Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
HexagodEventsMajor Update - Early Access Build 4
Major update

Major Update - Early Access Build 4

Hexagod · published 30 May 2025, 15:47 UTC · build 18675507

All eventsPlayers around this dateRead on Steam

Hey there,

The new early access build is here! After the early access launch back in March, I took a step back to process all the feedback and take some time to rethink the core of Hexagod based on your feedback. Although I think the game was fun, it has some major flaws that I wanted to address, while keeping the fun of tile placement and exploiting adjacency bonuses to gain massive amounts of resources.

So I did just that!

Summary of Changes:

  • I removed Wonders as a win condition, and instead you now need to reach a Quota each day and simply put you gain quota by collecting resources. If you run out of turns on day without reaching the quota you lose. Survive for 3 weeks and you win. I think this system leans more into the fantasy of creating a thriving village. My goal is to then reward you for careful tile placement and strategic exploitation of adjacency effects via this Quota system.
  • Villagers are now called Workers and they are tied to a Village and will work the tile they are on at the end of turn. Workers can only be assigned to adjacent tiles and only one Worker per tile.
  • You Villagers (now called Workers) no longer die if they are not fed each day, instead now your villages will consume food each turn to grow. After they consume enough food they will grow a new worker. Each turn they can eat food equal to their number of workers.
  • All tile improvements and tile based resources are permanent. This means as you place things your village will be growing in power. This will hopefully remove the tedious nature of needing to replace those Berry Bushes.
  • The Tech Tree has been removed and instead each day you get a set of cards and tile groups to purchase with resources. At the end of the day you earn coins which you can spend in the shop to buy cards, relics, and new villages.

This is just the beginning of my ideas for tile improvements, buildings, and relics.

In the coming patches I want to add:

  • Consumables (change tile type, add +1 worker to a village, remove an improvement, etc.) My plan is for you to find these on discoverable islands as well as be able to purchase them in the Shop
  • Packs (example: Food Pack which would give you a choice of 3 food based cards). This would be part of the Shop
  • Other ideas you have?

I already know the balance of the game is a bit off, so please try and break my game and then post about. Bonus points if you can break the UI with how large your numbers get!

Cheers,
Aarimous

More from Hexagod

Other announcements

All events
Community26 Jun 2026It's Been A WhileHello there! It's been a while since I last worked on Hexagod, but I never forgot about it. About a year ago I took a break from Hexagod early access to make my 3rd game, and it ended up going a bit viral. But I'm not here to talk about that game I'm here to share a new Hexagod build I just published this new build on the beta testing branch! So over the past 6 months I've fallen in love with T…HexagodGame update1 Sep 2025Build 9 Hotfix 3Fixed a bug where the Hammer of Argus would crash the gameHexagodGame update29 Aug 2025Build 9 Hotfix 2Changed some of the French translations based on feedback Please let me know if you think any of the other translations need to be updated!