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The Darkness Below DemoEventsGame Updated to v1.81_20260223
News

Game Updated to v1.81_20260223

The Darkness Below Demo · published 23 Feb 2026, 15:44 UTC

All eventsPlayers around this dateRead on Steam

v1.81 (2026-02-23)

  • fixed: a bug where a crash is occured when some faulty information in save.dat, is being parsed and loaded. Now the game detects and skips the parsing of such faulty entities, which also prevents them to be re-saved (thanks @glenn3e, @grandpa)

  • fixed: a bug where a required iron key was not dropped by killing a goblin on 'Depths of Silkmoor' dungeon (thanks @Tresette, @crpgnut, @glenn3e, @titinne, @Corwin, @Beast)

  • fixed: a bug where the alchemist in the forest of 'Silkmoor' couldn't follow you down to 'Depths of Silkmoor' since no 'Climb Down' option was shown after clearing the dungeon in first place (thanks @glenn3e, @Mixxer5, @crpgnut)

  • fixed: a bug where short swords couldn't be equipped by Clerics and Wizards, even when they had acquired the 'short blade' skill (thanks @Corwin, @GamingPanda, @crpgnut)

  • fixed: a bug where frequent crashes were caused at random times, due to sometimes using invalid monster object pointers (thanks @crpgnut)

  • fixed: a bug where items that trigger an event (such as the scroll with combination in 'Depths of Silkmoor') were not working well when used outside their respected dungeons (thanks @glenn3e, @blizzardmetal)

  • fixed: a bug where equipping a two-handed item (rendering the second hand unusable) caused the empty hand to briefly flash on each party movement when an NPC companion was hired

  • fixed: a bug where the 'The Sealed Tomb' side quest can't be completed due to Void King not triggering its event after all 4 braziers have been lit. This is fixed in content but also dynamically when loading a save, allowing proper closure (thanks @Orace, @Genyosha)

  • fixed: a bug where map properties (mostly related to lighting) were not preserved on loading, causing graphical glitches like no-lighting at all on magical-darkness maps like 'Withered Keep, Level 3'

  • fixed: a bug where the title screen becomes very slow or appear frozen if the save.dat file became large over time. This is no longer an issue. (thanks @Peter Hedman)

  • fixed: a bug where a non existing monster was causing a crash to desktop (CTD) when used incorrectly on a condition check. Found through a few crash dumps (thanks @crpgnut, @Corwin)

  • added: a last restock date on 'Buy' page on all shops, showing the last time where the shop was restocked with new items, can help debugging shop restocking potential bugs (thanks @crpgnut, @Genyosha)

  • added: a crash minidump functionality to help investigating on the emerging crashes of the game

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The Darkness Below DemGame update14 Sep 2026Game Updated to v1.94_20260914v1.94 (2026-09-14) · fixed: bug where map exit symbols were not always displayed correctly, with a few more issues still remaining · fixed: bug where active skill challenges previously had an excessively high success chance even without the required skill, more in RULEBOOK.pdf under '7.2 Relation to D&D skills' and '7.4.3. Active skill checks' · fixed: bug where dungeon portals appeared flat wh…The Darkness Below DemGame update16 May 2026Game Updated to v1.93_20260516v1.93 (2026-05-16) · fixed: bug where map exit symbols to other maps were hidden when non-visible monsters occupied the tile · fixed: bug where equipped items with the 'of Invigorate' enchantment were not properly preventing the 'Exhausted' condition while walking or travelling between maps without food (thanks @bert) · fixed: bug where resting was reporting 'Resting is not required' when only…The Darkness Below DemGame update1 May 2026Game Updated to v1.92_20260501v1.92 (2026-05-01) · added: removed skill-to-skill prerequisites (e.g. Long Blade no longer requires Short Blade, armor tiers no longer require lower tiers), allowing direct access to core weapons and armor based on profession and abilities; progression is now driven by profession, race and ability bonuses, improving early character viability and reducing confusion (see RULEBOOK.pdf: 7. Skills,…