Time (UTC)SourceWhat changedAddedEditedRemovedReference
13 Oct 2026
NewsLinux Version - Nightly Build———Game update
Game update · published 13 Oct 2026, 22:48:16 UTC
Linux Version - Nightly Build
Major Systems Update • Asset Integration • Cross-Platform Improvements Over the past month, development on Ferrous has focused on bringing its core gameplay systems together, expanding customization and unit support, improving platform compatibility, and preparing the game for its next stage of testing. This has been one of our largest development pushes yet, involving substantial changes to co…
NewsDevelopment Update: Online Multiplayer is here!———Community
Community · published 18 Sep 2026, 20:27:39 UTC
Development Update: Online Multiplayer is here!
Ferrous is participating in DevGAMM Lisbon 2026! Our game has also reached another major development milestone coinciding with our latest patch release for Windows, Mac, and Linux versions of Ferrous: Digital Edition. Multiplayer is now implemented , bringing player-vs-player battles into the core game alongside the existing single-player framework. With that foundation in place, a much broader…
English · subtitlescommon.supported_languages.english.subtitles
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true
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English · interfacecommon.supported_languages.english.supported
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true
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3122670
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Depot base languagesdepots.baselanguages
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26 Jul 2026
NewsFerrous Wiki and Upcoming Network Test (NT)———Game update
Game update · published 26 Jul 2026, 21:56:22 UTC
Ferrous Wiki and Upcoming Network Test (NT)
Network Test Begins + Official Ferrous Wiki Launch! Hello everyone! We've got two major announcements for the Ferrous community for our July into August update. We've heard your feedback to ZeroSum's podcasts, as well as your warm messages of support, your support means the world to us! To celebrate the Wiki and our new milestones we would like to show you a new Teaser Trailer made in collabora…
Visual & UI Improvements · Complete visual overhaul of the Market Menu, featuring new animations and improved presentation. · All unit icons have been updated to reflect the refined visual direction developed since the Alpha phase. · The Workshop Menu has received a major visual update, including a fully animated background designed to feel more alive and reactive. Workshop Expansion · New cust…
NewsInterview with Sazori Zero Labs' MILES J. LITTERAL!———Esports
Esports · published 31 Mar 2026, 20:43:15 UTC
Interview with Sazori Zero Labs' MILES J. LITTERAL!
⚙️ Dev Interview: Ferrous & Sasori Zero Labs We recently sat down with mech enthusiast and Sasori Zero Labs founder Miles J. Litteral to talk all things Ferrous —the digital adaptation of the mech combat board game created by Lewis R.K. From tabletop design to video game development, anime influences, and of course big stompy robots , the conversation covers the creative direction behind Ferrou…
NewsHappy New Year from Team Ferrous!———Game update
Game update · published 2 Feb 2026, 02:13:43 UTC
Happy New Year from Team Ferrous!
In the build up to March we have done some serious work on the game that we hope to push as a massive patch, a thank you for all of the feedback and work of last year after PlayNYC to the present. Featuring new units, maps, obstacles, skins, animations, and more! We will also begin beta testing Online Multiplayer, modding, and are excited to mention we're building up to have a creator's program…
Gameplay Changes: · Units can now move until the player runs out of AP to move or do actions with. · Added icons for unit types to come (Infantry, Vehicles, Emplacements) · Added outline to the Load Menu's text for better readability. Bug Fixes: · Fixed Issues with Dice Rolling and UI Text messages, Dice and messages should now linger, dice should no longer "roll multiple times" with certain we…
NewsUpdate on Tutorials & Getting Started, Hotfix for November Patch v2.2.5———In-game event
In-game event · published 14 Nov 2025, 20:54:26 UTC
Update on Tutorials & Getting Started, Hotfix for November Patch v2.2.5
Hey Commanders, This is Sasori speaking from the ruins: we’ve heard you loud and clear about the frustrations with the tutorial experience in Ferrous and this patch seeks to address those reported issues. 🛠 What’s the problem · Players tell us the tutorial is confusing, or incomplete , especially when it comes to the core mechanics (e.g., summoning, unit types, cover) and how they tie into the…
NewsNovember Update For v2.2.5 (v1.5)———In-game event
In-game event · published 6 Nov 2025, 01:14:16 UTC
November Update For v2.2.5 (v1.5)
November Update — v2.2.5 (v1.5) Requested Bugfixes & New Content Welcome Pilots, After a month of working on new artwork, a new website launch ( Sasori Zero Labs ), and new ingame content; we wanted this monthly update focuses on primarily improving gameplay stability, requested areas of address, and adding more Obstacle content to the maps with subsequent patches to focus more on player relate…
Fixed a bug where buttons would not return to their original animation position, this additionally fixed any issues with the menu disappearing due to animation issues. Added missing Localization keys for new menu options (Skins, Customization) Removed extraneous options Updated Credits, credits scroll speed is much faster now Updated Linux Build to Latest Verstion (v2.2.5) Mac Build coming soon.
Fixed an issue with in-market faction icons only loading on refresh Fixed a bug where BabilM series mechs were not rendering their meshes and only their FoW Appearance Fixed a bug where T99C series mechs were missing their portrait Fixed a bug where OBJEKT39 spawned the wrong unit in matches Added Zoom Control for selected units allowing players to get a better view of the selected entity fixed…
Fixed several crashes, errors, or bugs related to unit deployment, profile options saving, profile layers, camera control (ingame), cell selection, unit deployment, asset loading, Localization, Music and SFX, and added features from PLAYNYC-based playtesting. Look out for hotfixes related to Font Size in UI and Tooltips in the near future. Their options are toggleable (and will be saved for the…
NewsFERROUS MEGA UPDATE — FINAL COUNTDOWN TO PATCH 03 & PLAYNYC———Community
Community · published 12 Aug 2025, 00:03:52 UTC
FERROUS MEGA UPDATE — FINAL COUNTDOWN TO PATCH 03 & PLAYNYC
🚨 FERROUS MEGA UPDATE — FINAL COUNTDOWN TO PATCH 03 & PLAYNYC 🚨 Commanders, the wait is almost over. Patch 03 is just days away — and it’s bringing the biggest wave of changes Ferrous has ever seen. Whether you’ve been with us since Early Access launch or you’re just climbing into your first cockpit, this is the moment to get hyped. 🔥 What’s New in Patch 03 · Obstacles & Cover Mechanics — Th…
NewsCommanders, strap in—your cockpit just got an upgrade.———18903266
Game update · published 18 Jun 2025, 04:23:03 UTC
Commanders, strap in—your cockpit just got an upgrade.
⚙️ New & Improved: · Now featuring the much-requested Tutorial Mode! Players can now open a tutorial area featuring Rulebook Links and a Youtube How-To-Play Commentary by Lewis R. K. himself! · A full dialogue system has been added ingame, featuring characters from the Ferrous Universe. With new opening dialogue to set the tone of every level. · A myriad of sound effects have been added across…
News⚙️ DEV DIARY 04: NEW TRAILER, TUTORIAL MODE // COMING SOON! ⚙️———18104850
In-game event · published 20 May 2025, 02:29:02 UTC
⚙️ DEV DIARY 04: NEW TRAILER, TUTORIAL MODE // COMING SOON! ⚙️
Hey everyone! We’re back with another exciting update as Ferrous: Digital Edition continues to evolve during our Early Access journey. First off—a massive thank you to all of you who supported the launch of Patch 01. The feedback has been overwhelmingly positive, and it’s been incredibly helpful in shaping what comes next. ✅ PATCH 01 RECAP: A Strong First Push Patch 01 marked a huge step forwar…
Big update from the rustcore frontlines— Lewis R. K. has been deep in the field with fellow indie devs, fans, and attendees alike, dissecting and refining the rules of Ferrous. After hands-on play sessions, multiple events attended in Thailand, and a ton of thoughtful feedback, we're nearly ready to drop Alpha v5 of the official rulebook! At the moment, the game still lives as a boardgame at he…
We’re excited to announce that Ferrous Digital Edition will be showing live at PlayNYC 2025 @Jacob Javits Center in New York City on August 21st! Come meet the dev team, play the latest build in person, and get exclusive sneak peeks at what’s next for the rusted world of Ferrous. Whether you're a hardcore tactician or a mech-diving maniac, this is your chance to experience Ferrous up close—and…
NewsDev Diary 02 - Update Notes for April 14th———18099754
Game update · published 14 Apr 2025, 14:26:27 UTC
Dev Diary 02 - Update Notes for April 14th
Changelog(4/14/25): QoL Localization Support (Thai, Indonesian, Japanese and Chinese) Audio Controls effect both menu and ingame(both music and sfx) Added SFX to indicate button hover UI(Main Menu): fixed Custom Game Menu can no longer start with a blank map; none option for Maps in Custom Game no longer results in a white map (bugfix) Replaced `Grassland`, `Highland`, and `Tartarus` with new m…
NewsDev Diary 01 - Quality of Life, UI, and Unit Changes———Community
Community · published 21 Mar 2025, 19:03:20 UTC
Dev Diary 01 - Quality of Life, UI, and Unit Changes
In the coming week we will be releasing our first major update, some features to expect includes: QoL Localization Support (Thai, Japanese and Chinese) Audio Controls effect both menu and ingame(both music and sfx) toggle between animated or non animated Units in options graphics style toggle to emulate PS2 or Sega Saturn graphics on Units and environment in options UI(Main Menu) New Menus: You…
NewsDev Diary 00: Launch and the Path Forward———17592820
In-game event · published 8 Mar 2025, 03:09:06 UTC
Dev Diary 00: Launch and the Path Forward
Hello Pilots, As of March 6th, 2025, Ferrous Digital Edition has officially launched in Early Access; it’s been a long journey—one that’s still just beginning! Development has been ongoing for about 10 months, and in that time, the main objective had been clear: to bring Lewis R.K.’s Alpha v3 rulebook for the Ferrous board game into a digital format and for sale on digital platforms. This has n…