Don't Lose Aggro
Playing now
4−8 vs. yesterday
8.0%of peak
All-time peak
50Apr 2026
Playing now
4−8 vs. yesterday
All-time peak
50Apr 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Playtest for the first major update starts August 22! Hello Tanks! The first Early Access Major Update is finally coming together and will be ready for public playtesting starting August 22. Your role in the playtest is critical for the game's success, as this one changes core systems and overall pacing, so please consider participating! Sign up to the playtest: In this update, you will experience: · Increased party size (from 2 to 3) · New compan… | — | |
| Community | Devlog #2 Hi tanks! This month was focused on polishing the existing experience, tackling onboarding processes and also designing new abilities, shields and builds. I hope to get this into a playtest version and share the latest build with you soon. Work started to increase the party size · The new design will contain a primary and secondary companion, for a total team size of 3. · The primary companion… | — | |
| Community | Don't Lose Aggro is in the Insider Gaming Showcase! Hey everyone, Don’t Lose Aggro will be part of the Insider Gaming Showcase, and I wanted to take a moment to say thank you. This game started from something very personal to me. I grew up spending countless hours tanking in games like World of Warcraft and other MMOs. I loved the pressure of protecting the team, interrupting enemies at the right moment and being a massive pain for my healers to… | — | |
| Community | Devlog #1 - "Content, Content, Content" Hey Tanks! It's been a month since Early Access released! I have been trying to smooth out the experience and fix as many bugs as I can in the first few weeks of release, but now it's time to hunker down and focus on adding more content. I will try to write up a devlog every month with a recap and show some progress on the game. As always, if you want more frequent updates and join the discord!… | — | |
| Game update | Patch 0.2.0 - Hold-to-aim, Cloud Save support - Pull is now a hold-to-aim area ability. "Pulls up to 20 enemies towards the target area" - Ground Slam is now fully aimable, with a minimum range of the leap distance - Added Cloud Save for multi-device synchronization - Judgment now unlocks at level 2 - Added the spellbook menu to the Academy interactions, viewable from the cathedral seat - Improved how companions maintain distance from the… | — | |
| Community | Early Access Development Roadmap Hi Tanks! It's been 2 weeks since the Early Access launch! Thank you all for playing, enjoying and giving feedback on Don't Lose Aggro - this is what drives the success of this project. I spent a lot of time digesting feedback, watching you play, and contemplating where the game should go next accordingly, especially around increased party sizes, player customization, loot and gear. I'm happy t… | — | |
| Game update | Patch 0.1.6 - Range indicator for Ground Slam - Added a range indicator when holding the Ground Slam button - Fixed some walls in the academy where you could get stuck in - More responsive jumping - Fixed Death Wish talent tooltip | — | |
| Game update | Patch 0.1.5 - Mouse Keybinds & Framerate cap - Added the option to set framerate limits - Added the option to bind keys to mouse buttons - Removed the slow motion feature - Added the option to rebind the "Interact" button - Added a volume slider for companion voicelines | — | |
| Game update | Hotfix 0.1.4 - Fixed a bug where charge sometimes gets stuck in animation - Changes Boss Rush unlock level to 2 instead of 6 - Fixed a bug where Protect would not absorb damage in Boss Rush 201 - Changed how the frontal cleave behaves in Dungeon Crawl, enemies no longer rotate at the last second - Various terrain fixes and glitches in Dungeon Crawl - Various terrain fixes to prevent getting stuck in the Aca… | — | |
| Game update | Hotfix 0.1.3 - Added a speed pickup buff in the Academy map - Also passively increased playerm ovement speed in the Academy - Fixed Ground Slam bug that could go through the gauntlet wall in Dungeon Crawl - Refined descriptions of Vice Grip and Final Heartbeat to better explain the mechanic | — | |
| Game update | Hotfix 0.1.2 Hi Tanks! Still digesting your feedbacks, but for now immediate fixes I was able to include: - rephrased the dodge and charge upgrades to "100% block/dodge chance for the next hits taken" as the dodge and block mecahnics were unclear - Fixed a bug with Momentum talent resetting all cooldowns instead of just 10% | — | |
| Game update | Hotfix - 0.1.1 Fixed an issue where players with controllers could press the "continue" buttons to load multiple times causing loading system to crash | — | |
| Steam news | Early Access OUT NOW! Hi Tanks! Don't Lose Aggro is now avaialble in Early Access! Please note, the game is still in early stages. Expect unfinished features and bugs, but please communicate them to me so the game can fulfill it's potential. It has been a long and meaningful journey for me, making this game as a solo developer for 2.5 years, so I really hope the tanking fantasy I envisioned will resonate. Your feedb… | — | |
| Announcement | Early Access begins April 15 for Windows PC and Steam Deck The moment has finally arrived Tanks! Don't Lose Aggro is releasing into Early Access on April 15 for Windows PC and Steam Deck! The game will launch at a price of 10$ with a 20% launch discount. Thank you everyone who participated in playtests, played the demo or reported bugs and provided feedback, it helped shape this release a lot. Especially during Early Access, your feedback and reviews w… | — | |
| Major update | Major Demo Update: Ranger Companion & UX Overhaul Hi Tanks! I'm proud to announce the second companion of Don't Lose Aggro - The Ranger! Along with many changes to improve game feel, this demo patch includes: · Gameplay tips · Numerous bug fixes · Changes to visuals for shields · Changes to descriptions and overall reading level of the game, making split-second decisions easier to make · A complete overhaul of ingame UI · Better leveling exper… | — | |
| Game update | Demo Update - Tutorial hotfix Hi Tanks, I improved the tutorial so it now highlights what keybind is relevant for each step. Also: · Fixed visual bugs for ultrawide screens · Highlighted enemies further for better visibility · Fixed a bug in the tutorial where the instruction popup would disappear Waiting for your feedback in the Discord as always! | — | |
| In-game event | Demo Update - Environment changes, cycle target feature & more Hi Tanks, new demo update with really cool stuff: · New environment graphics · Performance optimizations · Targeting will prefer close enemies more often · Added a cycle target feature on Tab or LT that targets the closest enemy without aggro · Added a section to the tutorial to teach about cycling targets Additional bug fixes: · Fixed spellbook not making UI sounds · Fixed spellbook UI icon bo… | — | |
| Game update | Demo Update - Visual polish, revamped Nova, bug fixes Hi Tanks! More tweaks/bug fixes/polish! · Nova now does significantly less damage (60 down from 500) but knocks back enemies · Vice Grip now unlocks after completing Tanking 201 instead of playing for an hour · Talent Menu UI: added a visual cue to emphasize connected talents · Goblins now make a sound when knocked hard enough with Shield Throw · Visual changes to the level · Graphic quality se… | — | |
| Game update | Demo Update - Shield Starting Abilities, Gain Talents Faster Hi Tanks! Watching you play the demo I realize it was taking a bit too long to unlock those tier 2 talents preciously needed to pass tanking 201. I also saw some frustration when the offensive ability (whirlwind/retribution) wasn't in the cards for the first few levels, so: · Lowered exp required to unlock talent points, you should be getting 6 points now after your first clear! · Crusader now… | — | |
| Game update | Demo Update: Tab-Target option, easier 101 Hi Tanks! More nerfs to Tanking 101, added tab targeting support · mobs amount reduced by half · exp gained per mob is therefore doubled · Tanking 201 will also see a 50% exp bonus per mob killed. · Traditional targeting system is available for keyboard & mouse users, under settings -> gameplay. left click to target, hold right click to rotate, use tab to cycle targets! Come join the discord, i… | — | |
| Game update | Demo Update - Better Targeting & New Upgrades Hi Tanks! I'm taking a crack at improving the targeting system, it should be easier to target enemies you're running towards now, let me know if its an improvement! Additionally: · New Upgrade: Shield Throw prioritizes enemeis without aggro. · New Upgrade: Dodges increase the next whirlwind damage, stacking effect. Fixes/Tweaks: · Buffed the underwhelming Healer upgrades at level 10 · Healer he… | — | |
| Game update | Demo Update - Balance Hi Tanks! Watching you play I realize Taunt and Pull were too weak, and needed a buff, also realized only a fraction of players managed to clear the first level without giving up, so nerfing that one a little! · Pull redesign: Now targets in an area around you (up to 20 enemies) and roots in place for 3 seconds · New possible Taunt upgrade that heals you for every enemy taunted · Disabled the m… | — | |
| Game update | Demo Update: Movement key rebinding Added Movement keys rebinding as well as companion ability rebinding | — | |
| Game update | Demo Update Hi Tanks! TL;DR: · Green health bars (aggro'd) are now hidden by default but can be brought back via settings · Added indication for cooldown remaining on "Holy Nova" talent · Changed ability descriptions, hopefully they are clearer now · Changed the shield unlocked conditions so Disc gets played with first ideally Thanks a lot for the feedback on the demo so far! Implementing your thoughts, I… | — | |
| Steam news | Demo Out Now! Tanks! Excited to share that after almost 2 years of development, the demo for the first ever MMO-like tanking is live! Try it out, leave a review and if you liked it, wishlist the full game because I have massive plans for it, including: · Dungeon crawl mode with plenty of difficulty levels, timers, affixes and modifiers. · Multi companion feature where you will protect a whole party and not j… | — | |
| Community | Playtest Ending Hi Tanks, In preperations for releasing the game's demo, the playtest version will be closing on October 17th. I wanted to thank everyone who participated and gave feedback for the game, it was truly an honor to see you play Don't Lose Aggro's concept version. Stay tuned for demo release coming very soon! Oren | — | |
| In-game event | Controller Support I wanted to start off saying thanks to everyone who is taking part in the playtest! Playtesting is the most effective way to ensure that the game reaches the heights it's meant for, and comes off overall a better game. More playtesters are needed! Just hit the request access on the page and you will automatically be granted the current version of the game. This update comes from your feedback a… | — | |
| Community | Playtest is live - Don't Lose Aggro Hello everyone! Excited to announce play testing of the Don't Lose Aggro is now live! This early stage of development is where you as players come in and let me know what you like and dislike about the core game mechanics, which is super important. Opt in, play the game, and leave feedback either in the Discord or the community hub on Steam. Any feedback is relevant, so please don't hesitate! A… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.