Hexagod
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
19 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
19 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Build 9 Hotfix 1 Changed some of the Portuguese translations based on feedback Please let me know if you think any of the other translations need to be updated! | 19773312 | |
| Major update | Early Access Build 9 Hey there, The main goal for this build was to finally add in translation support for Spanish, French, German, and Portuguese. I also took this as a movement to do a rework for the current relics so they are now driven from the adjacent tiles. In the next few builds I plan on adding new improvements/buildings, new relics, and perhaps adjusting how the daily bonus goals are presented. As always,… | 19742172 | |
| Game update | Build 8 Hotfix 3 Fixed some bugs with controller support so now the game should be playable on controller again I'm not 100% happy with how it plays on the controller right now, so I'm going to take a pass at cleaning up the animations and what not during my work for Build 9. Please let me know if there are any changes you want to see to make it more played on the Steam Deck and or Controllers. | 19554629 | |
| Game update | Build 8 Hotfix 2 Had an idea for another tile shape while I was playing DnD, so I added it! | 19545224 | |
| Game update | Build 8 Hotfix 1 Fixed a bug where Shrines would not be correctly loaded when continuing a previous run · Fixed a bug where the bonus goal would reset when continuing a previous run | 19540315 | |
| Major update | Early Access Build 8 Hey there, I had a simple goal for this build: Add more tile shapes to make the tile placement more interesting and varied. I ended up adding 7 new shapes and in the future I may add even more as I did some reworking of the system to make it far easier to add new shapes. In the next few builds I plan on adding new improvements/buildings, reworking the relics, and adding more relics. Thanks for… | 19516884 | |
| Game update | Build 7 Hotfix 2 Fixed a bug where the Cook House was not placeable. | 19286290 | |
| Game update | Build 7 Hotfix 1 - Added a note "More TRIALS coming soon!" to the run setting screen that shows when you make it to the 4th Trial. - Fixed bug where the tooltips for Revitalization and Drought were showing some placement requirements even though they don’t have any - Fixed a bug where the Cook House (building to make Feasts) was not actually showing in the loot pool - Fixed a bug where the Endless Mode TRIBUTE… | 19285417 | |
| Major update | Early Access Build 7 My Goals for Build 7 This build ended up being aimed at cleaning up the UI/UX from BUILD 6. I tested out the ideas I mentioned in the last post , but adding back in resource costs and the tech tree made the game feel too complicated for what I think the core fun is with Hexagod. I love how the game loop makes getting into the fun easy and still offers the fun of roguelike decision making. In th… | 19276178 | |
| Community | What's Next? Hey there, Over the past few builds of Hexagod, I’ve been experimenting with different ways to present the core mechanics of tile placement, village building, and how you're tested as a candidate to become the next Hexagod. I'll admit, some things have worked well (like the addition of Villages), and some not so much (like the MULT mechanic). I’ve also tried removing a few systems like hunger,… | — | |
| Game update | Build 6 Hotfix 1 Fixed a bug where you could go negative with Rerolls · Fixed a bug where if you Skipped using SPACE it would also end the turn | 19027004 | |
| Major update | Early Access Build 6 My Goals for Build 6 This build is a bit of an experimental build to see how the game feels without resource management. In previous builds I found resource management was really only an early game challenge, since I could very quickly gather far more resources than the cost of any card. As always, none of these changes are final. My goal with the early access of Hexagod is to explore the syste… | 19014701 | |
| Game update | Build 5 Hotfix 1 Fixed a bug where the hotkeys and show/hide button would not work during the End of Day Shop. | 18849048 | |
| In-game event | Early Access Build 5 Developer Notes: My Goals for Build 5 My main goal for build 5 was to see how the game feels without MULT. I think one of the core fun things in Hexagod is to make a lot of resources appear on the screen. And since you get a score per resource the game naturally encourages you to work towards the fun of clicking END TURN and seeing tons of resources spawn. But MULT does not directly do this and… | 18840925 | |
| Game update | Build 4.1 Hotfix #2 Added an About the Game screen · Added a button to view the About the Game screen to the Main menu | 18800676 | |
| Game update | Build 4.1 Hotfix #1 A patch to clean up some of the bugs and bad UI/UX introduced in build 4 and 4.1. I'm going to start working on Build 5 now which will have some balance changes and refinements to the new core systems. Specifically I'm looking to figure out a better way for you to have more control over the cards offered each turn and I'd like to adjust how relics work so they are more focused on adjacent tiles… | 18798461 | |
| In-game event | Early Access Build 4.1 Hi there, It's been a blast to see you all checking out the new build. This patch adds back in a few features which I had temporarily disabled because they were broken. Most notably Theseus had added in 3 new Ascension Trials to challenge you and see if you are worthy of becoming the next Hexagod. Up next I want to adjust how villages grow, add in consumables, and add packs to Theseus's shop. T… | 18720971 | |
| Game update | Build 4 Hotfix #1 I did a bunch of small fixes yesterday, but today was the first "real" set of hotfixes aimed at fixing controller support. · Added hotkeys to the show/hide button in the End of Day shop · Fixed a few bugs with controller support, I'm still not 100% happy with it, so please let me know if you find any issues with controller support · Probably a few other bugs that I can't recall right now Update… | 18688681 | |
| Major update | Major Update - Early Access Build 4 Hey there, The new early access build is here! After the early access launch back in March, I took a step back to process all the feedback and take some time to rethink the core of Hexagod based on your feedback. Although I think the game was fun, it has some major flaws that I wanted to address, while keeping the fun of tile placement and exploiting adjacency bonuses to gain massive amounts of… | 18675507 | |
| Community | Rework Live on Beta Branch Hey there, Finally after 42 days I'm ready to share the next major update to Hexagod. Over the past few weeks I've taken some time to reflect upon what makes Hexagod fun, and what systems or gameplay detract from that fun. What I think it fun: · Placing tiles optimally to create or enable crazy adjacency bonuses (aka Expanding) · Setting up tile improvements and buildings to create tons of reso… | — | |
| Community | Next Patch Timing Hey there, The rework has ended up taking a bit longer than expected. My current goal is to publish the new patch next week on May 16th. The changes I'm making are aimed at leaning into what made Hexagod fun and removing the things that did not actively add to that fun. In my head the fun is placing tiles to get good adjacency bonuses, getting relics, and building an engine which yields a ton o… | — | |
| Community | What's Next? Hey there, Over the past few weeks I've been thinking a lot about how to make Hexagod better state. I want Hexagod to be a minimalistic strategy game with surprisingly good depth for how simple the core mechanics are. Right now I think there are a few systems which don't align with that goal or even detract from it. As such I'd like to remove or rework those systems. In my head everything is on… | — | |
| Game update | Build 3 Hotfix #4 Update the settings screen so all the setting are in one panel (I'll add back the tab once the panel get's to large). This should make navigation on a controller/steam deck much easier. · Fixed an issue where the Options Screen and Settings Screen could lose focus when using a controller. · Added in some better focus highlighting to the Setting Screen so it's a bit easier to see what your have… | 18075690 | |
| Game update | Build 3 Hotfix #3 Added a button to skip the camera zoom/panning tutorial. This is to allow players who are using a trackpad to easily skip past this step. | 18061472 | |
| Game update | Build 3 Hotfix #2 Fixed a bug that could cause the game to crash during one of the tutorial steps. | 18012961 | |
| Game update | Build 3 Hotfix #1 Fixed a bug where the setting screen for the main menu would show off the screen. Have a great weekend, Aarimous | 17986502 | |
| In-game event | Early Access Build #3 Hey there, Now that the game seems a bit more bug free I wanted to take my first big stab at reworking the system based on feedback from players. This build contains a rework to the Tech Tree and Villager Trait system as well as a few new traits and relics. A lot of stuff changed under the hood, so please let me know if I broke anything so I can hotfix it for you. Next up I plan to add some mor… | 17974518 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.