Puck
Playing now
352+85 vs. yesterday
19%of peak
All-time peak
1,840Feb 2025
Playing now
352+85 vs. yesterday
All-time peak
1,840Feb 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Puck: Build 202 Long awaited Puck B202 is finally here! For this update, no gameplay changes have been made, though a big effort has been made to make modding easy & streamlined both for the players & developers. Changes & additions: · Switched script backend for the whole project from IL2CPP to Mono which allows for more transparency and ease of mod development · Added official mod support allowing mod develo… | — | |
| In-game event | Puck: Build 185 Yet another Puck update has arrived! This update introduces a lot of QOL features along with some physics changes which will affect competitive play. See the full changelog below. Changes & additions: · Reworked goals & nets: - Completely remodeled goals to closer match their real life counterparts - Introduced physics to goal nets which react to puck impacts - Pucks impacting the net will be d… | 18169340 | |
| Game update | Puck: Build 174.2 The long requested key bind re-mapping is here! In addition to that, some additional QOL improvements have been made, like additional filters for the server browser, Puck Dedicated Server for Windows, the ability to host a server directly from the game client and more bug fixes! Here is the full changelog: · Added key bind re-mapping which allows: - CONTINUOUS & TOGGLE modes for instant actions… | 17769328 | |
| In-game event | Puck: Build 174 It's time for another Puck update! This one brings a lot of improvements for Steam integration along with some cosmetic elements and other QOL improvements. Changes & additions: · Added settings options for selecting a target display along with target resolution and refresh rate · Player names and numbers are now saved in the Puck database and can only be changed once every 7 days · Dedicated s… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| In-game event | Puck: Build 171 Regular Puck update is here, and I think you'll really enjoy this one. The big addition this time is network smoothing along with a ton of other additions and changes. Enjoy and have fun! Changes & additions: · Re-wrote the Puck backend (yes, I know, again...) to Node.js · Created UI dashboard for Puck backend system · Implemented SSL certificates for backend · Moved backend from 8080 port to s… | — |
| In-game event | Puck: Build 163 This one might be a bit controversial, as there are quite a few changes to both the stick feel and player movement. Be assured though, they are all made with competitive play in mind. Here's what's changed: · Added additional colliders for both Blue and Red goals so players can no longer be pushed inside and get stuck · Added additional server logs to track player progress during phase changes… | 17205063 |
| In-game event | Puck: Build 155 Hello, community! It's been quite a journey since Puck was released on Steam. We've had a lot of issues, bugs and mishaps, but we've also reached a peak of 1337 (cool, I know) players and we're also at 80% positive review rate on this platform! Thank you everyone for playing and participating, I really appreciate it. I'm not being nearly as active as I should be here on Steam, but if you're int… | 17131914 |
| Major update | Puck: Build 103 Puck Build 103 is here! 🎉 This one's a big one, so let's go through it. What's new: · Added puck aerodynamics and removed puck hard speed limit. (this was most noticeable when shooting hard and the puck would stick to the stick) · Added a Replay system, which will replay the last 10 seconds of gameplay after a goal is scored (more improvements coming soon) · Added stick hand switching which ca… | 16804813 |
| Game update | Puck: Build 41 Hey Puckers! Another Puck update is here. Here's what's changed: · Adjusted stick control feel at full reach (there should be a smoother transition between the stick touching the ice and being lifted) · Completed the game loop by introducing overtime · Added sound effect when the puck hits a goal post · Added team win message announcements when the game ends · Added a setting to show/hide the g… | — |
| Game update | Puck: Build 40 Regular update of Puck! A lot of bugs have been fixed, and some gameplay features have changed. Here's what's up: Changes & additions: · Player bodies are now able to collide with pucks · Added dedicated Spectator mode which can be selected via the team select menu · Increased stick size by 20% · Increased focus (LMB) and look (RMB) maximum angle from 90 to 135 · Added reverb zones throughout t… | — |
| Game update | Puck: Build 32 Hey! This update addresses some server infrastructure issues faced with Puck. Here's what's changed: · Constantly running dedicated servers have been removed · Introduced Steam authentication with the Puck backend service · Players running the game via Steam can now launch their own servers in any region · Unoccupied servers will auto-destruct after 5 minutes · Players are limited to launching… | — |
| In-game event | Puck: Build 24 Hello! Some features and bugs that were preventing competitive play have been addressed. Here's what's new: · Minimap has been added, along with some settings related to it · Added user interface scale setting · Fixed goal an assist counting · Improved visibility of goal announcements · Improved visibility of player chat messages · Fixed an issue where goal announcements would overlay the pause… | — |
| Game update | Puck: Build 19 Today's patch introduces some major backend changes that will allow for easier implementation of client features. Let's see what's new: · Improved server coverage across Europe and North America · Server browser now displays up-to-date server data, specifically regarding player count · Server maximum players limits are now introduced (a maximum of 10 players per server) · Backend service receiv… | 15645072 |