Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Hexagod›Events›Early Access Build 6
Major update

Early Access Build 6

Hexagod · published 26 Jun 2025, 17:39 UTC · build 19014701

All eventsPlayers around this dateRead on Steam

My Goals for Build 6


This build is a bit of an experimental build to see how the game feels without resource management. In previous builds I found resource management was really only an early game challenge, since I could very quickly gather far more resources than the cost of any card.


As always, none of these changes are final. My goal with the early access of Hexagod is to explore the systems that work well with the core ideas of Hexagod. For me, this means making large changes like this to test what works and what doesn’t work.1) Strategic tile placement to create good tile adjacency
2) Exploiting those tike adjacencies to create tons of resources


So What's Next?

In the coming days I'll be posting hotfixes for any minor changes or bug fixes.  

For build 7, I'll either be:

  • Adding more relics, tile improvements, and buildings to create new synergies

OR 

  • Reverting some of these changes if you all hate the new build :)

Thanks for checking out my little game.

-Aarimous

Patch Notes

  • VILLAGES are now moveable and rotatable, but their VILLAGERS are not. Instead villages will keep their relative location to the VILLAGE as it's moved/rotated.

    • Relics are still moveable

    • Building/Tile Improvements are not moveable

  • Stuff no long cost resources to place and instead each turn during a day you are presented with a different type of choice

    • Place tile Groups

    • Place a new villager or village

    • Place a building or improvement

  • If you don't like the options you can either Reroll to get new options OR you can SKIP to gain +1 REROLL

  • At the end of the Day you get +1 REROLL and a choice of 3 RELICS

  • Discoverable islands now have CHESTS again and when opened will give you a choice of 2 things randomly selected between RELICS and TILE IMPROVEMENTS

  • There are now 10 turns in a day, and 10 days to Win (previously it was 6 turns and 21 days)

  • Updated most of the UI/UX to fit the new core gameplay loop

  • I took a balance pass at almost everything and will fine tune as needed

  • Generally speaking, I think there needs to be a lot more synergy things added to the game. So plan to update/add a lot more adjacency based buildings, improvement's, and relics. My goal is to add bonus effects based on what's been added to adjacent tiles so not only the tile types will matter, but also what you choose to place on them.

As always, none of these changes are final and I'm open to any ideas/feedback for how I can make this Hexagod more fun.

More from Hexagod

Other announcements

All events
Community26 Jun 2026It's Been A WhileHello there! It's been a while since I last worked on Hexagod, but I never forgot about it. About a year ago I took a break from Hexagod early access to make my 3rd game, and it ended up going a bit viral. But I'm not here to talk about that game I'm here to share a new Hexagod build I just published this new build on the beta testing branch! So over the past 6 months I've fallen in love with T…HexagodGame update1 Sep 2025Build 9 Hotfix 3Fixed a bug where the Hammer of Argus would crash the gameHexagodGame update29 Aug 2025Build 9 Hotfix 2Changed some of the French translations based on feedback Please let me know if you think any of the other translations need to be updated!