The Darkness Below Demo
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
014 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
014 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Game Updated to v1.9_20260412 1.9 (2026-04-12) · fixed: bug where the 'Character Creation -> Create New -> Skills' page was slowing down without any user interaction · fixed: renamed spell 'Sanctified Chorus' to 'Mass Cure' for clarity and consistency, more in RULEBOOK.pdf under '8. Feats' · added: massively expanded 'Feats' system (50+ total), introducing new combat styles, profession-based traits, elemental paths, and uti… | — | |
| Game update | Game Updated to v1.84_20260330 v1.84 (2026-03-30) · fixed: bug where items provided and equipped through skills on character creation screen, couldn't be used together on game's start, example bow (2-handed) and another weapon. These items are now moved to inventory on game's start, more in RULEBOOK.pdf under '16. Starting equipment' (thanks @Guy) · fixed: bug where a character equipped with a single-handed weapon (i.e. a da… | — | |
| Game update | Game Updated to v1.83_20260313 v1.83 (2026-03-13) · fixed: bug in save.dat where earlier EA saves were causing a crash on newer full release builds. Its essential to start a new game in 1.8+ versions rather continuing the EA save (1.71 or earlier), to avoid content glitches or other crashes (thanks @Andreas Duscha · added: 'Oakveil' now includes a stable back to 'Greywillow', allowing travel back to earlier regions after you… | — | |
| Game update | Game Updated to v1.82_20260304 v1.82 (2026-03-04) · fixed: bug where the game won't initiate combat after loading a game when monsters are in-front of the party (any direction), not allowing the party to engage the monsters or moving around. In such case, the game now initiates the battle automatically after loading the game (thanks @JimmyG) · fixed: bug where changing the display mode to either 'fullscreen' or 'letterbox' o… | — | |
| News | Game Updated to v1.81_20260223 v1.81 (2026-02-23) · fixed: a bug where a crash is occured when some faulty information in save.dat, is being parsed and loaded. Now the game detects and skips the parsing of such faulty entities, which also prevents them to be re-saved (thanks @glenn3e, @grandpa) · fixed: a bug where a required iron key was not dropped by killing a goblin on 'Depths of Silkmoor' dungeon (thanks @Tresette, @crp… | — | |
| Major update | Game Updated to v1.8_20260209 (Full Release, Out of EA) v1.8 (full release, 2026-02-09) · fixed: bug where monster actions were not chosen properly, causing monsters to repeatedly use their strongest actions (especially those using a chance '%'), ignoring their actual percentages and leading to an imbalanced, unfair experience · fixed: bug where minibosses were not giving increased xp / gold when they were defeated, regardless their increased hp / d… | — | |
| Game update | Game Updated to v1.71_20250711 v1.71 (2025-07-11) · fixed: bug where the game couldn't be shown correctly on steam deck. The issue was the game engine by default tried to set 'letterbox' mode, causing issues. Now, the game engine sets the game on 'windowed' mode by default on steam deck devices, while also preserving the aspect ratio. You also need to force delete 'save.dat' file, then restart, if have a previous version or… | 19195467 | |
| Game update | Game Updated to v1.7_20250611 v1.7 (2025-06-11) · fixed: bug where a few magical items were disappearing from equipment / inventory, after save/load. Issue was that these magical items were wrongly handcrafted to use enchantments that are not allowed for these item types, which the game engine detected on loading and removed them. All such magical items were fixed on all dungeons, plus additional code added to protect again… | 18825183 | |
| Game update | Game Updated to v1.6_20250330 v1.6 (2025-03-30) · fixed: bug where any damage caused by a monster's action could be avoided if player opened either a character window or settings while the action was animating (thanks @SkittishKavu1) · fixed: bug where the local map couldn't open by clicking the 'Local Map' action key shortcut (by default, 'M'), if you were holding an item or a spell was highlighted / view description · fix… | 17916477 | |
| Game update | Game Updated to v1.5_20250125 v1.5 (2025-01-25) · fixed: bug where items couldn't be placed on / taken from ground if there was a text banner in front of party. In that case, the text banner was taking full control, even when the player didn't clicked on it to read the text, not allowing item handling · fixed: bug where a non-desired character was sneaking in into some event's content, causing a few options to not show up l… | 17127781 | |
| Game update | Game Updated to v1.41_20241014 v1.41 (2024-10-14) · fixed: bug where fullscreen mode wasn't working well if the operating system (windows) had set a scaling factor (DPI) other than 100%. Although the game is DPI-aware, a few functions were called in wrong order returning instead a scaled resolution and not the real / native one (thanks @elenda*******, @covr) | 16041600 | |
| Game update | Game Updated to v1.4_20241012 v1.4 (2024-10-12) · fixed: bug where items couldn't be placed on / taken from ground if there was a text banner in front of party. In that case, the text banner was taking full control, even when the player didn't clicked on it to read the text, not allowing item handling · fixed: bug where the game window's camera perspective was always taking the current desktop resolution to compute its aspe… | 16022272 | |
| Game update | Game Updated to v1.3_20240602 v1.3 (2024-06-02) · fixed: bug when side quest recruitable NPCs (i.e. not hired NPCs, like Lisandro's quest) were replaced in their initial map position, after completing their quest, allowing the side quest to be replayed. Only hired NPCs should do that, when they're dismissed from the party. · fixed: bug in sound system where sound volume wasn't getting respected some times. The sound volume… | 14573870 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.