25,184,551
on Steam
▼ 5,441,566
6,188,257
in-game
Top now
Counter-Strike 2
555,738
PICS
#38,659,692
657
builds today
Sale
Steam PvE Survival Crafting Fest
ends 7 Sep
Sampled
7 Sep 2026, 07:32 UTC
SteamPeaks
Charts
Sales
Upcoming
Patches
Events
Calculator
Database
New on Steam
Every app, DLC and depot the minute Steam creates it
Apps
Every app on Steam, newest change first
Packages
Subs and bundles, and what each contains
Depots
Depots, manifests and install sizes
Tags
Steam's user tags and the games under them
Developers & publishers
Companies and their catalogues
Technologies
Engines, SDKs and anti-cheat found in the files
Change history
Every PICS changelist as it lands
Tools
Signals
Nineteen readings of the whole catalogue
Compare
Any games side by side
Records
All-time peaks and the days they were set
Reports
Weekly and monthly write-ups
Alerts & newsroom
Watch a game, get told when it moves
Steam status
Is Steam up, right now
Web API explorer
Try the endpoints in the browser
More
Events
Steam's own events and the sales calendar
Calculator
What a Steam account is worth, and its pile of shame
25.2M
/
Sign in
/
Puck
›
Events
›
Puck: Build 103
Major update
Puck: Build 103
Puck
· published
21 months ago
· build
16804813
All events
Players around this date
Read on Steam
Puck Build 103 is here! 🎉 This one's a big one, so let's go through it.
What's new:
Added puck aerodynamics and removed puck hard speed limit. (this was most noticeable when shooting hard and the puck would stick to the stick)
Added a Replay system, which will replay the last 10 seconds of gameplay after a goal is scored (more improvements coming soon)
Added stick hand switching which can be toggled via the settings
Added new helmet model for attacker role
Added spectators who cheer when a goal is scored and track the puck during play
Added screen transitions when respawning or changing currently active camera
Added rudimentary native controller support
Added graphics quality settings
Added the option to toggle motion blur in the settings
Added player numbers displaying on the minimap
Added voting system
Added /votestart and /votewarmup chat commands
Added VOIP which is active only for spawned players and can be activated with the C key
Added voice volume slider in the settings
Added new player impact sounds
Added new spectator cheering sounds
Added physical scoreboards to the hangar just above each goal
Added puck outline when obstructed by any other object
Added puck outline toggle to settings
Added changing room where players can change the look of their character
Added visor variations to changing room
Added mustache variations to changing room
Added beard variations to changing room
Added country flags to changing room
Added jerseys to changing room
Added 14 more locations where server can be deployed
Added possibility to invite others to play Puck via Steam friends
What's changed:
Body checking is now easier and dependant on angle of attack
Network synchronization optimizations leading to smoother gameplay and less stuttering on poor connections
Client inputs are no longer sent to the server based on client's FPS, but a constant 240 ticks per second
Players now face the center of the rink when spawning in Face Off phase
Each player independently updates their ping value in the scoreboard
Entire codebase refactor to use MVC design pattern
During Warmup phase, players will focus on the last puck they touched
Raised backwards skating speed limit (now only 5~ slower than skating forwards)
Overtimes are now endless and games can no longer end in a Draw
Goalies can now kick out their leg pads with Q and E
Refactored the way collision impact sounds are generated
Double tapping either A or D while mid air will spin the player 180 degrees
Players now have adjustable traction which will break during collisions (this will help with players sticking together after collisions)
The puck is now slowed when entering the goal at high speed to mimic hitting the net (more improvements coming soon)
What's fixed:
Fixed goal or assist players being displayed incorrectly when a goal is scored
Fixed position selection sometimes breaking making it impossible to select a position
Fixed an issue where puck would be unfocusable if you join the server mid-game
Fixed macro exploit for jumping
Fixed units setting displaying the incorrect unit when the game is launched
Fixed a micro-stutter when a goal is scored
Fixed an issue where the speed displayed on the UI would not reset after respawning
Fixed audio still playing even after disconnecting from a server
Fixed audio NOT playing when joining a server with active audio
Fixed stuttery puck tracking and free look for players
Fixed the main menu still being clickable with server browser or settings opened
More from Puck
Other announcements
All events
In-game event
14 Aug 2026
Rewired
Today's update is all about how the game feels online. Welcome to B1235. We've reworked how objects travel across the network, so input feels tighter, connections hold up better when they get messy, and it all uses less bandwidth. There's a new Network Buffering setting to tune it to your connection, plus much smoother replays. Networking · Network smoothing for every client with no additional…
In-game event
10 Jul 2026
Goal Celebrations, Visual Overhaul, Performance and QOL
Puck B1153 is here! This one is a big visual and quality-of-life pass. Goals now get the cinematic treatment with slow-motion replays and a celebration cam, the goalie crease is finally a protected zone, and the whole arena has been rebuilt under a unified shader for a cleaner, more consistent look. On top of that there's a mountain of HUD, menu, server and backend improvements. Here's the full…
Major update
23 May 2026
MMR, Matchmaking and Parties
Puck B897 is finally here! It's the biggest update the game has ever seen. After nearly a year of work, this release introduces matchmaking, parties, a full UI overhaul, significant security improvements, and a major wave of bug fixes and stability improvements that followed shortly after. Here's everything that's new: Matchmaking & Parties · ELO-based ranked matchmaking with a starting rating…