In-game event

Puck: Build 185

Puck · published · build 18169340

Yet another Puck update has arrived! This update introduces a lot of QOL features along with some physics changes which will affect competitive play. See the full changelog below.

Changes & additions:

  • Reworked goals & nets:
    - Completely remodeled goals to closer match their real life counterparts
    - Introduced physics to goal nets which react to puck impacts
    - Pucks impacting the net will be dampened, mimicking a real net interaction
  • Improved A/D sway to be more responsive and less floaty
  • Improved stick:
    - Added stick dragging across the ice sounds
    - Added stick tapping the ice sounds
  • Changed stick angle rotation pivot to the bottom center of the blade, which has a few benefits:
    - Stick -> board collisions will react more predictably at certain angles, where previously reverse velocity would be applied even if the stick would not visually contact the boards
    - Puck will leave the stick blade at a more predictable trajectory with any angle above or below 0
  • Improved puck:
    - Added slightly more weight to the puck
    - Added custom physics solver to calculate the exit trajectory of the puck when it is hit
  • Improved puck visibility:
    - Added puck elevation indicator showing a ring & line on the ice while the puck is mid-air (toggle in settings)
    - Added puck outline to help with puck visibility specifically on black sticks/tapes (toggle in settings)
  • Improved player body colliders:
    - Reworked all player body colliders to match the visual mesh 1:1
    - Raised the player crouch height just enough so the puck can pass underneath the player
  • Improved minimap:
    - Fixed minimap markings not matching the updated rink markings
    - Added background opacity adjustments (slider in settings)
    - Added positional adjustments (slider in settings)
    - Added scale adjustments (slider in settings)
  • Improved chat:
    - Chat messages will now gradually fade out after a specific amount of time
    - Added animation for new chat messages to slide in gradually
    - Added separate team & all chats (T for team chat, Y for all chat by default)
    - Added quick chat messages (used with 1, 2, 3 & 4 keys)
    - Added rate limiting for chat messages to avoid chat spam
    - Added scale adjustments (slider in settings)
    - Fixed chat not being scrollable
    - Fixed chat losing focus when trying to select text within it
  • Added 2nd assist player when a goal is scored
  • Added possibility to sprint backwards
  • Added number & name labels on top of players heads (toggle in settings)
  • Added camera angle adjustment, allowing you to adjust the camera downwards angle (slider in settings)
  • Added possibility to disable profanity filters (toggle in settings)
  • Added `/start` and `/warmup` admin commands to force Face Off or Warmup phases
  • Improved shadow visibility at longer distances
  • Improved shadow contrast further
  • Swapped default debug shortcut key from F12 to F8 (to avoid Steam's screenshot shortcut)
  • Network Smoothing setting will now be off by default for new players
  • Raised slide height slightly to allow for easier 5 hole shots
  • Improved goal announcements formatting (specifically goal player and assist players)
  • Improved goalie leg pad animations stuttering if pressed rapidly

Bugfixes:

  • Fixed server browser still failing to show some servers in certain cases
  • Fixed scroll wheel input for some specific mice, especially with linear scroll wheel
  • Clients will now be prompted for password input when joining a server via Steam invite
  • Fixed board colliders causing the puck to sometimes shoot off in a random direction
  • Fixed body checking sometimes causing the target player to be launched across the rink
  • Optimized client network synchronization saving 1kB/s per-player
  • Split game settings into two sub-categories - GAMEPLAY and USER INTERFACE
  • Fixed left handedness not being perfectly mirrored from right handedness
  • Fixed exploit allowing for multiple Goalies to be spawned in the same team
  • Fixed floating point error causing player input delays on long running servers
  • Fixed a skating speed exploit caused by stick & board interactions
  • Fixed replays freezing before play when the match has been ongoing for longer periods of time with a lot of players
  • Fixed an issue where self-hosted servers would ignore the port number input field resulting in always launching on port 7777
  • Fixed Goalie pads stuttering during animation
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