Tlatoani: Aztec Cities
Playing now
5+3 vs. yesterday
4.1%of peak
All-time peak
121Apr 2026
Playing now
5+3 vs. yesterday
All-time peak
121Apr 2026
| Published | Title | Build |
|---|---|---|
| Tlatoani- Development Sunset Announcementmajor To all our players- It is with deep regret that we must announce that- barring an unexpected windfall- there will be no further major releases or content updates for Tlatoani. Following disappointing Q2 sales, as well as budget cuts and accounting revisions on Paradox's side, we can no longer support active development going forward. This isn't a decision we take lightly. Tlatoani began as a la… | — | |
| Steam Achievements! The current build should now include 36 potential steam achievements(!), mainly related to the history campaign but with a couple extra challenges to resolve if you feel up to it. Enjoy! Regards, PG | — | |
| 1.6.3g update Hey there folks- The latest public build includes significant balance updates and starter-city adjustments for a number of campaign missions, and also a substantial re-balancing of the tax system (low-level housing now gives much less in tax, so you'll need to lean more on exports in the early game.) You can check out the changes log in the menu-screen for full details- bunch of other minor imp… | — | |
| 1.6.3c and 1.6.d updates (also, FAQ for new players) For all new players: An FAQ covering common issues should be here. The current patch should have some adjustments to in-game reminders, tutorial-text and mission-options to reduce risk of confusion going forward. Also, just to summarise the various post-V1 tweaks and fixes that might warrant mentioning: * Minor adjustments to Tepetzinco and Cuauhmixtitlan mission-maps * Made docks and war-canoe… | — | |
| 1.5.1g mini-update (again) More small changes, mostly UI-related: * Adjustments and fixes for Tizaapan map * Toggled off hunger and fatigue during early phases of tutorial * Added alert for venues with nowhere to get supplies from or deliver produce to * Modified access-preview for cisterns to not show uphill tiles * Other minor tweaks and fixes Regards, PG | — | |
| Version 1.5.1g mini-update Hola mis amigos- couple of minor hotfixes and additions now live: * Adjustments and corrections for Popotlan map * Improvements to goods-relocation routines * Allowed playing campaign missions after victory without time limit * Modified trading posts to wipe obsolete orders when trade partner is switched * Other minor tweaks and fixes Regards, PG | — | |
| More fixes for Public Build (1.5.1f) More minor fixes: * Updated drilling behaviours at army buildings to not enter loop when confusing weapons and armour * Modified construction behaviours to focus more on other structures in an area, rather than fetching goods for a single structure over long distances * Fix for service-usage calculation when both small and large markets are present | — | |
| More fixes for Public Build (1.5.1f) Less urgent fixes for various bugs reported by QA/found in testing: * Fix for chinampa-reclamation meter on Cuauhmixtitlan mission * Fix for herd-allocation on maps with obstructed terrain * Fixes to hunting and sawyer-claim behaviours * Assorted fixes for UI-glitches in campaign, advisors, event-messages, etc. * Other minor tweaks and fixes Once again, thanks for your patience | — | |
| Hotfix to Public Build (1.5.1f) Hotfix for various bugs and crashes reported on forums/discord: * Fix for some invasions and demands being mistimed in tutorials and campaign * Fix for envoys failing to dispatch for trade-negotiations from islands * Other crash-fixes related to retreat behaviours and building-pane relocations Thanks for your patience! | — | |
| Campaign Chapter 2 is now live!major Hey everyone! The latest update for Tlatoani is live, bringing a major expansion to the History Campaign along with new systems, monuments, and quality-of-life improvements. New things in Chapter 2: • History Campaign Chapter 2 with 6 missions • 3 new monuments (Grand Aqueduct of Chapultepec, Templo Mayor Phase 1 and 2) • Water-based trade, transport, migration, and military • Many bug fixes an… | — | |
| Chapter 2 Main Update This is our first big content release for a while!- the update includes: * Six new historical campaign missions, covering the rise of the Aztec Triple Alliance * Monument-projects for the Templo Mayor (Version 1 and Version 2) and the Aqueduct of Chapultepec * Support for water-based trade, migration, transport and military functions * Many, many bugfixes and adjustments As always, we appreciat… | — | |
| Monuments Update Hey there folks- Been a while since the last update, so just wanted to let you know that work on the monument projects and chapter-2 history missions are proceeding on-schedule. You can check out the public_testing_branch under 'betas' on steam if you want to take a look at the upcoming content. The Chapultepec Aqueduct should be working now, and the Templo Mayor (Versions 1 and 2) will be adde… | — | |
| Hotfixes for 1.5.0d Some fixes for diagonal-walk behaviours triggering path-searches Added better objective-tips for Atenco and Tzompanco missions | 19880741 | |
| Minor hotfixes for 1.5.0d Minor fixes for predator-hunting behaviours, possible crash due to trading posts' missing partners, etc. | 19629417 | |
| Hotfix to 1.50d Fixed initial tree-state for editor-made maps, allowed painting in springs | 19503735 | |
| Hotfixes for Build 1.5.0d * Fix for potential crash related to razed/deleted objects persisting on plan map * Fix for problems with random maps showing resources not present on terrain * Fix for pathing attributes of aqueduct-ramps * Removed first-aid behaviours for tamed animals * Forced tribute and levy demands to arrive earlier in year * Made casualty and captive-calculations for levies more generous * Fix for defaul… | 19369904 | |
| Updated Build to 1.5.0d * Fixes for error in trade-specification for certain campaign scenarios * More fixes for goods-unit display in UI * Other minor tweaks and fixes Note: The bug in trade-specification/s may require restarting certain campaign scenarios, such as Coatitlan. Apologies for all the various main-branch hotfixes recently, I'm hoping to move feature work back onto the testing branch in future. | 19251261 | |
| Hotfix for 1.5.0c Allowed trade-goods to be specified for foreign cities in map editor (and saved/loaded correctly) | 19201402 | |
| Hotfix for 1.5.0c Fix to ensure cities added in map editor load correctly | 19136519 | |
| Hotfixes/minor updates for 1.5.0c Various fixes for goods-unit display in UI More cleanup & adjustments to map editor UI Other minor visual fixes | 19096454 | |
| Version 1.5.0b updates * Added extra preview-info for hunter lodges to highlight nearby game animals * Minor fixes and updates for the help encyclopedia and tutorial * Fix for brine pools not appearing correctly in Xihuacan, and Salt Panner collection range | 18740581 | |
| Update to 1.5.0b * Fix for error related to tribute pledges accumulating in city-records * Minor updates to help encyclopedia * Assorted tweaks and fixes | 18505818 | |
| Hotfix for 1.5.0 Minor fixes: * Added warning for empire-service when recruiting captains for other missions * Fix for error in saturation-adjustment in settings * Assorted tweaks and fixes (tutorial objective for plazas, etc.) | 18479711 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 9 Sep 2026new | Wed | 14:33 | No patch notes · unannounced build | 25210848 | public | 1 | — |
| 30 Aug 2026 | Sun | 12:08 | No patch notes · unannounced build | 25020588 | public | 1 | — |