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Unclaimed WorldNews1.0.0.0: FULL RELEASE + New map!
Game update

1.0.0.0: FULL RELEASE + New map!

Unclaimed World · published 4 Oct 2016, 16:05 UTC

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Hi all!
We are very happy to move Unclaimed World out of Early Access today and would like to say thank you to the many players who have bought the game and given us valuable feedback during that phase. We will continue to add content and fixes for the full release version and are excited to receive feedback and see your reviews.
Here are the new additions in version 1.0.0.0:

NEW MAP: 'MUCKROOT MINING SITE'////


In this large, open-ended map you start off with a mining crew who are extracting rare-earth metals in an alien landscape, while fortifying against the ferocious 'swarmer quadites' that live there.
The map is set a few decades after humans arrived to the planet and there is still some advanced technology available, such as sentry turrets, robots and coil rifles. However, these items are being restricted because of a megaproject (called Project CANOPY) which requires a lot of resources.
Your mining crew are free to settle on the nearby grasslands and switch to farming, fishing and trading, attempting to draw in people from the neighbor sites. They will use a mix of advanced and primitive technology. The new map can include a lot of fighting - made possible by of the recent improvements to combat gameplay.
Note: The new map is the finished version of the map previously available as 'Muckroot Research Station'

CONTENT////


The map introduces:
-New mining robot, called MOLE.
-New mining sites for extracting 'Scandium' and 'Terbium' and a portable Refinery structure for processing the ore into refined metals. The metals are used for trade.
-New animal species, called 'Swarmer quadite'.

FIXES////


AI Fixes:
- Fixed an issue where reloading a weapon would mean a character interrupted a top level task, allowing it to be overtaken by a different character.
- Fixed an issue where an item being hauled was re-assigned to a different location, and the character would give up his task to a different character.

Various fixes:
-Increased regrowth rate of many plant and animal resources.
-Added missing task priority group on crystal wine/brandy.
-Corrected an issue where the "no fuel" icon stayed active for too long.
-Improved feedback on the task panel for when all tools are broken.
-Corrected an issue where a structure placed close to an obstacle like a coastline would get accessed from far away.
-Corrected a bug where ammo not permitted against vermin was used anyway.
-Added some more precautions and logging if the game fails to start in fullscreen.
-Organic fertilizer will now disappear instead of degrading into soil items.

Check the ROADMAP to see what things we are considering for adding post-release and chime in if you have comments.

EDIT Oct 7th: See the dev play the new map here:
https://youtu.be/vT1y6f5F_lc

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