The Darkness Below Demo
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
014 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
014 Sep 2026
| Published | Title | Build |
|---|---|---|
| Game Updated to v1.93_20260516 v1.93 (2026-05-16) · fixed: bug where map exit symbols to other maps were hidden when non-visible monsters occupied the tile · fixed: bug where equipped items with the 'of Invigorate' enchantment were not properly preventing the 'Exhausted' condition while walking or travelling between maps without food (thanks @bert) · fixed: bug where resting was reporting 'Resting is not required' when only… | 23268416 | |
| Game Updated to v1.92_20260501 v1.92 (2026-05-01) · added: removed skill-to-skill prerequisites (e.g. Long Blade no longer requires Short Blade, armor tiers no longer require lower tiers), allowing direct access to core weapons and armor based on profession and abilities; progression is now driven by profession, race and ability bonuses, improving early character viability and reducing confusion (see RULEBOOK.pdf: 7. Skills,… | — | |
| Game Updated to v1.91_20260420 1.91 (2026-04-20) · fixed: overhauled combat system, enemy damage is now more consistent and meaningful, and protection interacts better with incoming damage, making fights feel fair, predictable, and balanced yet challenging across all levels and builds, more in RULEBOOK.pdf under '14.6. Capped effect by ability bonus', '1.1.1. Actions' and '12.6. List' (thanks @bert, @Saxon1974, @karolinerna2… | — | |
| Game Updated to v1.9_20260412 1.9 (2026-04-12) · fixed: bug where the 'Character Creation -> Create New -> Skills' page was slowing down without any user interaction · fixed: renamed spell 'Sanctified Chorus' to 'Mass Cure' for clarity and consistency, more in RULEBOOK.pdf under '8. Feats' · added: massively expanded 'Feats' system (50+ total), introducing new combat styles, profession-based traits, elemental paths, and uti… | — | |
| Game Updated to v1.84_20260330 v1.84 (2026-03-30) · fixed: bug where items provided and equipped through skills on character creation screen, couldn't be used together on game's start, example bow (2-handed) and another weapon. These items are now moved to inventory on game's start, more in RULEBOOK.pdf under '16. Starting equipment' (thanks @Guy) · fixed: bug where a character equipped with a single-handed weapon (i.e. a da… | — | |
| Game Updated to v1.83_20260313 v1.83 (2026-03-13) · fixed: bug in save.dat where earlier EA saves were causing a crash on newer full release builds. Its essential to start a new game in 1.8+ versions rather continuing the EA save (1.71 or earlier), to avoid content glitches or other crashes (thanks @Andreas Duscha · added: 'Oakveil' now includes a stable back to 'Greywillow', allowing travel back to earlier regions after you… | — | |
| Game Updated to v1.82_20260304 v1.82 (2026-03-04) · fixed: bug where the game won't initiate combat after loading a game when monsters are in-front of the party (any direction), not allowing the party to engage the monsters or moving around. In such case, the game now initiates the battle automatically after loading the game (thanks @JimmyG) · fixed: bug where changing the display mode to either 'fullscreen' or 'letterbox' o… | — | |
| Game Updated to v1.8_20260209 (Full Release, Out of EA)major v1.8 (full release, 2026-02-09) · fixed: bug where monster actions were not chosen properly, causing monsters to repeatedly use their strongest actions (especially those using a chance '%'), ignoring their actual percentages and leading to an imbalanced, unfair experience · fixed: bug where minibosses were not giving increased xp / gold when they were defeated, regardless their increased hp / d… | — | |
| Game Updated to v1.71_20250711 v1.71 (2025-07-11) · fixed: bug where the game couldn't be shown correctly on steam deck. The issue was the game engine by default tried to set 'letterbox' mode, causing issues. Now, the game engine sets the game on 'windowed' mode by default on steam deck devices, while also preserving the aspect ratio. You also need to force delete 'save.dat' file, then restart, if have a previous version or… | 19195467 | |
| Game Updated to v1.7_20250611 v1.7 (2025-06-11) · fixed: bug where a few magical items were disappearing from equipment / inventory, after save/load. Issue was that these magical items were wrongly handcrafted to use enchantments that are not allowed for these item types, which the game engine detected on loading and removed them. All such magical items were fixed on all dungeons, plus additional code added to protect again… | 18825183 | |
| Game Updated to v1.6_20250330 v1.6 (2025-03-30) · fixed: bug where any damage caused by a monster's action could be avoided if player opened either a character window or settings while the action was animating (thanks @SkittishKavu1) · fixed: bug where the local map couldn't open by clicking the 'Local Map' action key shortcut (by default, 'M'), if you were holding an item or a spell was highlighted / view description · fix… | 17916477 | |
| Game Updated to v1.5_20250125 v1.5 (2025-01-25) · fixed: bug where items couldn't be placed on / taken from ground if there was a text banner in front of party. In that case, the text banner was taking full control, even when the player didn't clicked on it to read the text, not allowing item handling · fixed: bug where a non-desired character was sneaking in into some event's content, causing a few options to not show up l… | 17127781 | |
| Game Updated to v1.41_20241014 v1.41 (2024-10-14) · fixed: bug where fullscreen mode wasn't working well if the operating system (windows) had set a scaling factor (DPI) other than 100%. Although the game is DPI-aware, a few functions were called in wrong order returning instead a scaled resolution and not the real / native one (thanks @elenda*******, @covr) | 16041600 | |
| Game Updated to v1.4_20241012 v1.4 (2024-10-12) · fixed: bug where items couldn't be placed on / taken from ground if there was a text banner in front of party. In that case, the text banner was taking full control, even when the player didn't clicked on it to read the text, not allowing item handling · fixed: bug where the game window's camera perspective was always taking the current desktop resolution to compute its aspe… | 16022272 | |
| Game Updated to v1.3_20240602 v1.3 (2024-06-02) · fixed: bug when side quest recruitable NPCs (i.e. not hired NPCs, like Lisandro's quest) were replaced in their initial map position, after completing their quest, allowing the side quest to be replayed. Only hired NPCs should do that, when they're dismissed from the party. · fixed: bug in sound system where sound volume wasn't getting respected some times. The sound volume… | 14573870 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 14 Sep 2026new | Mon | 00:08 | No patch notes · unannounced build | 25289948 | public | 1 | — |