
Hi Tanks!
TL;DR:
Green health bars (aggro'd) are now hidden by default but can be brought back via settings
Added indication for cooldown remaining on "Holy Nova" talent
Changed ability descriptions, hopefully they are clearer now
Changed the shield unlocked conditions so Disc gets played with first ideally
Thanks a lot for the feedback on the demo so far!
Implementing your thoughts, I have added a feature that hides health bars of already aggro'd enemies.
This is on by default but can be turned off in the settings, for those who want to still see them.
This is not a change I'm taking light headed as this takes away some of the control over the battlefield, not knowing the exact health of all present enemies can backfire, so please let me know what you think of this change!
Additionally, I added another cast bar for the healer that displays the remaining CD of "Holy Nova" for those who spec into it, should help maneuver your CDs around.
As always waiting for your feedback both on the demo page and the Discord feedback channel!