
Hi Tanks!
Watching you play I realize Taunt and Pull were too weak, and needed a buff, also realized only a fraction of players managed to clear the first level without giving up, so nerfing that one a little!
Pull redesign: Now targets in an area around you (up to 20 enemies) and roots in place for 3 seconds
New possible Taunt upgrade that heals you for every enemy taunted
Disabled the mini boss in Tanking 101, this inverse mob that rages on your healer only comes at Tanking 201 now.
Let me know how it plays, Discord is open!