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Patch notes · published by the developer

Update [REL.1.1.0] - 01.09.2026

On Steam

This patch marks the end of a full month of post-release cleanup.
Thanks to everyone who reached out with feedback of any kind.
I'll try to write a proper community post soon.
In short, I plan to return to making new content in the _dev branch as early as today. I've been playing the game a lot lately, and it's pretty clear how to improve/expand it. But it all takes a lot of time and resources, and we have less and less of both.

There will be two major content updates: 1.5 and 2.0 (don't ask when). You can learn more in the roadmap.

- 01.09.2026

Added


- UI text size slider;
- Tony(core): Depth-2 core, was disabled by mistake (it's a pre rework Linda);
- Run history screen: points column;
- Run history screen: run result view for the past runs;
- game over exit confirmation dialog (only with positive restarts);
- paywall to enter Depth-3 (4/6/8/10 Crystals, same as for Depth-2);
- 2 experimental "secret" achievements (for Dynamic library and Charging Station);
- "Unlock All" button;

Changed


- Triton(core): reworked to lose strength from node refreshes;
- Max difficulty Trace modifier: : Add 1 Trace (X = current Stage);
- Broken record reworked(corrupted Data node): light rework (infinite Multiuse via self-refresh);
- Static Discharge(system): trigger added;
- Archivist and Curator(aspects): small nerf, proc only on unique visits (per turn);
- Dial-up(aspect): light nerf (Turn Start: Alert if was used 3+ times on the previous turn);
- chkdsk(aspect): small rework, "in a row" condition replaced with "3 unique exhausted nodes";
- Grounding(aspect): "reduce maximum Link by 1" added;
- Beholders(Depth-3): encounter and the node itself streamlined;
- SPLT-1: add 1 Trace on activation;
- starting selection of Corrupted aspects will have at least one uncleared aspect (to make achievement hunting easier);
- Total Biscuit(corrupted aspect): number of Cookies reduced;
- Mayson (chatbot core): light nerf (and +1 Crystal reward for stage 8 version);

Fixed


- Polaris post-reboot highlight;
- PLC(aspect) end of turn Link Overflow crash;
- small add slots locations not upgrading nodes/slots;
- double procs on Dave from "weaken Firewall" effects;
- status effects visualization problems (Bare Wire);
- Depth-3: exception when Home was moved out of center;

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