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PuckEventsPuck: Build 163
In-game event

Puck: Build 163

Puck · published 1 Feb 2025, 01:09 UTC · build 17205063

All eventsPlayers around this dateRead on Steam

This one might be a bit controversial, as there are quite a few changes to both the stick feel and player movement. Be assured though, they are all made with competitive play in mind.

Here's what's changed:

  • Added additional colliders for both Blue and Red goals so players can no longer be pushed inside and get stuck
  • Added additional server logs to track player progress during phase changes
  • Converted all Rigidbodies to Speculative collision detection (this will solve the puck seemingly passing through stick & leg pads at high speed)
  • Reworked stick ray logic which now makes the stick more accurate when sliding, also extending it's reach
  • Reworked stick -> board collision logic
  • Reworked all player colliders which is especially important for goalies, making saving shots easier
  • Reworked puck collider to be less rounded, hopefully improving shooting accuracy
  • Reduced collider poly count massively by separating & simplifying collider models
  • Reduced bounciness of boards by 50%
  • Reduced base turn speed and slide turn speed to midpoint between last update and current
  • Reduced drag and weight of the puck to midpoint between last update and current
  • Increased stamina drain while sprinting
  • Increased sprint acceleration
  • Server name & player count is now visible in the scoreboard
  • Your local player will be shown in a lighter team color in the minimap instead of white
  • Standardized all team colors in the UI
  • Remove restriction on special letters from chat (such as cryllic, and other language specific letters)
  • Set chat input limit to 128 characters
  • Adjusted physical goal frame colors to match UI color scheme
  • Minimap will now always render the puck on top the players
  • Added `/vs`, `/vw` and `/vk` shortcuts for chat commands
  • Fixed all remaining memory leaks
  • Fixed an issue where self-hosting a Puck server would not allow LAN connections to join
  • Fixed issue with 8888 port being taken by Fanatec (and other) apps, therefore server browser was unavailable
  • Fixed a few errors in the server browser causing some servers to not show up
  • Fixed a `/votekick` exploit where players could rejoin the server to cast additional votes (now votes are unique by Steam ID)
  • Fixed an issue where the player score in the scoreboard would not be cleared when starting a new game with `/votestart`
  • Fixed a bug where pucks wouldn't spawn in practice mode sometimes
  • Fixed an issue where pressing T while entering a server password would open the chat
  • Artificially increased visual representation of global stick sensitivity to make transition from last update less jarring
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