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Don't Lose AggroNewsDemo Update - Visual polish, revamped Nova, bug fixes
Game update

Demo Update - Visual polish, revamped Nova, bug fixes

Don't Lose Aggro · published 14 Aug 2025, 21:40 UTC

All newsPlayers around this dateRead on Steam

Hi Tanks!

More tweaks/bug fixes/polish!

  • Nova now does significantly less damage (60 down from 500) but knocks back enemies

  • Vice Grip now unlocks after completing Tanking 201 instead of playing for an hour

  • Talent Menu UI: added a visual cue to emphasize connected talents

  • Goblins now make a sound when knocked hard enough with Shield Throw

  • Visual changes to the level

  • Graphic quality settings "Low" "Medium" and "High" selectable from the settings menu

  • Fixed some UI bugs around the spellbook menu

  • Fixed UI spacing issues, font mismatches and alignments across menus

Bug fixes:

  • Fixed a bug where consecration would overlap on the terrain

  • Fixed a bug where enemy healthbars would appear to teleport around

More from Don't Lose Aggro

Other announcements

All news
Major update14 Sep 2026Major Update 1 Out Now!Hi Tanks! The first major update of Early Access is officially out. I wanted to take this chance and thank all those who playtested it, provided feedback throughout Early Access and shaped the contents of this update, I tried making this update as community-focused as possible. Waiting for you in the Discord or in the Steam forum! Patch Notes: New Threat System · New threat system. A threat tab…Community11 Sep 2026Playtest FinishedHi Tanks! The playtest is finished, thank you to everyone that played and gave feedback. If you haven't yet, please Submit feedback through this form , it helps a ton. Stay tuned, more news coming!Steam news22 Aug 2026Playtest is live!Hi Tanks! The playtest is live, sign up and get instant access by clicking the button on the store page "Request Access" Submit feedback through this form , it helps a ton! Patch Notes: New Threat System · New threat system. A threat table now drives enemy target selection. Damage, heals and taunts all generate threat, the old health threshold system has been replaced entirely · Companions also…