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Don't Lose AggroNewsDevlog #2
Community

Devlog #2

Don't Lose Aggro · published 21 Jun 2026, 22:40 UTC

All newsPlayers around this dateRead on Steam

Hi tanks!

This month was focused on polishing the existing experience, tackling onboarding processes and also designing new abilities, shields and builds.

I hope to get this into a playtest version and share the latest build with you soon.

Work started to increase the party size

  • The new design will contain a primary and secondary companion, for a total team size of 3.

  • The primary companion will keep their active ability, but the secondary one will only have passives

UX improvements are at works

Carrying out the vision to make tanking more accessible is no easy feat, another iteration of tutorial polish and improvements to the explanations is required.

In this example, examining what reads best for color contrast and positioning of the UI elements for best readability.

A new dungeon is being built

I don't have visuals to share yet, the new dungeon will focus on decision making throughout with less linear pathing, more player agency and freedom while exploring.

New shields are being designed

What corresponding effects should they have?

Implementing new abilities and builds

  • Blood strike will be a new ability for the utility slot that heals for the damage dealt, with a new build path revolving around self heal

  • Adding new status effects like Slow & Root and various upgrades across all abilities that build off it

  • Adding a Damage over Time effect and build to abilities

  • Adding upgrades to the effect of Toughness and how it plays

That's it for this month, and as always, let me know your thoughts on the forums or the Discord!

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Major update14 Sep 2026Major Update 1 Out Now!Hi Tanks! The first major update of Early Access is officially out. I wanted to take this chance and thank all those who playtested it, provided feedback throughout Early Access and shaped the contents of this update, I tried making this update as community-focused as possible. Waiting for you in the Discord or in the Steam forum! Patch Notes: New Threat System · New threat system. A threat tab…Community11 Sep 2026Playtest FinishedHi Tanks! The playtest is finished, thank you to everyone that played and gave feedback. If you haven't yet, please Submit feedback through this form , it helps a ton. Stay tuned, more news coming!Steam news22 Aug 2026Playtest is live!Hi Tanks! The playtest is live, sign up and get instant access by clicking the button on the store page "Request Access" Submit feedback through this form , it helps a ton! Patch Notes: New Threat System · New threat system. A threat table now drives enemy target selection. Damage, heals and taunts all generate threat, the old health threshold system has been replaced entirely · Companions also…