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Monsters are Coming!›Events›Patch 1.1.3.0
In-game event

Patch 1.1.3.0

Monsters are Coming! · published 7 months ago · build 21868620

All eventsPlayers around this dateRead on Steam

Hello Heroes,

This is Edouard, Game Director, one of the folks making this game.

The team is busy at work preparing exciting new things for our next update but before then, we wanted to get a hotfix out to directly address some of the feedback we've been seeing. Specifically, we've focused on fixing blockers, improving overall stability and cleaning up the rough edges that we've seen disrupting your runs.

Our goal with this was to act quickly and precisely to further improve the overall clarity and flow during your gameplay, rather than wait until the new features were ready. With that said, there is more coming soon, and as always, we are grateful for your messages, reports and constant improvements as we build the next steps together with you.

Here's the changelog for Patch 1.1.3.0:

🐞 Fixes & Improvements

  • Fixed an issue where the Restart button could be clicked with the mouse while inspecting the City, causing a blocker.

  • Fixed a null reference error related to Hero Avatar.

  • Fixed an issue with incompatible Townhall (LUR).

  • Fixed an issue where the first level-up could be skipped with Minimalist++.

  • Temporarily disabled Spawn Point Override outside of Floor Is Lava mode to prevent player stuck issues.

  • Multiple Side Path fixes.

  • Fixed Royal Mausoleum interaction input.

  • Fixed grid color display on forbidden slots.

  • Fixed best difficulty selection.

  • Fixed Death Blast not killing invincible monsters.

  • Fixed Unlock screen showing incorrect minimum objectives.

  • Fixed Defense Activity shop.

  • Fixed Ice Drake size.

  • Fixed Forest Boss section.

  • Fixed an issue where Resource Cart tracks could lead directly into shops or walls in the Roads of Sands biome.

  • Fixed Spider Mama hitbox.

  • Fixed an issue where the player could not select anything after leaving the Objectives screen.

🎮 UI & UX

  • Added an Activate / Deactivate button in the Relic Progression tab.

  • Fixed a delay in the inspector for Relic and Hero progression tabs.

  • Fixed Replace / Upgrade button size in the District Placer menu.

  • Fixed weapon background not being properly set up in some scenarios.

  • Fixed End Run objectives UI being too small and unreadable on Steam Deck.

  • Fixed Back button in the Credits menu.

  • Fixed language switching issues in the pause menu:

    • City attack speed section

    • Challenge label

  • Fixed Hard difficulty unlock counter.

🔊 Audio

  • Fixed FMOD City Health parameter.

  • Fixed Scepter audio.

  • Fixed custom music swap.

  • Fixed tutorial side music.

  • Fixed redundant Ice audio.

🌍 Localization

  • Added new localizations.

⚖️ Balance Changes

  • Gunner Brigade: Range increased from 3 → 3.5.

  • Burning Banner:

    • Burning damage on minions reduced from 6 → 2.

    • Tick rate changed from 0.3 → 0.5.

       (Minions now die more slowly.)

  • Sharpener: Damage bonus reduced from +15% → +10%.

  • Golem Hero:

    • Damage scaling per eaten stone: 3% → 2%.

    • Explosion size per eaten rock: 2% → 1.5%.

  • Fixed an issue where adding a bonus projectile upgrade caused each projectile to hit an incorrect number of times.

And that's it from us! Now, back to the road. Kill monsters. Save cities. Build Arches. Create legendary builds. Push further.

We’ll see you in the next update.

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