NET.CRAWL
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
12Aug 2026
Playing now
0+0 vs. yesterday
All-time peak
12Aug 2026
| Published | Title | Build |
|---|---|---|
| Update [REL.1.1.0] - 01.09.2026 This patch marks the end of a full month of post-release cleanup. Thanks to everyone who reached out with feedback of any kind. I'll try to write a proper community post soon. In short, I plan to return to making new content in the _dev branch as early as today. I've been playing the game a lot lately, and it's pretty clear how to improve/expand it. But it all takes a lot of time and resources,… | 25102112 | |
| Update [REL.1.0.9] - 14.08.2026 - 14.08.2026 Changed - Fred(core): End of Turn jump (and +1 Trace!) removed; - Warm-up(aspect): light buff. "weaken Firewall by 1" added. Fixed - controller issue: Go Deeper button on All-Father screen (black screen bug); - Presentation+(data node): missing Express; - Follow-up(data node): missing Singleton; - Hydra(core): never getting a victory checkmark; - Avatar clones performance; - 13.08.… | — | |
| Update [REL.1.0.5] - 10.08.2026 - 10.08.2026 Added - Additional status widgets for some cores (Linda, Tony, Sonay, Mod, and Boris); Changed - Linda tutorial light rework; - Switched to using "destroy" instead of "exhaust" when talking about Cores; - Max difficulty: start with All Hearts heart but lose 1/2 of Link each level; - Max difficulty: Energy burst restores 1; - Triton small nerf (Firewall removed); - One: Activation t… | — | |
| Update [REL.1.0.3] - 07.08.2026 Added - Denis(Disco core): disco ball widget that shows the color of the last activated node; - Mayson(chatbot core): re-enabled after a rework; - Triton(core): added (was disabled by mistake); - controller support: more and better icons; - controller support: restart confirmation; Changed - Denis: light rework to combat the Home-exploit; Fixed - more cleanup for Russian and Chinese localizatio… | 24621434 | |
| Update [REL.1.0.2] - 05.08.2026 Hey, we didn't crash and burn at launch, which is nice. But there were some controller and localization issues. - 05.08.2026 Added - missing localizations for Chinese and Russian language; Fixed - end of Pro run achievements (will be granted upon the next launch); - Bunker(aspect): wrong text (here instead of home); - controller issue: RT (zoom-in) not working; - controller issue: two A-buttons… | 24570264 | |
| 1.0 Releasemajor It might have taken us 4 years, but we got NET.CRAWL 1.0 before GTA 6. It's a big day, and I assume a higher-than-usual number of people are going to read this post. And those people (you) might all have different backgrounds. So let's try to break it down a little bit. If you are new here: There is a demo, and the first 2–3 hours are identical to the full game. You can safely start there. The… | — | |
| Small Update [EA.0.8.1] - 02.08.2026 ## - 02.08.2026 ###Changed - Satellite(system): nerf, " : Add 1 Trace" added; - Depth-3 final boss cleanup; ###Fixed - Study Room(aspect): game crash; - game log and info panels not blocking mouse hovers/clicks; - Gravitum(Gary): fixed; - 2nd Depth Matrix free-pick cost; - Lucky(lowlink Bucky) removed; | — | |
| Update [EA.0.8.0] - 01.08.2026 We are doing the thing where we are trying to sync the 1.0 release with the Cyberpunk Steam festival, and it's in just 2 days. Needless to say, it made everything more rushed than I would want it to be, but I'd say we are doing alright and it should be worth it. Can't make a proper update post, though. Sorry. - 01.08.2026 Added - Depth-3 (work in progress); - feedback form (F2) with Sentry; - c… | — | |
| Update [EA.0.5.0a1] - 22.06.2026 - DEV ONLY !!!DEV ONLY (switch to the _dev branch to play) ###Added - game log window (work in progress); - several 3d-like level backgrounds; - Triton, Foxy, Archie, Lucky(Leaky?), Puzzle: new cores; - Deadline, Six Seven, Pull: new system nodes; - Roach(hostile node): : Drop 1 Trace. : Add X Trace (Х = number of other active roaches); - Junk(corrupted aspect): adds roaches every turn; - Depth-3 in very… | — | |
| Hotfix [EA.0.4.1] - 04-Jun-2026 Hey. There was some sloppiness in the latest bug fix updates that broke more things than they fixed. I especially want to apologize to people who didn't get any tutorial during the very first level. As far as I know there were 3 people who faced this issue, so I should apologize at least 3 times: "I'm sorry", "I'm sorry", "I'm sorry". The person responsible will get their shawerma privileges re… | 23548618 | |
| Update [EA.0.4.0] - 28-May-2026 Includes changes from EA.0.3.2 that I haven't posted previously. Added - basic skin selection screen; - underline for node references in descriptions (Null, Instant Message etc; - Countdown(keyword): Effect triggers when Counter reaches 0. Decrement counter every move and at the End of Turn; - Bitflip(system): : Refresh or exhaust a target node. : Express; - Navi(system): Teleport to a node in… | — | |
| Update [EA.0.3.1] - 16-May-2026 - 16.05.2026 Added - basic skin selection screen(work in progress); - underline for node references in descriptions ( Null , Instant Message etc); - highlight effect for nodes in UI; - some new final art; - corrupted slots (visual only); DEV only - Immortal snail(corrupted aspect): adds 1 Immortal Snail to the board that moves towards you rather slowly; - Witness(corrupted aspect): Watchful Eye… | — | |
| Update [EA.0.3.1] - 03-May-2026 - 03.05.2026 Added - Depth/Difficulty widget (map and run result screen); - Actions gained after the end of turn transfer to the next turn; Changed - all "animal" Data nodes moved to corrupted pool (Corwin, Tortilla, CrabD etc); - Divorce papers(data): moved to corrupted; - Persefone(core): reworked to "EOT refresh all and lose Core Strength per node refreshed"; - Free-rider(aspect): changed to… | 23082423 | |
| Update [EA.0.3.0] - 25-Apr-2026 Hey, this update is a little bit rushed because of the sale we had lined up with the festival. I'll write a proper community post in the next few days. There are quite a few things to talk about. Unfortunately, the new map locations (random upgrade or data node) still don't have visual effects attached, and there are some UI issues, like missing UI tooltips or Depth/Difficulty widgets. These ar… | 22956833 | |
| Update [EA.0.2.1] - 20-Apr-2026 Mostly bug fixes (Hot Topic, White Noise+, Rocket boots+). Polaris reworked and should be more fun now (or less unfun). Loki returns as a Depth-2 boss. Both Polaris and Loki use " : Add 3 Trace and strengthen Firewall by 3". I'm not sure it's justified, but it looks like it makes descriptions a little cleaner. I don't want to turn it into , though. - 20.04.2026 Added - Loki(core): added as a De… | 22867697 | |
| Update [EA.0.2.0p1] - 14-Apr-2026 ## - 14.04.2026 - RELEASE(PC only) ###Added - Vicky(core, aka red Bucky) and Maximillian(core): placeholder art replaced with a sketch; - Graduation Papers(data), Rocket Boots(system) and E-carrot(loot): final art; ###Fixed - Probe(aspect) always working; - Depth-2 final location crash; - Hydra and Flux Capacitor gallery fixes; - some typos/grammar in the tutorial; | — | |
| Update [EA.0.2.0] - 12-Apr-2026 ## - 11.04.2026 - RELEASE + DEV There are 3 weeks of incremental changes in this update. I'll try to write a community post soon and highlight the most important changes. In short, there are new cores, new items, new nodes, and new aspects. Some of them have unfinished or placeholder art. Gravitum and Polaris need additional VFX, and the difficulty might be off in some places. Half of the new c… | — | |
| Update [EA.0.2.0a4] - 08-Apr-2026 This is still a _dev only update, but we should update the store version soon. I got a bit carried away with adding new "unnecessary" content and it made synchronizing _dev and release versions of the game tricky. I'll sort it all out this week. There are many interesting developments within the game which I'd love to talk about, but it's very late, so here's a screenshot from our art pipeline… | 22702209 | |
| Update [EA.0.1.11a7] - 25-Mar-2026 This update is only for the _dev branch. There were many things added or changed over the past week, so I'm not going to post full patch notes, but instead will make a compilation of some of the highlights. I seriously need your help with testing. Even if you never report I can see some of your stats in the analytics and most critical bugs send crash reports. By the way, if you have an idea for… | 22487684 | |
| Update [EA.0.1.9] - 13-Mar-2026 Another update motivated by a minor bug (zoomed in node preview). People occasionally struggle with Mom and Vaders at the end of TestRun-2 too much so I cleaned up both as much as I could. As a bonus Vaders have become independent from Mom (about time), and thus we can make a corrupted aspect with them. Btw the game is 15% off for about 6 more days. Next sale will be in May. ## - 09.03.2026 - R… | 22320411 | |
| Update [EA.0.1.8] - 07-Mar-2026 This update is a bit premature but 2 hotfix updates in a row would've made us look bad, so let's risk it. Perhaps, everyone should be playing Slay the Spire 2 anyways, so even if it's broken (I'm looking at you 2nd Deep run) we might still get away with it. ## - 06.03.2026 - RELEASE (PC+MAC) ###Added - Camera Flash(system node): reanabled and reworked into "Express : Hide a target node, then re… | 22237482 | |
| Hotfix [EA.0.1.7p1] - 04-Mar-2026 ## - 04.03.2026 ###Fixed - self-click on the active nodes; | — | |
| Update [EA.0.1.7] - 03-Mar-2026 ## - 03.03.2026 (RELEASE) ###Added - tracking of the hard mode wins for Cores and Aspects; ###Changed - Ping(system node): buffed to " : Drop 1 Trace and gain 1 Callback." - Ping+(system node): changed to " : Drop 1 Trace, gain 1 Callback, and restore 1 Link." - Fake News+(system node): Public added, stats changed to match the regular version; - Blank Page (corrupted data node): Condition added… | 22184888 | |
| Update [EA.0.1.6] - 17-Feb-2026 ## - 17.02.2026 (RELEASE + DEMO + DEV) ###Changed - added additional Bandwidth reminder to Mirror Copy and Police report; - Scam Call and Security protocol(system nodes): Limited added; - Scam Call+ and Security protocol+: "Drop 2*Х Trace" replaced with "Drop X Trace"; - app icon on MacOS; ###Fixed - Corwin(data node) wasn't adding Trace; - Content Mill+ freeze on level start; - some minor opti… | 21971765 | |
| Update [EA.0.1.5] - 16-Feb-2026 ## - 16.02.2026 (RELEASE + DEMO + DEV; MAC+PC) ###Added - run time to the run results screen; - more patterns for System Expansion location; - reboot using Home gets limit of "Once per turn" ###Changed - Aspect Matrix: price to buy diagonal aspects changed to 100 Credits; - new keyword: Bandwidth (limits Data gain by Max link); - Mirror Copy(data node), Police Report(data node), Home Reading(as… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 5 Sep 2026 | Sat | 18:22 | No patch notes · unannounced build | 25142974 | public | 2 | — |
| 5 Sep 2026 | Sat | 18:13 | No patch notes · unannounced build | 25142974 | _beta | 2 | — |
| 5 Sep 2026 | Sat | 16:25 | No patch notes · unannounced build | 25142974 | _dev | 1 | — |
| 4 Sep 2026 | Fri | 10:52 | No patch notes · unannounced build | 25122064 | _dev | 1 | — |
| 3 Sep 2026 | Thu | 12:56 | Update [REL.1.1.0] - 01.09.2026 | 25102112 | public | — | — |
| 3 Sep 2026 | Thu | 12:55 | No patch notes · unannounced build | 25102091 | _beta | — | — |
| 3 Sep 2026 | Thu | 12:05 | No patch notes · unannounced build | 25101170 | public | — | — |
| 3 Sep 2026 | Thu | 12:04 | No patch notes · unannounced build | 25101170 | _beta | — | — |