Tlatoani: Aztec Cities
Playing now
5+3 vs. yesterday
4.1%of peak
All-time peak
121Apr 2026
Playing now
5+3 vs. yesterday
All-time peak
121Apr 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 1.6.3g update Hey there folks- The latest public build includes significant balance updates and starter-city adjustments for a number of campaign missions, and also a substantial re-balancing of the tax system (low-level housing now gives much less in tax, so you'll need to lean more on exports in the early game.) You can check out the changes log in the menu-screen for full details- bunch of other minor imp… | — | |
| Game update | 1.6.3c and 1.6.d updates (also, FAQ for new players) For all new players: An FAQ covering common issues should be here. The current patch should have some adjustments to in-game reminders, tutorial-text and mission-options to reduce risk of confusion going forward. Also, just to summarise the various post-V1 tweaks and fixes that might warrant mentioning: * Minor adjustments to Tepetzinco and Cuauhmixtitlan mission-maps * Made docks and war-canoe… | — | |
| News | Tlatoani: Aztec Cities 1.0 out now! Rise, and become Tlatoani When we first opened the gates of Early Access back in October 2024, we asked you to take a chance on a city builder unlike any other - one rooted in the grandeur, complexity, and spiritual life of the Aztec civilization. You answered that call, and today, we get to honor it. Tlatoani: Aztec Cities 1.0 is out now! For those just arriving: Tlatoani is a historical city… | — | |
| Community | Tlatoani 1.0 Release Date Announcement! Hello everyone! The time is almost upon us! Tlatoani will leave Early Access on April 2nd, 2026 ! Since the Early Access launch in late 2024, we had time to add a number of mechanical improvements and various new content. The full release will keep its current price, and launch at $19.99 / £16.75 / €19.50. The full release will include: · 21 fully crafted campaign missions · 6 freestyle scenari… | — | |
| Community | Public Testing Branch Switching To Private Hello to all our players- Just as a heads-up, as part of moving toward the V1 release the public testing branch of Tlatoani (available from the betas tab) will be taken down by the end of the current week. A private testing branch will still exist and will include updates to the Chapter 3 historical missions and other patches and updates, but will only be accessible to approved playtesters. Any… | — | |
| Game update | 1.5.1g mini-update (again) More small changes, mostly UI-related: * Adjustments and fixes for Tizaapan map * Toggled off hunger and fatigue during early phases of tutorial * Added alert for venues with nowhere to get supplies from or deliver produce to * Modified access-preview for cisterns to not show uphill tiles * Other minor tweaks and fixes Regards, PG | — | |
| Game update | Version 1.5.1g mini-update Hola mis amigos- couple of minor hotfixes and additions now live: * Adjustments and corrections for Popotlan map * Improvements to goods-relocation routines * Allowed playing campaign missions after victory without time limit * Modified trading posts to wipe obsolete orders when trade partner is switched * Other minor tweaks and fixes Regards, PG | — | |
| Game update | More fixes for Public Build (1.5.1f) More minor fixes: * Updated drilling behaviours at army buildings to not enter loop when confusing weapons and armour * Modified construction behaviours to focus more on other structures in an area, rather than fetching goods for a single structure over long distances * Fix for service-usage calculation when both small and large markets are present | — | |
| Game update | More fixes for Public Build (1.5.1f) Less urgent fixes for various bugs reported by QA/found in testing: * Fix for chinampa-reclamation meter on Cuauhmixtitlan mission * Fix for herd-allocation on maps with obstructed terrain * Fixes to hunting and sawyer-claim behaviours * Assorted fixes for UI-glitches in campaign, advisors, event-messages, etc. * Other minor tweaks and fixes Once again, thanks for your patience | — | |
| Game update | Hotfix to Public Build (1.5.1f) Hotfix for various bugs and crashes reported on forums/discord: * Fix for some invasions and demands being mistimed in tutorials and campaign * Fix for envoys failing to dispatch for trade-negotiations from islands * Other crash-fixes related to retreat behaviours and building-pane relocations Thanks for your patience! | — | |
| Major update | Campaign Chapter 2 is now live! Hey everyone! The latest update for Tlatoani is live, bringing a major expansion to the History Campaign along with new systems, monuments, and quality-of-life improvements. New things in Chapter 2: • History Campaign Chapter 2 with 6 missions • 3 new monuments (Grand Aqueduct of Chapultepec, Templo Mayor Phase 1 and 2) • Water-based trade, transport, migration, and military • Many bug fixes an… | — | |
| Game update | Chapter 2 Main Update This is our first big content release for a while!- the update includes: * Six new historical campaign missions, covering the rise of the Aztec Triple Alliance * Monument-projects for the Templo Mayor (Version 1 and Version 2) and the Aqueduct of Chapultepec * Support for water-based trade, migration, transport and military functions * Many, many bugfixes and adjustments As always, we appreciat… | — | |
| Game update | Monuments Update Hey there folks- Been a while since the last update, so just wanted to let you know that work on the monument projects and chapter-2 history missions are proceeding on-schedule. You can check out the public_testing_branch under 'betas' on steam if you want to take a look at the upcoming content. The Chapultepec Aqueduct should be working now, and the Templo Mayor (Versions 1 and 2) will be adde… | — | |
| Game update | Hotfixes for 1.5.0d Some fixes for diagonal-walk behaviours triggering path-searches Added better objective-tips for Atenco and Tzompanco missions | 19880741 | |
| Community | Work-in-Progress on Monuments Hey there folks- just wanted to give you some idea of the work we're doing on monuments for the remaining historical campaign missions, one or two of which should be going into the public testing branch relatively soon. (From top-left, going clockwise, we have the Huizachtepetl, Chapultepec aqueduct shrine, the Great Market of Tlatelolco, and the Templo Mayor phase 2.) The plan is to have a gre… | — | |
| Game update | Minor hotfixes for 1.5.0d Minor fixes for predator-hunting behaviours, possible crash due to trading posts' missing partners, etc. | 19629417 | |
| Game update | Hotfix to 1.50d Fixed initial tree-state for editor-made maps, allowed painting in springs | 19503735 | |
| Game update | Hotfixes for Build 1.5.0d * Fix for potential crash related to razed/deleted objects persisting on plan map * Fix for problems with random maps showing resources not present on terrain * Fix for pathing attributes of aqueduct-ramps * Removed first-aid behaviours for tamed animals * Forced tribute and levy demands to arrive earlier in year * Made casualty and captive-calculations for levies more generous * Fix for defaul… | 19369904 | |
| Game update | Updated Build to 1.5.0d * Fixes for error in trade-specification for certain campaign scenarios * More fixes for goods-unit display in UI * Other minor tweaks and fixes Note: The bug in trade-specification/s may require restarting certain campaign scenarios, such as Coatitlan. Apologies for all the various main-branch hotfixes recently, I'm hoping to move feature work back onto the testing branch in future. | 19251261 | |
| Game update | Hotfix for 1.5.0c Allowed trade-goods to be specified for foreign cities in map editor (and saved/loaded correctly) | 19201402 | |
| Community | Update on Tlatoani release window Hello everyone! We have some updates on the development progress of Tlatoani! First of all, we’re progressing steadily towards our 1.0 goals! We’re currently aiming for the 1.0 release of Tlatoani to include: · At least 20 historic missions, divided into 3 chapters. · At least 6 Monument buildings · Remaining animations · Improvements to UI and tutorial experience · Additional voiceover and SFX… | — | |
| Game update | Hotfix for 1.5.0c Fix to ensure cities added in map editor load correctly | 19136519 | |
| Game update | Hotfixes/minor updates for 1.5.0c Various fixes for goods-unit display in UI More cleanup & adjustments to map editor UI Other minor visual fixes | 19096454 | |
| In-game event | Version 1.5.0c: Map Editor This update introduces version one of the Map Editor, allowing you to create and customise scenarios along with their terrain and mission events! Feel free to play around and share your creations on our discord! | — | |
| Game update | Version 1.5.0b updates * Added extra preview-info for hunter lodges to highlight nearby game animals * Minor fixes and updates for the help encyclopedia and tutorial * Fix for brine pools not appearing correctly in Xihuacan, and Salt Panner collection range | 18740581 | |
| Game update | Update to 1.5.0b * Fix for error related to tribute pledges accumulating in city-records * Minor updates to help encyclopedia * Assorted tweaks and fixes | 18505818 | |
| Game update | Hotfix for 1.5.0 Minor fixes: * Added warning for empire-service when recruiting captains for other missions * Fix for error in saturation-adjustment in settings * Assorted tweaks and fixes (tutorial objective for plazas, etc.) | 18479711 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.