1.The unit explosion effect has been redone and is no longer bound to units. Previously, the black mark on the ground would suddenly disappear a few seconds after a unit's death when removed, but now it won't.
1. The shutdown factor has been changed to a rebound. The enemy's damage is halved but rebounds by 20%.
2. The reward factor has been changed to blood-sucking. Enemies are halved but gain 100% blood-sucking.
3. A challenge switch has been added. It can be turned on in the Enemy type panel. Once turned on, the enemy's health will be doubled (multiplication and superposition). If won, the reward of technology points will also be doubled.
4. Two new maps, "Crack" and "Desert", have been added to the random map, and the existing three maps have been redone.
5. The duration of each level has changed from 10 to 200 seconds to 20 to 300 seconds.
1. A loading image has been added to the main menu, but it is not available after entering the game. For instance, in the Roguelike mode, the image is not loaded when entering the next level. It will be modified together later.
1.I attempted to fix the issue that might cause the Roguelike mode to freeze when switching levels, but since it's hard to replicate, I'm not sure if it has been fixed.