Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Unclaimed WorldNewsWorking on: Cookhouse. Continuous farming/hunting. (June 24, 2016)
Community

Working on: Cookhouse. Continuous farming/hunting. (June 24, 2016)

Unclaimed World · published 24 Jun 2016, 14:43 UTC

All newsPlayers around this dateRead on Steam

We are preparing the next features for the upcoming update 0.8.1.0. We also have an updated roadmap which you can see at the bottom of this text.
This is what we're working on:

Cookhouse
This is the customizable kitchen building that you will build on the Basic tier. It has many 'slots' which can be upgraded with oven, smoke oven and drying shed. Since the cookhouse will be a meeting site for the whole colony, it can also be expanded with a community building which can provide entertainment (the 'need' for entertainment is a planned feature).

Automated farming and hunting
We are adding the 'standing order' functionality to these actions also.
FARMING: Instead of planting and harvesting manually, there is now a toggle action that sets the crop type to grow. After selecting it, planting, tending and harvesting will happen in a continuous cycle.
HUNTING: Permanent hunt zones (set with padlock) - same principle as for gather, with a slider for the number of carcasses of each type to keep in stock. Either direct order or standing order. Each failed hunt attempt increases the time before next hunt is attempted.

UI: Place Structures - visual guide
We're making an overlay which will make it easier to place structures by showing which areas are blocked.

ROADMAP


We are nearing release from Early access and as you can see from the Store page, there is now only one remaining feature on the list: Research.
We have decided to postpone this feature post-release because we would rather polish the existing features instead of opening a new area.
These are the areas we intend to finish before release:

-Randomized off-map sites. There will be differences in the goods and people offered for each playthrough. The sites will have profiles that describe them.
-New people and goods should appear gradually in the neighbor sites that you trade with.
-Market responds to you buying and selling. Demand goes down as you sell a big amount of goods.
(Possibly: 'Off-map' events such as natural disasters etc. which affect prices and availability of goods and cause influx of immigrants)
-Natural death of characters.
-More buildings and items which can contribute to comfort by satisfying needs for hygiene, entertainment, clothing etc.

-Improvements to the interface as we get feedback and suggestions.

Hope you like this plan!

More from Unclaimed World

Other announcements

All news
Game update1 Aug 20171.0.4.2 TEST BRANCH: Various fixesHi, We have been fixing a few things to the game, and they shouldn't cause any new problems but before they can go into the default version, the new fixes must first be tested: How to access the TEST branch. These are the changes currently on the TEST branch: UI improvements: -The worker slider on Patrol and Attack tasks can now be changed after the tasks are created. It can also be used to rem…Game update25 Dec 20161.0.3.1: Magnification setting + Various fixesHi all, we just updated the default branch with these changes (most of which have been available on the TEST branch): MAGNIFICATION (Graphics setting) We've often heard that the graphics appear small on certain screens such as high-res laptop/desktop screens or for those who prefer to sit far from their screen. For those players we now provide a graphics setting to magnify the whole game window…Game update8 Dec 20161.0.2.9 TEST BRANCH: Magnification (pixel zoom)Hi, The test branch now contains a new feature which was requested in the past: Magnification, or pixel zoom. The feature will magnify the whole game window. This is most useful if you own a high-dpi screen or prefer to sit far from the screen. Using this, it is no longer necessary to rely on the Windows dpi scaling feature. Set the magnification level from the Options dialog or edit the Option…