Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Unclaimed WorldNews0.9.3.0 Various fixes
Game update

0.9.3.0 Various fixes

Unclaimed World · published 14 Sep 2016, 17:25 UTC

All newsPlayers around this dateRead on Steam

Hi, this is a small update which contains the following fixes and changes:

-Corrected a crash that might happen sometime after the game had been saved or loaded once.
-Corrected a crash that might happen during production or eating if the character was destroyed.
- Farming and fish trapping are now shown as processes. So for crop items there will now be a datasheet with the requirements for growing that crop, such as tools, farm plots, greenhouse etc.
-Corrected an issue where buildings could not be accessed for maintenance.
-Corrected the display of items on the first page in the event log list, and also set a cap on the total number of messages that will be kept.
-Corrected a bug where the user selected haul to storage priority was not set on the new hauling tasks.
-Tweaked hauling, so 'hauling to trade' now takes precedence over normal hauling.
-The dog will now escape from blocked terrain in the same way humans do.
-Corrected an issue where a character attempted to sleep on blocked terrain.
-Corrected a confusing sentence in the 'Clay Pit' tutorial about buying oil tubers.
-Watercane stems regrow twice as often now (2 times a year)
-Moved spears to the Weapons category and changed their descriptions. (Functionality unchanged)

More from Unclaimed World

Other announcements

All news
Game update1 Aug 20171.0.4.2 TEST BRANCH: Various fixesHi, We have been fixing a few things to the game, and they shouldn't cause any new problems but before they can go into the default version, the new fixes must first be tested: How to access the TEST branch. These are the changes currently on the TEST branch: UI improvements: -The worker slider on Patrol and Attack tasks can now be changed after the tasks are created. It can also be used to rem…Game update25 Dec 20161.0.3.1: Magnification setting + Various fixesHi all, we just updated the default branch with these changes (most of which have been available on the TEST branch): MAGNIFICATION (Graphics setting) We've often heard that the graphics appear small on certain screens such as high-res laptop/desktop screens or for those who prefer to sit far from their screen. For those players we now provide a graphics setting to magnify the whole game window…Game update8 Dec 20161.0.2.9 TEST BRANCH: Magnification (pixel zoom)Hi, The test branch now contains a new feature which was requested in the past: Magnification, or pixel zoom. The feature will magnify the whole game window. This is most useful if you own a high-dpi screen or prefer to sit far from the screen. Using this, it is no longer necessary to rely on the Windows dpi scaling feature. Set the magnification level from the Options dialog or edit the Option…