Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Don't Lose AggroNewsEarly Access begins April 15 for Windows PC and Steam Deck
Announcement

Early Access begins April 15 for Windows PC and Steam Deck

Don't Lose Aggro · published 16 Mar 2026, 12:58 UTC

All newsPlayers around this dateRead on Steam

The moment has finally arrived Tanks!

Don't Lose Aggro is releasing into Early Access on April 15 for Windows PC and Steam Deck!

The game will launch at a price of 10$ with a 20% launch discount.

Thank you everyone who participated in playtests, played the demo or reported bugs and provided feedback, it helped shape this release a lot.

Especially during Early Access, your feedback and reviews will be the deciding factor of the game's future!

What to expect in the Early Access version

Game modes and Player Ranking

Based on player feedback I wanted to introduce more aspects of tanking into the game, these are now invoked by the different modes the game has to offer.

Each mode has a ranking criteria which awards medals based on performance: Gold medal rewards x3 EXP, silver X2 exp and bronze X1.

Dungeon Crawl Mode

You will rank based on how fast you complete the dungeon. Dungeons are meant to test your ability to plan routes, manage your cooldowns and strategize your run for best time possible.

Wave Defense Mode

You will rank based on how much damage your companion takes. Wave defense is meant to test your ability to act under pressure with growing threats, carefully plan your positioning, and make split-second combat decisions..

Boss Rush Mode

You will start at level 10 and be ranked based on how fast you defeat the boss. Boss Rush is meant to test your spatial awareness, keeping track of boss abilities and your companion at all times.

The City Hub

The city is the hub where you upgrade, unlock new stuff and maybe chill to cool music.

Explore different talent builds, companions, equipment, upgrades and craft your ultimate tanking build.

Your feedback and reviews will determine the game's future

While I have a roadmap of where I want to take the game, I want to prioritize player requested features, bug fixing, polish and overall better game experience in the upcoming future.

Post reviews, discussions, join the Discord and help shape the game's future!

Thank you!

Oren

More from Don't Lose Aggro

Other announcements

All news
Major update14 Sep 2026Major Update 1 Out Now!Hi Tanks! The first major update of Early Access is officially out. I wanted to take this chance and thank all those who playtested it, provided feedback throughout Early Access and shaped the contents of this update, I tried making this update as community-focused as possible. Waiting for you in the Discord or in the Steam forum! Patch Notes: New Threat System · New threat system. A threat tab…Community11 Sep 2026Playtest FinishedHi Tanks! The playtest is finished, thank you to everyone that played and gave feedback. If you haven't yet, please Submit feedback through this form , it helps a ton. Stay tuned, more news coming!Steam news22 Aug 2026Playtest is live!Hi Tanks! The playtest is live, sign up and get instant access by clicking the button on the store page "Request Access" Submit feedback through this form , it helps a ton! Patch Notes: New Threat System · New threat system. A threat table now drives enemy target selection. Damage, heals and taunts all generate threat, the old health threshold system has been replaced entirely · Companions also…