2025/7/4 Update

Defense Builder · build 19096224 · published

On SteamNotes only · this build shipped before we watched the app

The Rogue mode has been changed

1. The map is changed to be non-random. Instead, a map is selected and the same map is used for all 30 waves. After the wave ends, the map will no longer be loaded. Units that did not die before will be retained, but the total construction resources remain unchanged. The retention is only to reduce operations. You cannot start when the resource is negative.

2. There is no longer a restriction that the construction location must be near the base.

3. Most of the enemies now only use the base as their moving target point. When the player's units can be attacked, the enemies will stop to attack. The two types of bombers still moved with the nearest unit as their target.

Therefore, you can place units on the enemy's movement route directly to the base, but you cannot place units at a distance when the enemy is already approaching the base to attract hatred.

The survival mode will also be modified to a similar mechanism later.

4. The price increase factor has been changed to the heavy armor factor. For every 50% of the maximum health damage received, the armor increases by 100%, the upper limit is 100%, and it decreases by 10% per second.

5. Randomness has been changed to seed generation. In the Roguelike mode, once the save file is established, the seeds are fixed. Therefore, whether it is a failed retry or continuing the game, the enemy configuration and factors of a certain wave will not change.

2025/7/4 Update · Defense Builder build 19096224 · SteamPeaks