1.91 (2026-04-20)
- fixed: overhauled combat system, enemy damage is now more consistent and meaningful, and protection interacts better with incoming damage, making fights feel fair, predictable, and balanced yet challenging across all levels and builds, more in RULEBOOK.pdf under '14.6. Capped effect by ability bonus', '1.1.1. Actions' and '12.6. List' (thanks @bert, @Saxon1974, @karolinerna2000, @noo, @Neo007)
- added: rebalanced protection-based enchantments (e.g. 'of Protection', 'of Giant' and 'of Titan'), reducing their effectiveness to limit stacking and better align with the updated combat system, more in RULEBOOK.pdf under '14.2.2. Named enchantments'
PS:
if you're enjoying the game, consider leaving a Steam review - it really helps a lot