Unclaimed World
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29 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
29 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 1.0.2.6: Achievements, Trading cards and many improvements Hi there - a new version is now available on the default branch. This patch will break previous save games, so if you want to continue playing those just select an older branch - this post will tell you how. These are the changes: ACHIEVEMENTS /////// You now have a number of achievements to strive for. See the list on the achievements page. TRADING CARDS /////// Trading cards are live now whic… | — | |
| Game update | 1.0.2.0 New version available on TEST branch A new patch is now ready for testing. To play this, you need to select the TEST branch by right-clicking on the game in your Steam library like this: Note that previous save files will not work with this version. It should be quite stable. When this version has been thoroughly tested we will put these additions in a new version on the default branch and post a new announcement to inform you abo… | — | |
| Game update | 1.0.1.0: Improvements to salvaging, tapping and upgrades Hey, time for an update with fixes for issues that have recently been reported in the forum. UI improvements: -The SALVAGE button is now accompanied by a button that shows the datasheet for the salvage process with its outputs and requirements. -Also, the salvage button is now displayed with a 'box' icon if the salvage operation does not result in lost parts. This helps to quickly see if struct… | — | |
| Game update | 1.0.0.4 Crash fixes Hi all, it's time for another update. These are the fixes: -Clicking on a marker window will now bring it to front. This should help a bit in those situations where overlapping marker windows are blocking the text or arrow button. -Fixed a crash in the movement AI. -Fixed an issue where characters would be locked when the port was built on top of another structure, blocking its entrance. -Fixed… | — | |
| Game update | 1.0.0.1 Attack robot, various fixes Hi - it's time for the first patch since full release. These are the fixes: -Added a new robot called HOUND to the mining scenario. It can be used in an offensive role against swarmers. -Fixed a crash on Muckroot Mining Site when swarmer nests would respawn. -Options.xml will now always be created on startup even if the graphics device fails to initialize. -Added a new Graphics option called Ha… | — | |
| Game update | 1.0.0.0: FULL RELEASE + New map! Hi all! We are very happy to move Unclaimed World out of Early Access today and would like to say thank you to the many players who have bought the game and given us valuable feedback during that phase. We will continue to add content and fixes for the full release version and are excited to receive feedback and see your reviews. Here are the new additions in version 1.0.0.0: NEW MAP: 'MUCKROOT… | — | |
| Game update | 0.9.4.1 Music fix. AI improvements Hi all, time for a new update - these are the fixes and improvements: -AI improvements to prevent dropping of items -Improved the attack zone and patrol behaviour to avoid job switching during combat. -Fixed a crash that would sometimes happen when fading the music up or down -Added code to retry fullscreen mode in case the video card is not ready or the window is out of focus. -Improved the er… | — | |
| Game update | 0.9.4.0 AI fix and tweaks Hi - a new (small) patch is now available. These are the fixes: -Population cap added. This is intended to keep the colony size within the boundaries we are testing and optimizing for. (Later the cap can be changed by players when the data files become available). -Strategy hint on tier policy. Hovering over the 'No majority' label will now list strategy suggestions and show how long it can exp… | — | |
| Game update | 0.9.3.1 Ammo policy Hello! We continue adding smaller fixes as we approach release from Early Access on Oct 4th. During this phase we will be grateful for any feedback as we polish the game as much as possible. This release can be found on the beta(testing) branch at first, after a while we will move it to the default branch as well. It also works with previous saves. Here are the fixes: Ammo policy You can now de… | — | |
| Game update | 0.9.3.0 Various fixes Hi, this is a small update which contains the following fixes and changes: -Corrected a crash that might happen sometime after the game had been saved or loaded once. -Corrected a crash that might happen during production or eating if the character was destroyed. - Farming and fish trapping are now shown as processes. So for crop items there will now be a datasheet with the requirements for gro… | — | |
| Game update | 0.9.2.0: POLISHING - Interface, Fish traps, Balancing Hello, a new version is now available! In this big patch we have focused on polishing the interface and balancing the game. We've also decided on a... RELEASE DATE: Tuesday, October 4th 2016! Yes, we're nearing the end of Early Access. We would be glad to hear any feedback you have so we can do the final polish and it would also help us tremendously if our players would update any old Steam rev… | — | |
| Game update | 0.9.1.0: Some UI improvements This is just a small update which has various UI improvements and a fix to error reporting. UI -Stockpiles and trade storage can now have a limited amount of goods specified with a slider in the stockpile window (see image below). This is useful when you want to trade only some part of your food or materials. The slider also has an 'unlimited' setting, which is the default. -Tools now have a li… | — | |
| Game update | 0.9.0.3 GUI features A new version was just released. These are the changes: UI - Added a pin button to tooltips so they can stay open for easy reference. - Added production directly from the tooltips as seen here: - Improved sorting on tool options so attainable tools are placed higher on the list. - Added an icon to the Personnel list showing the area that matters the most if the character is unhappy. Other -Smok… | — | |
| Game update | 0.9.0.0: 'Alluvial Plain' map. New framework (MonoGame) Hello! We now have a new version up with these changes: FEATURES//// Extra sandbox map The settlers in the 'Fields of Tau Ceti' sandbox can now settle on a different map, called 'Alluvial Plain'. It has 4 different expedition types (Fishing, farming, hunting and bushcraft) each with different start locations and equipment. In this 'dev plays' video, we start with the hunting expedition, establi… | — | |
| Game update | 0.8.3.4 Multithreaded save and load Hi all - A new version was just released. These are the changes: - Multithreaded save and load. There used to be a problem where Windows would designate the game as "Not responding" during save or load, especially when changing focus to another window. Now the program has been changed so these processes run in a separate thread, and this should make the problem much less common. - Production to… | — | |
| Game update | 0.8.3.1 Start game changes to prevent "Not responding" label There is a new version available which contains changes to the start game procedure (the code that runs while the progress bar is showing). There used to be problems with Windows designating the game as "Not responding" while this was going on. Hopefully this issue will be much less common now. | — | |
| Game update | 0.8.3.0: Simulation of Trade and Resources Hi! We got a new update ready. Quite a few things result from feedback we got in the forum: TRADE SIMULATION We've added details to the trade system to give more realism, variation and long-play: Simulation of supply and demand Trade goods will now gradually appear on neighbor sites according to the type and size of their economy. Also, the sites will only buy a limited amount of any good, depe… | — | |
| Game update | 0.8.2.0 Trapped characters can escape Hi! A new version is now available, it contains the following fixes: - Fixed an issue with characters becoming trapped in tiny areas in the terrain. Characters can still become trapped, but they will now be able to escape from most of these situations, if the area is below a certain size. - Fix to items becoming blocked when structures are built on top. Structures can still be ordered on top of… | — | |
| Game update | 0.8.1.0: Continuous farming and hunting. Cookhouse. Hello, we now have a new version available - it is a medium-sized update which improves and expands a lot of areas from the previous update, many of which were requested by you. GUI: 'BUILD' OVERLAY When you click BUILD, you will now see an overlay which makes it easier to place structures by showing which areas are blocked: CONTINUOUS FARMING AND HUNTING 'Standing order' functionality is now a… | — | |
| Community | Working on: Cookhouse. Continuous farming/hunting. (June 24, 2016) We are preparing the next features for the upcoming update 0.8.1.0. We also have an updated roadmap which you can see at the bottom of this text. This is what we're working on: Cookhouse This is the customizable kitchen building that you will build on the Basic tier. It has many 'slots' which can be upgraded with oven, smoke oven and drying shed. Since the cookhouse will be a meeting site for t… | — | |
| Game update | 0.8.0.0: Democracy. Continuous production. Hi, we have a big update available now - these are the new additions: FEATURES/////////////////////////////// Upgrades/customization of buildings Some buildings can now be upgraded and customized. You select the upgrade from a new window that appears by selecting the structure. An empty workshop (seen in the middle of the image) can be outfitted with machines, turning it into either a textile,… | — | |
| Community | Working on: 'Upgrades for buildings' (June 7, 2016) Hi, we continue preparing the next patch which will add these features to the game: UPGRADES FOR BUILDINGS Buildings will be more realistic and flexible - with the new upgrade system, a house can be furnished with beds or sleeping mats to increase its comfort while generic workshop buildings can be outfitted with different machines or stationary tools. These will then determine what the worksho… | — | |
| Community | Working on: 'Democracy'. 'Automation'. (May 23, 2016) Hi! This is what we're doing right now: DEMOCRACY. TECH TIERS The people in your colony have freedom to leave if they're discontent, but just like in real life, they will also have the possibility of improving conditions by voting. We're now setting up the feature where unhappy colony members will vote for raising the 'tech tier'. For example, if a person is unhappy about the 'Food' condition i… | — | |
| Game update | 0.7.0.0 - The Clay Pit (Scenario). Maintenance feature. UI. Hi all, a new version is now available on the default branch: NEW SCENARIO: 'THE CLAY PIT'/////////////////////////////// In this scenario you manage a crew of workers who are digging clay and making mudbricks that they ship off to a nearby town. It includes a tutorial (which is optional) which trains you how to manage an efficient production. When the operation (and the tutorial) ends with the… | — | |
| Game update | 0.6.1.0: Some bug fixes A new version is available on the default branch. -Fixed a bug where the game would stop responding after task switching in windowed mode, or would show a black screen with only the mouse cursor active when alt-tabbing in fullscreen mode. (Please note that task switching during the save process can still cause a freeze/not responding) -Corrected an issue where the characters would sometimes hau… | — | |
| Game update | 0.6.0.0: New Scenario - 'Making Headway' A big update this time - this is the new content, now available on the default branch: NEW SCENARIO: 'MAKING HEADWAY'/////////////////////////////// The new scenario is focused on trade and introduces rubber production. You're tasked with developing the village 'Headway' which is competing with the neighbor town 'Eden Plains'. To earn money, the villagers plan to start harvesting sap from the n… | — | |
| Game update | 0.5.1.1 Bug fixes A new version was just released on the test branch. It contains the following fixes, and should be save game compatible with version 0.5.1.0 - Degradation of unfinished items. Items will now degrade and be destroyed even before they are finished. - Bug fix when eating from a carcass. Eating did not work properly when extracting meat from carcass, and too many flesh items were created. - Priorit… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.