Patch 1.3.6.0

Monsters are Coming! · build 22974875 · published

On SteamNotes only · this build shipped before we watched the app

Hello Heroes!

Thank you so much for the amazing reception to the DLC patch. We put a lot of QA and care into this update before release, but with a patch this big, a few issues can still slip through once thousands of Heroes start pushing the game in every direction.

We’re closely following your reports and are already working through every problem you’ve brought to us. This hotfix is a first step to clean things up and make your runs smoother.

Thanks again for playing, reporting, and supporting the game.

🎯 Achievements

  1. Fixed a duplicate achievement:

  2. “Reach the Ark with 10 different Townhalls” → now correctly set to 5 different Townhalls

🐛 Bug Fixes & Improvements

🧱 Gameplay & Systems

  1. Fixed an issue where the game could softlock after disabling all Relics and returning to the Main Menu

  2. Fixed Mobile Tower disappearing near Shelter gates

  3. Fixed an exploit allowing the Hero to leave the playable area on Road of Clovers

  4. Fixed Fire Aura attack speed upgrades not working properly

  5. Fixed Risky Draw and Backfire challenges being selectable while Corruption is disabled

  6. Fixed Mule trail damage being higher than intended

  7. Fixed enemy knockback direction being incorrect (based on Hero facing)

  8. Fixed street length calculation issues

  9. Fixed Rampart streets not counting toward Civilians at Arms unlock

  10. Fixed Lootbag pathfinding issues

  11. Fixed BigBloatoad linking outside playable area

  12. Fixed moving tower walls spawning incorrectly at high Corruption

🧠 Monsters

  1. Fixed some bosses T-posing while moving

  2. Fixed enemies spawning incorrectly when Corruption = 0

🏙️ Level & Environment

  1. Fixed City getting stuck on bridges (Road of Sands)

  2. Fixed collision issues (Hero entering rocks, gaps in level geometry)

  3. Fixed windmill blades floating after destruction

  4. Fixed invisible broken Ramparts on the grid

🎮 Controls & UX

  1. Fixed Inspect City shortcut not working

  2. Fixed music navigation issue in Audio Settings

  3. Fixed input loss in Main Menu leading to potential softlock

  4. Fixed issue where Exit during Mobile Tower placement grants XP

  5. Fixed ability to enter banning mode during Mobile Tower placement

🖥️ UI & Visuals

  1. Fixed incorrect biome background in selection screen

  2. Fixed End Stats displaying incorrect enemy kill count

  3. Fixed incorrect values in Explosion Family bonus

  4. Fixed missing UI feedback for:

  5. Fire damage scaling

  6. Minion bonus scaling

  7. XP bonus description

  8. Great Dragon scaling

  9. Fixed Golden Dragon unclear transformation description

  10. Fixed Leprechaun “Luck” text color inconsistency

  11. Fixed inconsistent Compass rewards display

  12. Fixed Hero X-Ray silhouette not appearing on some assets

  13. Fixed missing UI info when breaking Family links

🎵 Audio

  1. Added missing Road of Clovers music to Custom Music settings

⚡ Performance

  1. Improved performance on Road of Ice

⚖️ Balancing Changes

🔫 Coin Handcannon

  1. Special bullets now match standard stats:

  2. Damage: 55 → 35

  3. Knockback: 1.5 → 1

  4. Delay between multi-projectiles increased:

  5. 0.25s → 0.4s

  6. Max special bullet stock reduced:

  7. 50 → 20

⚔️ Weapon Upgrades

  1. Damage upgrades adjusted:

  2. 25% / 40% / 60%

🗿 Buildings

  1. Golden Idol rarity changed to Rare