
Multiplayer is here!
It's been a while... Adding multiplayer meant I had to overhaul a lot of my code so if you spot any bugs be sure to report them so they may be fixed.
Patch notes:
-ADDED MULTIPLAYER
-Seeded generation and entity spawning
-Menu Changes
-More graphic options and lighting improvements
-Branching paths can now spawn before Swallows lair
-Made elevator rooms about twice as common past distance 100+
-Added a lil black fade when the level is started
-Lowered walk speed 600 -> 500
-Lowered sprint speed 1600 -> 1400
-Made walking backwards 33%~ slower
-Increased stamina 200 -> 250
-Lowered Eyegel speed 1475 -> 1300
-Lowered Eyegel chase time 7.5 -> 6.6
-Changed Lurks sound
-Removed the weird shine that was sometimes on Sightstealers face
-Added small bits of damage to some of the walls
-Gray candy time 25 -> 30 and made visual effect less strong
-Other random small adjustments not worth writing...
The game is now in version 2.0.0 and I consider it to be finished in terms of the game I set out to make. However, that doesn't mean I wont be adding more updates based on what I feel the game needs, player feedback or just what I want to add for fun. besides bug fixes, expect potential future updates to improve on the multiplayer system and maybe even a whole new level...