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Monsters are Coming!›Events›Patch 1.4.17.0
Game update

Patch 1.4.17.0

Monsters are Coming! · published 3 months ago · build 23727417

All eventsPlayers around this dateRead on Steam

Greetings, Heroes!

We've been keeping an eye on the chatter and feedback following our previous patch and wanted to get a few more bug fixes and balancing tweaks in before summer months are in full swing.

Thank you, as always, for your continued support and reports. They help us tremendously!

🛠️ Patch Notes

🐛Bug Fixes:

  • Fixed an issue where incorrect music would play during a boss run.

  • Fixed an issue with controller selection while organizing the city.

  • Fixed horde death barriers in the playable areas of the Ice and Sands biomes.

  • Fixed an issue where the side path minecart would not trigger the Mason's Major Relic.

  • Fixed an issue where the horde would not kill the hero on a side path.

  • Fixed an issue where upgrading the Town Hall increased Raider Hostility.

  • Fixed an issue where music would continue playing after reaching the Ark.

  • Fixed an issue with the shrink animation.

  • Fixed an issue where switching ramparts could make them uninteractable.

  • Fixed an issue where mobile towers could run over monsters protected by Aegistones.

  • Fixed an issue where the Cultist Boss could fall below the map and become invincible.

  • Fixed an issue where Ents and Aegistones did not drop resources.

  • Fixed an issue where the Coal Warehouse was not generating explosions.

  • Fixed an issue with objective highlighting when using a controller.

  • Fixed an issue where the Book Market did not generate gold through Auto-Collect.

  • Fixed an issue with explosion sizes on the main menu.

  • Fixed an issue where the Treasure Sling Relic would not work when the Mule Hero had a large number of resources in its trail.

  • Fixed an issue where the Compass was not rewarded at the end of a run.

  • Fixed an issue where the Daily Bonus Compass was not rewarded.

  • Fixed an issue with "Reach X Town Hall" objectives.

  • Fixed an issue where objectives could be misplaced under a road.

  • Fixed an issue that could cause the hero to die instantly.

⚖️ Balancing:

  • Endless mode

  • Monsters health grows faster starting Ark 4 to challenge our highscorers

  • Sharp Chisel Critical damage bonus has been reduced from +1% per stone deposited to +0.5%

  • The max damage the city can take is 40% of its max life in one attack to limite frustrating one shots in late endless runs

  • DLC Power corrupts - Raiders life gain per corruption level : +2% → +5%

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