Monsters are Coming!
Playing now
108+51 vs. yesterday
3.1%of peak
All-time peak
3,468Playing now
108+51 vs. yesterday
All-time peak
3,468Nov 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Update Reveal: Chaos Stacks Greetings, Heroes! Last week, we shared a mysterious image on our socials to see if you could guess what it was teasing. Now it's time to find out if your suspicions were right! A new Hero is joining the roster in the next update... the Joker ! 🃏 This unpredictable Trickster will never let you know his next move, so you'll have to embrace his madness to unlock his true potential. But that's no… | — | |
| Community | Behind-the-scenes: Monster Design Greetings, Heroes! I'm Sixtine, Art Director on Monsters are Coming! First of all, thank you so much for the amazing response to our Character Design devblog! We're thrilled you enjoyed our second behind-the-scenes look at the game's development, so today we're back with another one. This time, though, it's the monsters' turn to take the spotlight! They play a central role in every run, constan… | — | |
| Community | Fall & Winter Roadmap Hello, Heroes! This is Edouard, Game Director, one of the folks making this game. It’s been a busy few months for us, but we’re still paving the way to bring lots more content to Monsters Are Coming! Summer has officially kicked off, bringing with it a whole host of things, including the long-awaited launch on Xbox Series X|S. But that’s not all! Fall and Winter will also be packed with new cha… | — | |
| Game update | Patch 1.4.17.0 Greetings, Heroes! We've been keeping an eye on the chatter and feedback following our previous patch and wanted to get a few more bug fixes and balancing tweaks in before summer months are in full swing. Thank you, as always, for your continued support and reports. They help us tremendously! 🛠️ Patch Notes 🐛Bug Fixes: · Fixed an issue where incorrect music would play during a boss run. · Fix… | 23727417 | |
| Community | Behind-the-scenes: Character Design Hello Heroes! This is Sixtine Maréchal , Art Director on Monsters Are Coming! We've seen a lot of interest in the development of the game, so we'd like to start sharing more behind-the-scenes content through a new series of devblogs. For our first entry, we're taking a look at one of the most important parts of the game: the Heroes . While Monsters Are Coming! originally launched with a single… | — | |
| Game update | Patch 1.4.13.0 Hello Heroes! Since the release of the latest update, we’ve been genuinely impressed by your talent for pushing Monsters Are Coming! further than we expected and, sometimes, for completely breaking the game in ways we didn’t think were possible. Endless Mode especially has already shown us how creative, determined, and terrifyingly efficient some of you can be. We did a lot of QA before releasi… | — | |
| In-game event | Endless Road is here! Hello, Heroes. This is Edouard, Game Director on Monsters Are Coming! This one has been requested for a while. Since launch, many of you have asked for a way to keep a great run going after reaching the Ark. You had the builds, the towers, the city, the momentum… and then the road stopped. Not anymore. With this new update, Endless Mode arrives in Monsters Are Coming! — alongside leaderboards,… | 23496708 | |
| Community | Update Reveal: Endless Road Greetings, Monsters! About a week ago, we shared a teaser on social media about a new challenge and... the time has finally come to reveal it! Introducing Endless Road , our next update for Monsters are Coming!, launching on June 2nd . This update brings players even more reasons to challenge themselves, along with more variety in every run. Here are the biggest additions arriving in less than… | — | |
| Community | Interview with Game Director Edouard Gaudel Hello, Heroes. Raw Fury here! Today, we’re bringing you a slightly different kind of devblog, and a very exciting one at that! We had the chance to speak with Edouard Gaudel , Game Director at Ludogram , the creators of Monsters are Coming!, and we couldn’t be more excited about what’s ahead for the game. Check out the full interview below, where Edouard talks about the team, the game’s design,… | — | |
| Game update | Patch 1.3.7.0 Greetings, Heroes! We've just rolled out a small hotfix to address a few issues and make some balance adjustments. We'll continue keeping an eye on our main channels, so please don't hesitate to reach out if you encounter any problems. We'll do our best to investigate them as quickly as possible. Thank you, as always, for your continued support and reports. They help us tremendously! 🛠️ Patch… | 23079323 | |
| Game update | Patch 1.3.6.0 Hello Heroes! Thank you so much for the amazing reception to the DLC patch. We put a lot of QA and care into this update before release, but with a patch this big, a few issues can still slip through once thousands of Heroes start pushing the game in every direction. We’re closely following your reports and are already working through every problem you’ve brought to us. This hotfix is a first s… | 22974875 | |
| In-game event | Road of Fortune Update and Power Corrupts DLC Hello Heroes! This is Edouard, Game Director, and one of the folks making this game. If Monsters follows one law, it’s this: you survive by changing faster than the danger around you. So for Patch 3 , we pushed in a direction that matters a lot to us: giving you more ways to fight, more ways to build, and more ways to shape your runs. That’s a big reason why we added Luck and Critical Hits . Fr… | 22761213 | |
| Community | Update reveal: The Road of Fortune Greetings, Heroes! We’ve got some exciting news for you: a brand-new update arrives on April 22nd in Monsters are Coming! The Road of Fortune update will introduce a wave of new changes designed to make the game feel more dynamic and rewarding. From fresh mechanics to new buildings and balance changes, here’s what awaits you! 🍀 New Stat 💥 New Critical Hits System ⚡ 5 New Power-Ups 🚜 14 New M… | — | |
| Game update | Patch 1.2.5.0 Hello Heroes, We are back with another tiny hotfix focused on correcting one thing: · Fixed a bug that made the streets' members give less stats than the displayed bonus As always, thank you for your continued support and onward to the Ark! Edouard, one of the folks making this game. | 22364225 | |
| Game update | Patch 1.2.4.0 Hello Heroes, We wanted to start the week with a very small patch focused on fixing a rare save issue that was impacting some players. Since it only focuses on one issue, the notes are very short this time around. · Fixed a save issue affecting unlocked content: in rare cases, if players quit the game before the autosave had triggered and then launched the updated version, some items (specifica… | 22326132 | |
| In-game event | Patch 1.2.2.0 Hello Heroes, Thank you so much for all the early encouragement we’ve received following this week’s update. The team has put a lot into it, and reading your feedback is a huge boost. We’ve already fixed the first bugs that were reported. 🐞 Fixes & Improvements · Fix the regeneration of PV from boss and mobs on high difficulty and during challenges. · Fix some interactions between towers, reli… | 22296046 | |
| Community | Update: Districts and Streets Hello Heroes, this is Edouard, Game Director, one of the folks making this game. First of all, thank you. To everyone who posts comments, chats on Discord, leaves reviews, or shares feedback on Steam: it all helps. It guides our thinking and decisions, and helps us push the game further while strengthening the game’s identity. With that spirit in mind, this is how we approached this patch. Amon… | — | |
| Community | Spring / Summer Roadmap Hello Heroes, This is Edouard, Game Director, one of the folks making this game. We’re already halfway through February, and it felt like the right moment to share what we’re cooking for the first half of 2026. We won’t dive into every detail just yet (we’re keeping a few extra surprises under wraps), but the next weeks and months will bring a steady stream of new things to discover, build, and… | — | |
| In-game event | Patch 1.1.3.0 Hello Heroes, This is Edouard, Game Director, one of the folks making this game. The team is busy at work preparing exciting new things for our next update but before then, we wanted to get a hotfix out to directly address some of the feedback we've been seeing. Specifically, we've focused on fixing blockers, improving overall stability and cleaning up the rough edges that we've seen disrupting… | 21868620 | |
| Community | Update: Heroes are Coming Hello Heroes! This is Edouard, Game Director, one of the folks making this game. If Monsters teaches one lesson, it’s this: survival is earned by action. So we acted with focus, urgency, and a lot of work. I’ve been following your feedback closely, and we’ve aimed this patch straight at what matters most in your runs. New Heroes, new Relics, new Challenges, and key weapon changes that make choi… | — | |
| Community | The Holidays and Beyond Hello Heroes, It’s been an exciting and intense couple of weeks and as always, we want to thank you all for your kind words, feedback and overall patience since we saw Monsters launch in late November. As we start steadily approaching the Holiday Season and with partners closing up to spend time with their families, we too will take some time off to rest in the coming weeks. As such, we won’t s… | — | |
| In-game event | Patch 1.0.15.0 Hello Heroes, We hope you’re looking forward to the Holiday Season! We are happy to share our final patch before the vacation period kicks off. Here’s the changelog for Patch 1.0.15.0. Balance and Changes · Farmhouses unlock condition has been shortened in all languages · The objective of destroying 5 graves has been clarified: you need to destroy 5 minion graves. Bug fixes · Fixed the display… | — | |
| In-game event | Patch 1.0.13.0 Hello Heroes, We hope you’ve been enjoying the recent tweaks we’ve made to Monsters, and as always, we welcome your feedback on this latest patch. As we mentioned in our previous notes, our focus for this update covered a wide range of areas, including new meta-upgrades, fine-tuning the difficulty, and a bunch of balancing tweaks. Here’s the changelog for Patch 1.0.13.0. Balance and Changes · 2… | 21089266 | |
| In-game event | Patch 1.0.12.0 Hello Heroes, We hope you’ve been enjoying the recent changes to Monsters, including the new Pick & Banish feature. As we’ve gotten closer to the Holiday Season, we wanted to make sure we got at least one more patch out. This new update focuses on the UI and UX elements of the game surrounding how the various building types are presented, as we’ve read that several of you have found it confusin… | — | |
| In-game event | Patch 1.0.10.0 Hello Heroes, We can’t believe it’s already been a week since we’ve launched, and we hope you’re having fun with Monsters are Coming! It seems the success rate on Hard mode has increased since our last update, but we will continue to evaluate and closely monitor this, especially with this new update we’re releasing today. We’re excited to introduce the Pick and Banish feature that we’ve spoken… | — | |
| In-game event | Patch 1.0.8.0 Now Available Hello Heroes, We’ve been keeping busy and have released a new patch today, this one addressing the game’s difficulty. This is the first of several planned iterations as we continue to listen closely to your feedback. Our intention isn’t to make too many sudden, drastic changes in one go, but we do want to ensure we are always making meaningful adjustments. So please do let us know how you get o… | — | |
| Community | First Patch Is Live! Hello, Heroes! It's been a busy couple of days and the team has been hard at work putting together a patch to address some of the issues you've been feedbacking on. This is the first of several that we plan to push out in the coming weeks, and we have more details on that development roadmap further below. Please note, this patch does not directly address the feedback on difficulty we’ve receiv… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.