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FerrousNewsDev Diary 02 - Update Notes for April 14th
Game update

Dev Diary 02 - Update Notes for April 14th

Ferrous · published 14 Apr 2025, 14:26 UTC · build 18099754

All newsPlayers around this dateRead on Steam

Changelog(4/14/25):
QoL

Localization Support (Thai, Indonesian, Japanese and Chinese)

Audio Controls effect both menu and ingame(both music and sfx)

Added SFX to indicate button hover

UI(Main Menu):
fixed Custom Game Menu can no longer start with a blank map; none option for Maps in Custom Game no longer results in a white map (bugfix)

Replaced `Grassland`, `Highland`, and `Tartarus` with new map artwork (content)

Quickplay AI uses randomized Deck now (enhancement)

Custom Game can now be started with or without Deploy Phase enabled (bugfix)

Units:
Fixed asset rotations and attack range drawing for more advanced mechs(both Union and Federation)
Added Dash VFX

Ingame:
Added A How To Play at game start

fixed issues where some players reported only the Federation spawn working correctly and not the Union

Numerous bugixes related to selection, attack indication, added visual indications for unit interaction

Fixed bug where system messages piled up during combat, they now cascade in order of events and clarified numerous system messages based on player feedback

Fixed issues with move marker draw radius

Reworked Dice Roller to include descriptions of dice roll

Tiles with dead entities are marked but considered unoccupied

Fixed a bug where AI was treating dead entities as though they weren’t

Fixed save roll to ignore disabled and dead entities, on death entities now lose all status effects
Added pause like behavior to Victory Screen

New rotation behavior, can rotate after moving (optional)

We're working on the following features currently before releasing this patch:
Obstacles
Tweaking Night and Day Cycle
Adding a Weather System
Tile Effects
Working on a PlayerConfig object to hold all options values
Working on Customization, Animated Units, and related elements
Tutorial Level
Customization of Non-Animated assets (Skins)
Controller Support/Interaction
Entity Hover-over SFX
VFX for all unit actions (currently only the Dash action has an associated VFX)

See You on the Battlefield!
Team Ferrous

More from Ferrous

Other announcements

All news
Game update20 Sep 2026Mac Version hotfixWe addressed an issue where the mac executable was wrong. Thank you for playing!Community18 Sep 2026Development Update: Online Multiplayer is here!Ferrous is participating in DevGAMM Lisbon 2026! Our game has also reached another major development milestone coinciding with our latest patch release for Windows, Mac, and Linux versions of Ferrous: Digital Edition. Multiplayer is now implemented , bringing player-vs-player battles into the core game alongside the existing single-player framework. With that foundation in place, a much broader…Game update26 Jul 2026Ferrous Wiki and Upcoming Network Test (NT)Network Test Begins + Official Ferrous Wiki Launch! Hello everyone! We've got two major announcements for the Ferrous community for our July into August update. We've heard your feedback to ZeroSum's podcasts, as well as your warm messages of support, your support means the world to us! To celebrate the Wiki and our new milestones we would like to show you a new Teaser Trailer made in collabora…