Defense Builder · build 18594870 · published
The "Classic Mode" has been added.
Defeat enemies of random waves in different random maps. The technology points will increase at the end of each level.
After entering the map, the initial resource values will be consistent with the technology points. Only after the game starts will the resources be enhanced in other ways. Upgrading technology will cost technology points and resources, while building units only cost resources.
In this mode, if a unit is destroyed, resources will not be returned. If it is dismantled, all resources will be returned. After the game starts, units cannot be dismantled or technologies upgraded.
The random map increases the upper limit of the number of enemies and the rate at which income grows over time.
1. Fixed some issues with the save Boss.
2. Fixed some issues with the summary of archived data.
3. Fixed some issues where income and expenditure types were not included in the data summary.
4. Fixed the issue where units could not be built after random map reading and saving.