update | 2025/7/4 Update The Rogue mode has been changed 1. The map is changed to be non-random. Instead, a map is selected and the same map is used for all 30 waves. After the wave ends, the map will no longer be loaded. Units that did not die before will be retained, but the total construction resources remain unchanged. The retention is only to reduce operations. You cannot start when the resource is negative. 2. Th… | 19096224 | |
| Game update | 2025/6/14 Update 1. The tutorial level has been removed. Now the tutorial is embedded in the game and can be set to switch. 2. The modification was moved from the Settings to the level selection interface. 3. In the Roguelike mode, technology points and initial resources are now separate. The initial resources will only increase as the number of levels increases. 4. The ordinary sniper tower is now ground-to-ai… | 18867596 | |
| Game update | 2025/6/7 Update Bug fix The issue that might cause the game to freeze when switching levels has been fixed. I tested it over 600 times and didn't encounter the problem again. It seems to have been fixed. | 18771000 | |
| Game update | 2025/6/5 Update Special Effects Update 1.The unit explosion effect has been redone and is no longer bound to units. Previously, the black mark on the ground would suddenly disappear a few seconds after a unit's death when removed, but now it won't. Roguelike Mode Update 1. The shutdown factor has been changed to a rebound. The enemy's damage is halved but rebounds by 20%. 2. The reward factor has been changed… | 18751271 | |
| Game update | 2025/6/1 Update Roguelike Mode Update The clearance score (1- failure rate) has been increased. 1.100% : SSS failed 0 times 2.95% to 100% : SS failed once 3.90% to 95% : S fails 2 to 3 times 4.80% to 90% : A fails 4 to 6 times 5.60% to 80% : B fails 7 to 12 times 6.30% to 60% : C failed 13 to 21 times 7.0% to 30% : D failed 22 to 30 times 8.-50% to 0% : E failed 31 to 45 times 9.-∞ to -50% : F fails 46-∞ times… | 18690506 | |
| Game update | 2025/5/29 Update Roguelike mode update This update has significantly optimized the game pace. 1.The upper limit of speed variation when moving up and down slopes has been reduced from 80% to 60%. 2.The maximum height damage bonus has been reduced from 50% to 40%. 3.The upper limit of the types that enemies can refresh has been increased from 4 to 5. 4. The wave count and quantity of enemies in the later stage h… | 18657734 | |
| Game update | 2025/5/28 Update Roguelike Mode Update 1.The effect of manual operation 1 is now 8421 times the efficiency at levels A, B, C, and D respectively. The effect of manual operation 3 is now 2 times the effect, and the effect of manual operation 5 is now 4 times the effect. That is to say, one level can have a significant effect on lower-level units. 2. When pausing now, enemies won't spawn. 3. The night has become… | 18627891 | |
| Game update | 2025/5/27 Update2 Optimization update 1.The frame rate of the Roguelike mode has been optimized. Previously, when the same unit number was applied, the frame rate would be about 40% lower than that of other modes. Other updates 1.In the Roguelike mode, the range of sound effects played by manually operated units has been expanded. 2. The multiple of the sound effect range has been increased in the Settings. Bug… | 18619415 | |
| Game update | 2025/5/27 Update UI Update 1.Some of the UI has been optimized. 2. The UI has added sound effects, and the volume can be adjusted in the Settings. Roguelike Mode Update 1.A win-loss interface will pop up at the end. 2. The list of enemies that appear in this game has been changed to a button, allowing you to jump to the pokedex. 3. The air force's refresh points are dispersed to prevent overlapping of bombers.… | 18613160 | |
| Game update | 2025/5/25 Update Roguelike Mode Update 1.The enemy refresh time is more uniform and increases with the growth of the level. 2. Random factors have been added. Random factors appear in each level, providing both positive and negative effects simultaneously. 3. For every 5 levels passed, the enemy's base health attack increases by 0.5 times and the cost increases by 0.5 times. This effect is superimposed with the… | 18600878 | |
| Game update | 2025/5/24 Update New Mode The "Classic Mode" has been added. Defeat enemies of random waves in different random maps. The technology points will increase at the end of each level. After entering the map, the initial resource values will be consistent with the technology points. Only after the game starts will the resources be enhanced in other ways. Upgrading technology will cost technology points and resources… | 18594870 | |
| Game update | 2025/5/15 Update Gameplay update 1.The archiving function has been added. At present, some content cannot be saved, which will result in the loss of certain data after reading. It will be fixed later. 2. A settlement system has been added, and a summary of various data will be displayed at the end of the game. 3. The armor-piercing artillery Tower no longer detects nearby air forces. If it happens to hit an air… | 18476537 | |
| Game update | 2025/5/10 Update Gameplay Update 1. A "Modification" system has been added. The modification system can be modified in the Settings and applied at the beginning of the game. That is to say, making modifications in the game will not affect this round. At the beginning of the game, the unit is in a paused state before it is built. At this time, it can still be modified. Once it starts, it will be locked. Modifyin… | 18414966 | |
| Game update | 2025/5/8Update Gameplay Update 1.The base shield upgrade in the random map now has a transition effect. 2. The collision limit for unit pathfinding has been reduced. That is to say, you will now see that the Boss can pass through narrower terrain, but it will somewhat penetrate the mountain. 3. The Boss from the first level will now appear on the random map, but the Boss's model will shrink by 20%, while othe… | 18384165 | |
| Game update | 2025/5/6Update Level Update A brand-new game mode has been added! Random map. In this mode, the map is randomly generated. There are no mining machines on the map, but you have an initial base that can provide continuous income and upgrade the income. The base will also provide an ellipsoidal shield that is not damaged by splashing, which requires resources to activate and upgrade. Your building can only be c… | 18358877 | |
| Game update | 2025/5/3 Update UI Update Gameplay Update The overheating time of the light machine gun tower has increased from 10 seconds to 40 seconds, while the overheating decay time remains at 10 seconds. That is to say, the light machine gun tower has been accurate for a longer time. 2. The specialization fee has been significantly changed. The additional cost for upgrades has been reduced from 5,000 per time to 2,000… | 18330839 | |
| Game update | 2025/5/2 Update Gameplay Update The function of immediately dismantling and returning full resources when construction is suspended now is only valid for units that directly build. Even if the operation of upgrading the basic tower to the advanced tower is suspended, only half of the resources will be returned. This function is mainly designed to prevent it from being placed askew during construction, but it c… | 18312594 | |
| Game update | 2025/5/1 Update New unit Machine gun tower 1. Ordinary machine gun tower: It targets the ground, has a very fast rate of fire, a slow rotation speed, and requires a large amount of power. The initial dispersion is 0. During continuous attack, it will overheat and increase the dispersion to the upper limit within 10 seconds. When the attack stops, the overheating will decay at the same rate. Operational efficie… | 18309313 | |
| Game update | 2025/4/28 Update2 New unit Interception tower 1. Normal Interception Tower: Intercept nearby enemy trajectories, instant fire, damage 2. 2. Quick Interception Tower: Can store 16 attacks, with damage of 1 3. Rebound Interception Tower: It can rebound the enemy's trajectory. The cooldown time is the remaining health of the intercepted trajectory *1 second. It will not target bomber bombs. (But the first two can i… | 18265298 | |
| Game update | 2025/4/28 Update New unit Vampire tower system 1. Vampire Tower: It has very low damage, 100% ground and armor penetration, and restores 200% of its own damage health when attacking. 2. Shared Vampire Tower: Reduces damage, increases range. If your own health is full, transfer the excess healing amount to the friendly building with the lowest percentage of health within range. 3. Recycle the Vampire Tower: Redu… | 18259212 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.