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Hexagod›Events›Build 4.1 Hotfix #1
Game update

Build 4.1 Hotfix #1

Hexagod · published 9 Jun 2025, 17:20 UTC · build 18798461

All eventsPlayers around this dateRead on Steam

A patch to clean up some of the bugs and bad UI/UX introduced in build 4 and 4.1.

I'm going to start working on Build 5 now which will have some balance changes and refinements to the new core systems. Specifically I'm looking to figure out a better way for you to have more control over the cards offered each turn and I'd like to adjust how relics work so they are more focused on adjacent tiles. More to come on those changes in the next build.

Hotfix Patch Notes:

  • You can now assign villagers to their village to make them idle. At the start of a new turn the village will try to auto assign villagers to an adjacent valid tile.
  • Adjusted the villager idle animation and size
  • Adjusted the villager working animation and size
  • Placing a Village onto a tile that a villager is working will now make that villager idle
  • Fixed a bug where a Village could auto assign a villager to a tile with a relic. This resulted in you being unable to move the relic.
  • Fixed a bug where you could not select an idle villager from the Village to move them around
  • Fixed a bug where the bonus effect from a tile improvement was not removed when removing the tile improvement via Smite.
  • Fixed a bug where the villagers would show behind the tile icons when moving them around
  • Adjusted the mouse hotspots to be consistent across all mouse shapes, but still show the grabbed item on the center of the mouse
  • Adjusted the outline colors for key words to either have been dark or white depending on the color of the keyword. Please let me know if you think I should adjust a keyword’s outline color.
  • Fixed a bug where the Relic art would not show property when first placing the art
  • Fixed a bug where the MULT popup was not correctly showing the decimal places. This made it appear as though the MUTL was adding 0. I have confirmed it was just a rounding error on the UI side and should now be fixed.
  • Fixed a bug where your run would not end during Endless Mode even when you failed to reach the QUOTA.
  • Adjusted the game over screen to properly hand when you fail during Endless Mode
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