DON'T EXIST
Playing now
1−2 vs. yesterday
20%of peak
All-time peak
59 Sep 2026
Playing now
1−2 vs. yesterday
All-time peak
59 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | MULTIPLAYER RELEASE UPDATE 2.0.0 Multiplayer is here! It's been a while... Adding multiplayer meant I had to overhaul a lot of my code so if you spot any bugs be sure to report them so they may be fixed. Patch notes: -ADDED MULTIPLAYER -Seeded generation and entity spawning -Menu Changes -More graphic options and lighting improvements -Branching paths can now spawn before Swallows lair -Made elevator rooms about twice as commo… | 19472725 | |
| In-game event | 1.7.0 Improved mall + new entity + experimental raytraced lighting is no longer in experimental -Added another eye merchant entity -Added purple Candy -Added grey Candy -Added new floor textures -Added tiny stores -Added side effects to overconsumption of blue candy (not recommended to do) -Changed Mannequins name to Mimic -Hugging Mimic is no longer a one-shot -Made Phantom harder to see and hear -R… | — | |
| Game update | 1.6.0 New entity and more stuff in the Mall -Added entity Phantom -Added more stores -Added public toilets to the mall -Player's screen will now fade to grey when wither is coming even if they are under the red candy effect -Made fireflare more common in bins -Made flashlights less common in bins -Fixed a rare invisible wall occurrence -Fixed the player getting too many sanity points on runs after th… | 15462642 | |
| Game update | 1.5.0 New features and player buffs -Added branching paths to the Mall generation -Added a black marker wanderers can use to draw on objects. This is a starting item, It does run out if overused during the run (left click/right trigger to use). -Small expansions and adjustments to the Malls generation code -Wanderers will now be able to survive getting hit once per run by most entities -Doubled stami… | 14873461 | |
| Game update | 1.4.1 Small update mainly to improve the lighting -Improved lighting (on all lighting modes) -Eating a red candy under the red candy effect will now reset the duration of the effect The game should be less dark now. Also, I did some thinking on my bed and I've now figured out how I can implement infinite branching areas to the Mall, so expect to see that next. | 14739351 | |
| Game update | 1.4.0 New entity and more stuff in the Mall -Added entity Despair -Added more stores -Added more to the procedural generation -Added more posters -Added more variation to some existing areas -Removed Swallow's immunity to fireflare -Made the red candy effect slightly less intense -Some small tweaks | 14474910 | |
| Game update | 1.3.0 -Added fireflare item (can be used against most entities) -Added loot bins -Added Chinese simplified interface language support / 增加了简体中文界面语言支持 -Added music volume slider -Added sign at the starting area -Changed Mannequins image -Added a second sound to Mannequin -Mannequin will now instantly un-exist players instead of charging towards them -Small adjustments to Whisper -Small adjustment to w… | 14364177 | |
| Game update | 1.2.0 Changes to lighting and a few things added/tweaked -Improved lighting (go to options menu to activate) -Added new high-detail lighting graphic options: 1. off 2. on 3. ray-tracing (ray-tracing is experimental at the moment) -Added entity "Whisper" -Added random Mall music to some rooms -Eyegel speed increased from 1350 to 1450 -Eyegel will wait 1 second before charging -Slightly adjusted sky ro… | 14261752 | |
| Game update | 1.1.0 Few things added and tweaked -Added SkySeller entity -Added Sky room -Added Yellow candy -Smiler will now make a small sound when it sees you look at it -Adjusted Smilers sound a tad -Smilers speed increased to 8000 from 7500 -Sightstealer speed lowered to 3200 from 3400 -Adjusted entity spawn rates a tiny bit -Eyegel can now spawn at 66 instead of 69 -Adjusted Mannequin's image -Made movement… | 14227192 | |
| Game update | 1.0.1 Just some small tweaks -Swallow's area will now spawn on 33 instead of 40 -Terror will become slightly less common the further the player goes -Adjusted welcome menu slightly (future lore reasons) -Other rooms will be more common sooner -Adjusted Statics speed to 6660 instead of 7200 -Fountain sound lowered slightly -Eyegel will now be able to spawn at distance 69 and higher, instead of 99 and… | 14202752 | |
| Steam news | DON'T EXIST is out now! I'd like to take this opportunity to talk about what I have planned next! -More entities -More stores -More possible mall room layouts and sizes -More items that can be found laying around -More posters -And overall just more stuff you'd expect to find in an infinite mall -Maybe something else ??? :) Future stretch goals I'll start with the big one most you probably care about. multiplayer. Thi… | — | |
| Announcement | Coming April 26th! DON'T EXIST is on track to release Friday 26th April 2024! Let me know if it's the Entities the Mall or maybe something else that you care most about so I'll know what to spend more time on! Game description: In this experimental horror wander the endless procedurally generated mall and encounter the strange and unique entities that inhabit it. Death is your best guide in learning how to exist… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.