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The Darkness Below DemoNewsGame Updated to v1.94_20260914
Game update

Game Updated to v1.94_20260914

The Darkness Below Demo · published 14 Sep 2026, 00:15 UTC

All newsPlayers around this dateRead on Steam

v1.94 (2026-09-14)

  • fixed: bug where map exit symbols were not always displayed correctly, with a few more issues still remaining
  • fixed: bug where active skill challenges previously had an excessively high success chance even without the required skill, more in RULEBOOK.pdf under '7.2 Relation to D&D skills' and '7.4.3. Active skill checks'
  • fixed: bug where dungeon portals appeared flat when viewed from different angles
  • fixed: bug where text showed spacing issues, especially at smaller sizes
  • fixed: bug where game brightness was higher than intended
  • fixed: bug where clicking the 'Close / Cancel' key (def: ESC) to close the 'Character Window' would also open the 'Settings' page
  • added: new side quests 'Frozen Memories' (Coldwither Steppe), 'Strange Coins' (Softwater), 'The Iron Lords' (Winterhold), 'The Giant's Burden' (Ember Sands), 'The Old Sewers' (The Sewers)
  • added: new side quest maps 'Blackwatch Tower', 'Blackwatch Tower, Level 2' (Winterhold), along with the relevant side quest givers in same or nearby maps
  • added: new monsters 'Guard Veteran', 'Rift Worm', 'Mire Dragon'. More in RULEBOOK.pdf under '12.6. List'
  • added: new passive and active skill challenges across previously underutilized areas of the world
  • added: full support for future monster additions to existing save files. Monsters now join NPCs, events etc. in the save expansion system, preserving save compatibility across future content updates without requiring a new game
  • added: PDF renderer as new engine functionality and in-game direct loader/renderer of RULEBOOK.pdf, with navigation, zoom, links, mouse/keyboard controls and quick-access button, shown as a small open-book icon next to the message bar (thanks @elenda*******, @Mixxer5)


PS:
if you're enjoying the game, consider leaving a Steam review - it really helps a lot

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Game update16 May 2026Game Updated to v1.93_20260516v1.93 (2026-05-16) · fixed: bug where map exit symbols to other maps were hidden when non-visible monsters occupied the tile · fixed: bug where equipped items with the 'of Invigorate' enchantment were not properly preventing the 'Exhausted' condition while walking or travelling between maps without food (thanks @bert) · fixed: bug where resting was reporting 'Resting is not required' when only…Game update1 May 2026Game Updated to v1.92_20260501v1.92 (2026-05-01) · added: removed skill-to-skill prerequisites (e.g. Long Blade no longer requires Short Blade, armor tiers no longer require lower tiers), allowing direct access to core weapons and armor based on profession and abilities; progression is now driven by profession, race and ability bonuses, improving early character viability and reducing confusion (see RULEBOOK.pdf: 7. Skills,…Game update20 Apr 2026Game Updated to v1.91_202604201.91 (2026-04-20) · fixed: overhauled combat system, enemy damage is now more consistent and meaningful, and protection interacts better with incoming damage, making fights feel fair, predictable, and balanced yet challenging across all levels and builds, more in RULEBOOK.pdf under '14.6. Capped effect by ability bonus', '1.1.1. Actions' and '12.6. List' (thanks @bert, @Saxon1974, @karolinerna2…