Ferrous
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
124 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
124 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Updates Coming in June Visual & UI Improvements · Complete visual overhaul of the Market Menu, featuring new animations and improved presentation. · All unit icons have been updated to reflect the refined visual direction developed since the Alpha phase. · The Workshop Menu has received a major visual update, including a fully animated background designed to feel more alive and reactive. Workshop Expansion · New cust… | — | |
| Esports | Interview with Sazori Zero Labs' MILES J. LITTERAL! ⚙️ Dev Interview: Ferrous & Sasori Zero Labs We recently sat down with mech enthusiast and Sasori Zero Labs founder Miles J. Litteral to talk all things Ferrous —the digital adaptation of the mech combat board game created by Lewis R.K. From tabletop design to video game development, anime influences, and of course big stompy robots , the conversation covers the creative direction behind Ferrou… | — | |
| Game update | Happy New Year from Team Ferrous! In the build up to March we have done some serious work on the game that we hope to push as a massive patch, a thank you for all of the feedback and work of last year after PlayNYC to the present. Featuring new units, maps, obstacles, skins, animations, and more! We will also begin beta testing Online Multiplayer, modding, and are excited to mention we're building up to have a creator's program… | — | |
| Game update | Updates and Patches (12/7/25) Gameplay Changes: · Units can now move until the player runs out of AP to move or do actions with. · Added icons for unit types to come (Infantry, Vehicles, Emplacements) · Added outline to the Load Menu's text for better readability. Bug Fixes: · Fixed Issues with Dice Rolling and UI Text messages, Dice and messages should now linger, dice should no longer "roll multiple times" with certain we… | — | |
| In-game event | Update on Tutorials & Getting Started, Hotfix for November Patch v2.2.5 Hey Commanders, This is Sasori speaking from the ruins: we’ve heard you loud and clear about the frustrations with the tutorial experience in Ferrous and this patch seeks to address those reported issues. 🛠 What’s the problem · Players tell us the tutorial is confusing, or incomplete , especially when it comes to the core mechanics (e.g., summoning, unit types, cover) and how they tie into the… | — | |
| In-game event | November Update For v2.2.5 (v1.5) November Update — v2.2.5 (v1.5) Requested Bugfixes & New Content Welcome Pilots, After a month of working on new artwork, a new website launch ( Sasori Zero Labs ), and new ingame content; we wanted this monthly update focuses on primarily improving gameplay stability, requested areas of address, and adding more Obstacle content to the maps with subsequent patches to focus more on player relate… | — | |
| Game update | Hotfix v2.2.5 (v0.3) Fixed a bug where buttons would not return to their original animation position, this additionally fixed any issues with the menu disappearing due to animation issues. Added missing Localization keys for new menu options (Skins, Customization) Removed extraneous options Updated Credits, credits scroll speed is much faster now Updated Linux Build to Latest Verstion (v2.2.5) Mac Build coming soon. | 20104510 | |
| Game update | UI Hotfix Fixed issue where fading prevented menus from working properly, clicking a button will now automatically reset the menu fade in and out animation | 20010629 | |
| Game update | Updates for 9/16/25 Fixed an issue with in-market faction icons only loading on refresh Fixed a bug where BabilM series mechs were not rendering their meshes and only their FoW Appearance Fixed a bug where T99C series mechs were missing their portrait Fixed a bug where OBJEKT39 spawned the wrong unit in matches Added Zoom Control for selected units allowing players to get a better view of the selected entity fixed… | 19994660 | |
| Game update | 🛠️ Patch 03 🛠️ Fixed several crashes, errors, or bugs related to unit deployment, profile options saving, profile layers, camera control (ingame), cell selection, unit deployment, asset loading, Localization, Music and SFX, and added features from PLAYNYC-based playtesting. Look out for hotfixes related to Font Size in UI and Tooltips in the near future. Their options are toggleable (and will be saved for the… | 19935731 | |
| Community | FERROUS MEGA UPDATE — FINAL COUNTDOWN TO PATCH 03 & PLAYNYC 🚨 FERROUS MEGA UPDATE — FINAL COUNTDOWN TO PATCH 03 & PLAYNYC 🚨 Commanders, the wait is almost over. Patch 03 is just days away — and it’s bringing the biggest wave of changes Ferrous has ever seen. Whether you’ve been with us since Early Access launch or you’re just climbing into your first cockpit, this is the moment to get hyped. 🔥 What’s New in Patch 03 · Obstacles & Cover Mechanics — Th… | — | |
| Game update | Minor Patch - SteamInput API re-enable Steam Input API and allow users to use their preferred set up setup controls to work with a Steam Deck | 19204823 | |
| Game update | Hotfix: localization localization fixes where options menu was previously not setting localization correctly. | 19199045 | |
| Game update | minor bugfixes mend issues where the wrong dialogue was appearing (tutorial dialogue was in quickplay and vice-versa | 19196461 | |
| Game update | Minor fixes Fix an issue some users encountered where the loading screen would remain black randomly | 19118396 | |
| Game update | Commanders, strap in—your cockpit just got an upgrade. ⚙️ New & Improved: · Now featuring the much-requested Tutorial Mode! Players can now open a tutorial area featuring Rulebook Links and a Youtube How-To-Play Commentary by Lewis R. K. himself! · A full dialogue system has been added ingame, featuring characters from the Ferrous Universe. With new opening dialogue to set the tone of every level. · A myriad of sound effects have been added across… | 18903266 | |
| In-game event | ⚙️ DEV DIARY 04: NEW TRAILER, TUTORIAL MODE // COMING SOON! ⚙️ Hey everyone! We’re back with another exciting update as Ferrous: Digital Edition continues to evolve during our Early Access journey. First off—a massive thank you to all of you who supported the launch of Patch 01. The feedback has been overwhelmingly positive, and it’s been incredibly helpful in shaping what comes next. ✅ PATCH 01 RECAP: A Strong First Push Patch 01 marked a huge step forwar… | 18104850 | |
| Community | Dev Diary 03 -📘 Alpha v5 Ruleset Incoming! Big update from the rustcore frontlines— Lewis R. K. has been deep in the field with fellow indie devs, fans, and attendees alike, dissecting and refining the rules of Ferrous. After hands-on play sessions, multiple events attended in Thailand, and a ton of thoughtful feedback, we're nearly ready to drop Alpha v5 of the official rulebook! At the moment, the game still lives as a boardgame at he… | — | |
| Community | Ferrous is Coming to PlayNYC! We’re excited to announce that Ferrous Digital Edition will be showing live at PlayNYC 2025 @Jacob Javits Center in New York City on August 21st! Come meet the dev team, play the latest build in person, and get exclusive sneak peeks at what’s next for the rusted world of Ferrous. Whether you're a hardcore tactician or a mech-diving maniac, this is your chance to experience Ferrous up close—and… | — | |
| Game update | minor filesystem bugfix fixed an issue where the new maps weren't loading | 18104850 | |
| Game update | Dev Diary 02 - Update Notes for April 14th Changelog(4/14/25): QoL Localization Support (Thai, Indonesian, Japanese and Chinese) Audio Controls effect both menu and ingame(both music and sfx) Added SFX to indicate button hover UI(Main Menu): fixed Custom Game Menu can no longer start with a blank map; none option for Maps in Custom Game no longer results in a white map (bugfix) Replaced `Grassland`, `Highland`, and `Tartarus` with new m… | 18099754 | |
| Community | Dev Diary 01 - Quality of Life, UI, and Unit Changes In the coming week we will be releasing our first major update, some features to expect includes: QoL Localization Support (Thai, Japanese and Chinese) Audio Controls effect both menu and ingame(both music and sfx) toggle between animated or non animated Units in options graphics style toggle to emulate PS2 or Sega Saturn graphics on Units and environment in options UI(Main Menu) New Menus: You… | — | |
| In-game event | Dev Diary 00: Launch and the Path Forward Hello Pilots, As of March 6th, 2025, Ferrous Digital Edition has officially launched in Early Access; it’s been a long journey—one that’s still just beginning! Development has been ongoing for about 10 months, and in that time, the main objective had been clear: to bring Lewis R.K.’s Alpha v3 rulebook for the Ferrous board game into a digital format and for sale on digital platforms. This has n… | 17592820 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.