Tlatoani: Aztec Cities · published

Hello everyone! We thought this would be a good time to give the player-base a preview of what's provisionally intended for Tlatoani in the coming weeks and months, and also to solicit ideas and feedback for what you'd like to see in future updates, as we move toward wrapping up the game's development. There are some features and content that are already mostly settled on as priorities, but some other items here are more flexible, so... thoughts are welcome.
High-level priorities include:
Rotate-able sprites for temples, shrines, and other symmetry-sensitive structures, along with some other general art revisions and adjustments to how symmetry works (e.g, choice of axis being more important, mid-city bonuses, etc.)
Some expansions to God-effects (extra disasters and some added nuance to earning divine favour with particular Gods), along with general balance adjustments
More art for citizen-sprites/animations
Assorted UI adjustments (food/farming summary in advisors, royal household display, decor revisions, etc.)
Tying up loose ends in terms of citizen simulation (marriages, funerals, succession of heirs, pre-specced nobles during campaign, etc.)
General under-the-hood code-cleanup and optimisation work
All of the above is likely to break saves, so this will most likely go into a 1.7 release branch on steam, with some degree of legacy support for 1.6 on a separate branch. There should also be a public playtesting period before the updates see general release.
Please remember that everything listed here are possibilities only. We’ll be listening closely to player feedback as we decide what to prioritize, but development time and resources will be the final constraint on what goes in.
With that said... other features/content could include:
More "Crusader Kings Lite" features, in the sense of high-level empire map interactions, elite politics and role-play events
Temples to more Gods (Tonatiuh, the Toci, Ometeotl, etc.?), 1x1 statues to an assortment of minor Gods, and/or Temple-Complexes for the Big 6
Expanded range of economic and civil structures (more crops & food options, beehives, reed cutters, gold mines, jade quarries, sculptors, ball trainers, tribute posts, the Calpulli, etc.)
Extra monument projects- the Great Temple Version 3, Monastery of Tlaloc, Pyramid of Cholollan, Palace of Ahuizotl, Royal Zoo, etc.
Expanded Random Map options- coastal biome, island and peninsula landforms, empire vs. anahuac-valley world-maps, more foreign and enemy cities, etc. (Possibly also deep-desert and deep-jungle biomes?)
More plant and animal species (huizache bushes, moctezuma cypress, wild agave, jacaranda, caiman, armadillos, peccaries, rabbit, etc.), plus updates to flora sprites
Possibly supernatural creatures like the Chaneque, Xelhua, Ahuitzotl, etc.?
Expanded range of musical tracks
More art for loading and menu screens, chapter-headings, event-messages, etc.
More art, portraits and dialog for the history campaign
Expanding the length of the game year to alleviate time-pressure constraints during campaign missions
Spanish and Nahuatl localisations (plus other languages, in theory?)
Any other suggestions you may have
So- again, bearing in mind that none of the above is guaranteed- please let us know what you would like to see in the comments.
Thanks and regards, PG