Changelog(4/14/25):
QoL
Localization Support (Thai, Indonesian, Japanese and Chinese)
Audio Controls effect both menu and ingame(both music and sfx)
Added SFX to indicate button hover
UI(Main Menu):
fixed Custom Game Menu can no longer start with a blank map; none option for Maps in Custom Game no longer results in a white map (bugfix)
Replaced `Grassland`, `Highland`, and `Tartarus` with new map artwork (content)
Quickplay AI uses randomized Deck now (enhancement)
Custom Game can now be started with or without Deploy Phase enabled (bugfix)
Units:
Fixed asset rotations and attack range drawing for more advanced mechs(both Union and Federation)
Added Dash VFX
Ingame:
Added A How To Play at game start
fixed issues where some players reported only the Federation spawn working correctly and not the Union
Numerous bugixes related to selection, attack indication, added visual indications for unit interaction
Fixed bug where system messages piled up during combat, they now cascade in order of events and clarified numerous system messages based on player feedback
Fixed issues with move marker draw radius
Reworked Dice Roller to include descriptions of dice roll
Tiles with dead entities are marked but considered unoccupied
Fixed a bug where AI was treating dead entities as though they weren’t
Fixed save roll to ignore disabled and dead entities, on death entities now lose all status effects
Added pause like behavior to Victory Screen
New rotation behavior, can rotate after moving (optional)
We're working on the following features currently before releasing this patch:
Obstacles
Tweaking Night and Day Cycle
Adding a Weather System
Tile Effects
Working on a PlayerConfig object to hold all options values
Working on Customization, Animated Units, and related elements
Tutorial Level
Customization of Non-Animated assets (Skins)
Controller Support/Interaction
Entity Hover-over SFX
VFX for all unit actions (currently only the Dash action has an associated VFX)
See You on the Battlefield!
Team Ferrous